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“ | The Spirit leaves a fire droplet on the track every few seconds that burns Bloons going through them. | ” |
~ Ember |

Ember is the B2 spell of Corvus's magical spells. It can be accessed via the Spellbook. It is represented with a flame ablaze generating miniature flares above it.
Ember causes the spirit to leave a fire droplet on the track every 1.5 seconds, similar to Wall of Fire, it deals 1 damage, 10 pierce, constantly damage bloons every 0.2 seconds, lasting up to 5 seconds on the track, and cannot pop Purple Bloons without support. Duration of 15 seconds, cooldown of 45 seconds.
At Level 15+, Ember's damage increases to 2, and deploys +25% faster (every 1.2 seconds).
It costs 150 mana to use. He unlocks it at Level 6.
Strategy
Summary
Ember produces widespread damage wherever the spirit moves. Each ember blaze is tiny but collectively contribute to a lot of extra damage. It assists at cleaning up clumps of bloons and inflicting general damage, just like Wall of Fire. Just note that it has a major weakness against Purples.
Tips
- Ember drops blazes in a similar manner to Wizard Monkey's Wall of Fire, although the spirit's blazes are much smaller.
Version History
- 40.0
- Released
Sounds
Spell | Sound effect |
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[sorcery-induced ignition] |
Gallery
Trivia
- Blue fire is actually hotter than red fire in real life.
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