This page covers a summary of major additions and changes in each version of BeamNG.drive. To view full version changelogs, click the version numbers directing you to the changelog sub-pages.
Overview
Color Key | |
---|---|
Current release | |
Future release | |
Legacy release – see notes |
Versions | Active Time | Notes |
---|---|---|
0.3.0 - 0.3.8.3 (summary) |
3 August 2013 - 1 May 2015 | |
0.4.0 - 0.4.3.2 (summary) |
29 May - 20 November 2015 | 0.4.0.6 was the last release to run on Windows XP. The DX9 branch is available for these users on Steam.[1] |
0.5.0 - 0.5.6.1 (summary) |
18 December 2015 - 4 June 2016 | |
0.6.0 - 0.6.1 (summary) |
23 - 29 July 2016 | |
0.7.0 - 0.7.0.2 (summary) |
4 - 7 October 2016 | |
0.8.0 - 0.8.0.1 (summary) |
21 - 24 December 2016 | |
0.9.0 - 0.9.0.5 (summary) |
14 - 27 April 2017 | |
0.10.0 - 0.10.0.1 (summary) |
9 - 17 August 2017 | |
0.11.0 - 0.11.0.5 (summary) |
23 November 2017 - 2 February 2018 | |
0.12.0 - 0.12.0.4 (summary) |
3 April - 18 June 2018 | |
0.13.0 - 0.13.0.5 (summary) |
13 July - 10 August 2018 | |
0.14.0 - 0.14.0.5 (summary) |
30 October - 29 November 2018 | 0.14.0.5 was the last release to run on Windows Vista. The DX10 branch is available for these users on Steam. [2] |
0.15.0 - 0.15.0.5 (summary) |
20 December 2018 - 14 March 2019 | |
0.16.0 - 0.16.0.3 (summary) |
3 - 23 May 2019 | |
0.17.0 - 0.17.1.2 (summary) |
16 August - 25 September 2019 | |
0.18.0 - 0.18.4 (summary) |
9 - 20 December 2019 | |
0.19.0 - 0.19.4.2 (summary) |
8 April - 16 June 2020 | |
0.20.0 - 0.20.2 (summary) |
6 - 27 August 2020 | |
0.21.0 - 0.21.4 (summary) |
15 December 2020 - 11 February 2021 | |
0.22.0 - 0.22.3 (summary) |
29 March - 28 April 2021 | |
0.23.0 - 0.23.5.2 (summary) |
30 June - 1 September 2021 | 0.23.5.2 was the last release to run on 32-bit systems. The 32-bit branch is available for these users on Steam.[3] |
0.24.0 - 0.24.1.3 (summary) |
2 December 2021 - 22 March 2022 | |
0.25.0 - 0.25.5 (summary) |
15 June - 4 August 2022 | |
0.26.0 - 0.26.2 (summary) |
19 September 2022 - 13 December 2022 | |
0.27.0 - 0.27.2 (summary) |
13 December 2022 - 9 February 2023 | |
0.28.0 - 0.28.2 (summary) |
4 April 2023 - 11 May 2023 | |
0.29.0 - 0.29.1 (summary) |
4 July 2023 - 5 July 2023 | |
0.30.0 - 0.30.6 (summary) |
20 September 2023 - 24 October 2023 | |
0.31.0 - 0.31.3 (summary) |
14 December 2023 - 23 January 2024 | |
0.32.0 - 0.32.?.? (summary) |
16 April 2024 - ?? | Current release |
BeamNG.drive 0.3.x
- (0.3.0) Initial release
- (0.3.0.2) Input: Vehicle-specific input maps
- (0.3.0.4) Vehicles: Bruckell Moonhawk
- (0.3.1) Vehicles: Ibishu Pigeon
- (0.3.1) Vehicle Config: Gavril D-Series "Custom"
- (0.3.1) Vehicle Config: Gavril H-Series "Drift Missile"
- (0.3.1) Vehicle Config: Gavril Grand Marshal "Drift Missile" and "Custom"
- (0.3.1) Vehicle Config: Ibishu Covet "Race"
- (0.3.1) Levels: Small Island, USA renovation
- (0.3.1) Levels: Cliff renovation
- (0.3.1) Physics: Slidenodes
- (0.3.1) Physics: Bananabench
- (0.3.1) Simulation: Automatic transmissions
- (0.3.1) UI: New user interface; Main Menu, Gameplay UI Apps, and more
- (0.3.6) Vehicles: Hirochi Sunburst*
- (0.3.6) Vehicles: Gavril T-Series**
- (0.3.6) Levels: East Coast, USA***
- (0.3.6) Levels: Hirochi Raceway****
- (0.3.6) Vehicles: Multi-DAE
- (0.3.6) Experimental: Racing System
- (0.3.6.5) Input: Force feedback
- (0.3.6.9) Core: 64-bit basics
- (0.3.7.4) Physics: PressureWheels
- (0.3.7.4) Levels: Port*****
- (0.3.7.8) Render: Dynamic reflections
- (0.3.7.8) AI: New system + control app
- (0.3.7.8) Debug: Beam stress visualization
- (0.3.7.8) Debug: Beam deform visualization
- (0.3.8.1) Vehicles: Gavril Roamer
- (0.3.8.1) Vehicles: Ibishu 200BX
- (0.3.8.1) UI: Material design
- (0.3.8.3) UI: Photo mode
* Although released as part of update 0.3.6, the Hirochi Sunburst would not be considered "ready for release" until update 0.3.7.4.
** Although released as part of update 0.3.6, the Gavril T-Series would not be considered "ready for release" until update 0.3.7.8.
*** Although released as part of update 0.3.6, the East Coast, USA would not be considered "ready for release" until update 0.3.6.5.
**** Although released as part of update 0.3.6, the Hirochi Raceway would not be considered "ready for release" until update 0.3.6.9.
***** Port was the forked map from Industrial, later only port section in update 0.3.8.2.
BeamNG.drive 0.4.x
- (0.4.0) Official Steam release
- (0.4.0) Levels: Jungle Rock Island (as forthcoming replacement for Dry Rock Island)*
- (0.4.0) Gameplay: Scenarios
- (0.4.0.5) UI: Mod manager
- (0.4.1) Core: DirectX 11
- (0.4.1) Simulation: Electronic stability control
- (0.4.1.1) Vehicles: 1996 Ibishu Pessima
- (0.4.2) Vehicles: Hirochi SBR4
- (0.4.2) Simulation: Traction control system
- (0.4.2) Audio: Engine soundbite for Ibishu Covet, an perfect example of the new sound beam (.sbeam) system. (not to be confused with Samsung Beam)
- (0.4.3) Vehicles: Gavril Barstow
- (0.4.3) Vehicles: Skin/livery textures
- (0.4.3) Vehicles: License plates
* Although released as part of update 0.4.0, the Jungle Rock Island would not be considered "ready for release" until update 0.4.1.
BeamNG.drive 0.5.x
- (0.5.0) Vehicles: 1988 Ibishu Pessima
- (0.5.0) Vehicles: Global wheels
- (0.5.0) Gameplay: Local multiplayer ("Multiseat") mode
- (0.5.0) Simulation: Turbochargers
- (0.5.0) Simulation: Component tuning
- (0.5.0) Audio: Tire pop
- (0.5.1) Vehicles: 1953 Burnside Special
- (0.5.1) Audio: Suspension
- (0.5.2) Vehicles: ETK 800 Series
- (0.5.2) Physics: Node grabbing
- (0.5.2) Physics: L-Beam
- (0.5.2) Simulation: Cruise control
- (0.5.2) AI: New dynamic planner
- (0.5.2) Audio: Glass break
- (0.5.3) Simulation: Engine thermals
- (0.5.3) Physics: Vehicle rotation
- (0.5.4) Vehicles: Ibishu Miramar
- (0.5.4) Levels: Utah, USA
- (0.5.4) Physics: "Soft" vegetation
- (0.5.4) Cameras: Camera improvements
- (0.5.6) Vehicles: ETK K-Series
- (0.5.6) Render: Subpixel morphological anti-aliasing
- (0.5.6) AI: Chase mode
- (0.5.6) Cameras: Relative camera
BeamNG.drive 0.6.x
- (0.6.0) Vehicles: ETK I-Series
- (0.6.0) Gameplay: Garage mode
- (0.6.0) Gameplay: ► Replay module
- (0.6.0) Simulation: Superchargers
- (0.6.0) Simulation: ► Couplers/Hitches
- (0.6.0) AI: Race mode
- (0.6.0) UI: New main menu
BeamNG.drive 0.7.x
- (0.7.0) Levels: ETK Driver Experience Centre
- (0.7.0) Levels: Multiple spawn points*
- (0.7.0) Gameplay: Driver Training campaign
- (0.7.0) Gameplay: ► Senseless Destruction campaign
- (0.7.0) Network: Online mode basics
- (0.7.0) Cameras: Camera paths
- (0.7.0) UI: i18n
* The spawn points only available in Gridmap, East Coast USA, Hirochi Raceway, ETK Driver Experience Centre, Jungle Rock Island, Utah USA, Small Island USA, and Industrial Site. Except for Derby Arenas, Cliff, Dry Rock Island, Port, and Template Map. Later the Derby Arenas received it's remaster in update 0.17 with new spawn points added. But the other map that doesn't have the spawn point were still never updated.
BeamNG.drive 0.8.x
- (0.8.0) Vehicles: Bruckell LeGran
- (0.8.0) Vehicles: ► Colorable skins
- (0.8.0) Physics: ► Collision improvements and core optimization
- (0.8.0) Gameplay: ► A Rocky Start campaign
- (0.8.0) Gameplay: ► Quickplay and time trials
- (0.8.0) Simulation: ► Powertrain overhaul
- (0.8.0) AI: Lane partition basics
- (0.8.0) UI: ► Garage interface upgraded
BeamNG.drive 0.9.x
- (0.9.0) Vehicles: Ibishu Hopper
- (0.9.0) Physics: Damage caching (save/load)
- (0.9.0) Simulation: Tire improvements
- (0.9.0) Cameras: External (cinematic/fan) Camera
* Although released as part of update 0.9, the Ibishu Hopper would not be considered "ready for release" until update 0.10.0.
BeamNG.drive 0.10.x
- (0.10.0) Audio: System Groundwork (new sounds, effects, et cetera)
- (0.10.0) Physics: Node to (any) node coupler
- (0.10.0) Gameplay: Procedural Track Generator
BeamNG.drive 0.11.x
- (0.11.0) Levels: West Coast, USA
- (0.11.0) Simulation: Nitrous Oxide (N2O)
- (0.11.0) Simulation: Clutch Thermals
- (0.11.0) Network: Mod Repository
- (0.11.0) AI: New Speed Planner
- (0.11.0) Audio: Functionality sounds
BeamNG.drive 0.12.x
- (0.12.0) Vehicles: Wentward DT40L
- (0.12.0) Gameplay: Bus Routes Mode
- (0.12.0) Gameplay: Hustle and Bustle campaign
- (0.12.0) Gameplay: Manual Track Builder
- (0.12.0) Audio: Modding support
- (0.12.0) Audio: More functionality sounds
BeamNG.drive 0.13.x
- (0.13.0) Events: BeamNG & Automation Collaboration
- (0.13.0) Levels: Automation Test Track
- (0.13.0) Physics: Thread scheduling subsystem
- (0.13.0) Audio: Surface model sounds
- (0.13.0) Audio: New impact sounds
BeamNG.drive 0.14.x
- (0.14.0) Levels: Glow City
- (0.14.0) Gameplay: Light Runner Mode
- (0.14.0) Cameras: Revised Driver Camera
- (0.14.0) Features: New Track Builder
BeamNG.drive 0.15.x
- (0.15.0) Vehicles: Autobello Piccolina
- (0.15.0) Levels: Italy
- (0.15.0) AI: ScriptAI (user-defined paths)
BeamNG.drive 0.16.x
- (0.16.0) Vehicles: Hirochi eSBR
- (0.16.0) Levels: Italy Progress
- (0.16.0) Audio: Scrape sounds
- (0.16.0) Audio: Engine sounds with dynamic muffling
BeamNG.drive 0.17.x
- (0.17.0) Vehicles: Gavril Bluebuck
- (0.17.0) Levels: East Coast, USA renovation
- (0.17.0) Levels: Hirochi Raceway renovation
- (0.17.0) Levels: Derby Arenas renovation
- (0.17.0) AI: Traffic mode
- (0.17.0) Scenarios: Drag racing (@ West Coast, USA)
- (0.17.0) Experimental feature: FlowGraph Editor
- (0.17.0) Experimental feature: World Editor 2.0
- (0.17.0) Experimental feature: ConsoleNG
- (0.17.1) Vehicles: Gavril Grand Marshal remaster
BeamNG.drive 0.18.x
- (0.18.0) Vehicles: Gavril D-Series, H-Series and Roamer remaster (phase 1)
- (0.18.0) Levels: Utah renovation
- (0.18.0) Render: Lighting improvements and High Dynamic Range
- (0.18.0) UI: Level load screen overhauled
BeamNG.drive 0.19.x
- (0.19.0) Vehicles: Cherrier FCV (Vivace/Tograc)
- (0.19.0) Vehicles: Gavril D-Series, H-Series and Roamer (phase 2)
- (0.19.0) Physics: Driving Dynamics revision (phase 1)
- (0.19.0) Levels: Small Island renovation
BeamNG.drive 0.20.x
- (0.20.0) Vehicles: Gavril Roamer remaster (phase 3)
- (0.20.0) Levels: Industrial Site renovation + merge w/ Port, renovation
- (0.20.0) Physics: ► Water current simulation
- (0.20.0) Game Engine: Optimized vehicle loading
- (0.20.0) Gameplay: ► Revamped checkpoint markers
- (0.20.0) UI: TorqueScript Editor replacement with the new World Editor 2.0 (successor of the old TS Editor)
BeamNG.drive 0.21.x
- (0.21.0) Vehicles: ► Gavril D-Series remaster (phase 3)
- (0.21.0) Vehicles: ► Gavril D-Series Crawler and Prerunner
- (0.21.0) Levels: ► Jungle Rock Island renovation
- (0.21.0) Levels: ► West Coast, USA improvements
- (0.21.0) Game Engine: ► Improved vehicle spawning
- (0.21.0) Cameras: ► Camera collisions
BeamNG.drive 0.22.x
- (0.22.0) Vehicles: Soliad Wendover
- (0.22.0) Vehicles: ► Bruckell LeGran remaster
- (0.22.0) Levels: Garages and car dealerships (in preparation for Career Mode)
- (0.22.0) Game Engine: ► Vehicle triggers
- (0.22.0) Game Engine: ► Walking Mode
BeamNG.drive 0.23.x
- (0.23.0) Vehicles: Ibishu Wigeon
- (0.23.0) Vehicles: ► Ibishu Pigeon remaster
- (0.23.0) Levels: ► Gridmap v2 (the successor of the deprecated Gridmap)
- (0.23.0) Core: Vulkan renderer
- (0.23.0) Simulation: Oil wear and oil pan damage
- (0.23.0) Render: ► Physically-based rendering
- (0.23.0) AI: ► Intersection signal awareness
- (0.23.0) Lighting: "Ultra" mode
BeamNG.drive 0.24.x
- (0.24.0) Vehicles: ► 1996 Ibishu Pessima MK2 remaster
- (0.24.0) Vehicles: ► Gavril H-Series remaster (phase 3)
- (0.24.0) Levels: ► Physically-based rendering for Jungle Rock Island, Small Island, Utah
- (0.24.0) Levels: Intersection signal and other traffic simulation at West Coast, USA
- (0.24.0) Gameplay: ► Freeroam missions and the Overview map
- (0.24.0) UI: New main and in-game menus
- (0.24.1) Vehicles: Bruckell Bastion
- (0.24.1) Vehicles: ► Civetta Bolide remaster
- (0.24.1) Levels: ► ETK Driver Experience Center remaster
- (0.24.1) Levels: Physically-based rendering for Hirochi Raceway, Derby Arena, Gridmap, Industrial Site
BeamNG.drive 0.25.x
- (0.25.0) Vehicles: Civetta Scintilla
- (0.25.0) Levels: Physically-based textures for most maps
- (0.25.0) Core: Experimental Linux support
- (0.25.0) Simulation: Driving Dynamics revision (phase 2)
- (0.25.0) Simulation: Door operation (available on Scintilla only)
- (0.25.0) Gameplay: ► Garage Mode redux
- (0.25.0) Gameplay: ► Expanded mission selection
- (0.25.0) Gameplay: ► Oversteer reduction assistant
- (0.25.0) AI: Traffic code refactoring
BeamNG.drive 0.26.x
- (0.26.0) Vehicles: ► Ibishu Covet remaster
- (0.26.0) Vehicles: ► BeamBox storage compartment
- (0.26.0) Levels: Italy and West Coast, USA PBR treatment
- (0.26.0) Levels: Enhanced vegetation materials
- (0.26.0) Simulation: ► Hydraulic System preview
- (0.26.0) Simulation: Dynamic shift lever for manual and sequential transmissions
- (0.26.0) Gameplay: Career Mode*
- (0.26.0) Gameplay: Understeer assistant
- (0.26.0) Gameplay: Odometers
- (0.26.0) Gameplay: Upgraded hinge operation with sounds and collision checking
- (0.26.0) Gameplay: ► Even more missions
- (0.26.0) Render: ► Motion blur
- (0.26.0) AI: ► Simplified traffic vehicles and parked cars
- (0.26.0) Experimental feature: Vehicle Editor
* Although released as part of update 0.26, the Career Mode would not be considered a "game-mode". It's just a hidden easter egg and far from being finished.
BeamNG.drive 0.27.x
- (0.27.0) Vehicles: Autobello Stambecco
- (0.27.0) Vehicles: FPU Wydra
- (0.27.0) Vehicles: SP Dunekicker
- (0.27.0) Vehicles: SP Rockbasher
- (0.27.0) Vehicles: ► Autobello Piccolina Autobuggy
- (0.27.0) Levels: Johnson Valley
- (0.27.0) Simulation: Comprehensive ignition system logic
- (0.27.0) Gameplay: New "Collection" and "Evade" mission categories
- (0.27.0) Render: Brighter Bloom PostFX
BeamNG.drive 0.28.x
Main article: Changelog/0.28.x
- (0.28.0) Vehicles: ► ETK 800 Series refresh + sedan variant
- (0.28.0) Vehicles: ► ETK K-Series refresh
- (0.28.0) Simulation: ► Door operation on even more vehicles
- (0.28.0) Levels: ► Automation Test Track renovation
- (0.28.0) Gameplay: Personal stats tracking and interface
- (0.28.0) AI: "Environmental Awareness" using ray-tracing
- (0.28.0) UI: Overview Map enhancements
- (0.28.0) Debug: Torsionbar visualization
BeamNG.drive 0.29.x
- (0.29.0) Events: BeamNG x Gambler 500
- (0.29.0) Vehicles: Soliad Lansdale
- (0.29.0) Vehicles: ► Gambler 500-themed configurations
- (0.29.0) Gameplay: ► Gambler 500-inspired missions
BeamNG.drive 0.30.x
Main article: Changelog/0.30.x
- (0.30.0) Vehicles: Hirochi Aurata
- (0.30.0) Trailers: Tilt Deck Trailer and Enclosed Cargo Trailer
- (0.30.0) Levels: West Coast USA Expansion
- (0.30.0) Gameplay: Missions Improvements
- (0.30.0) Experimental: VR
BeamNG.drive 0.31.x
Main article: Changelog/0.31.x
- (0.31.0) Vehicles: Gavril T-Series Remake
- (0.31.0) Levels: West Coast USA Expansion Improvements
- (0.31.0) Props: New Trailers
- (0.31.0) Props: Cargo Load Box
- (0.31.0) Simulation: Realistic Fifth Wheel Operation & Trailer Usage
- (0.31.0) Experimental: Physical Mirrors
- (0.31.0) Graphics: Dynamic Decals
BeamNG.drive 0.32.x
Main article: Changelog/0.32.x
- (0.32.0) Vehicles: Ibishu BX-Series (formerly 200BX) Remaster
- (0.32.0) Vehicles: Gavril T-Series Remake Part 2
- (0.32.0) Levels: West Coast USA Expansion Improvements Part 2
- (0.32.0) Levels: Showroom Improvements
- (0.32.0) Props: Trailers Remake Part 2
- (0.32.0) Camera: Cinematic Crash Camera
- (0.32.0) UI: New Vehicle Configurator UI
- (0.32.0) Simulation: Realistic Chematic Suspension
- (0.32.1) World Editor 2.0: Vehicle Detail Viewer
BeamNG.drive 0.33.x
- VEHICLE: Gavril MD-Series
- VEHICLE: Gavril T-Series Remake Part 3
- Config: New Vehicle Parts
- Map: West Coast, USA Improvements
- Missions: single-player Scenarios have been converted into missions
- Missions: brand-new drag racing system
- Missions: Drift mission type has undergone extensive improvements
- Editor: Road Architect Tool