Now imagine a snake got it on with a mutant sewer rat. And they got a baby. And that baby wasn't at all cuddles and funny noises, but a creepy, slimy beast!
Glowing eyes, teeth like sabers, long, double tongue. And the speed…
(Minimum base damage) (Maximum base damage) (fatal)
Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).
(dmgrad) (range)
Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance).
(apsingle) (crosshair) (apburst) (apreload)
Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit.
(shot) (spreadsm)
Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.
(ammo) (capacity)
Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload).
(Weight, kg)
Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page).
(Base value in Rubles)
Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill.
(crafting)
Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill.