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Dodge

Dodge - governs the chance of avoiding an attack. Depends on Dexterity.

— In-game description

Dodge or DD (Russian: Уклонение, УКЛ; Ukrainian: Ухилення) is a character parameter in ATOM RPG, a derived statistic.

Description

DD is one of three stats by which a character can reduce or avoid damage. The other stats are DT (Damage Threshold) and DR (Damage Resistance). DD occupies the "first step" for combat and simulates the difficulty of landing a telling blow on targets that are evasive or otherwise highly mobile or wear armor that may completely deflect glancing hits without even needing to absorb the damage.

Formula

Dodge = 5 + 1.5 × Dexterity[1] + Modifiers sum

Minimum (initial) Dodge level: 6

The Cadet's starting dodge is equal to 12 points (Dexterity × 1.5 + 5). Average characters will have a dodge of 12-15 (Dexterity 5–7). This statistic can be further modified by armor, distinctions, and abilities.

E.g. for Dzhulbars

5 + 1.5 × 10 + 5 = 25

Modifiers

Distinctions

Abilities

  • Battle Stance: +5 to Dodge if dog hasn't moved this turn.
  • Master of Dodging: +1 to Dodge for every Action Point spent.
  • Hide of Steel: +3 to Dodge.
  • Flea Waltz: +7 to Dodge.

Notes

  • Section expansion required
  • This section is too short to provide more than rudimentary information about the subject.

References

  1. Only the integer part of a number.