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Luck

Luck - slightly affects almost every action your character takes.

— In-game description

Luck (Russian: Удача) is one of the seven characteristics in ATOM RPG series. It affects almost any action in a small amount.

Descriptions

Luck's main use is its effect on critical chance. Luck also affects the odds of success when fishing, and high luck greatly increases the chance of catching the Goldfish. Luck also plays a role when brewing herbal mix, in whether the outcome is beneficial or poisonous.

There are reports that Luck may affect vendor stock, enemy composition, loot, and other similar variables.

Level Rank Critical Chance, % Gambling
1 Lightning rod 2% 6
2 Cursed +1% +1
3 Unlucky +1% +1
4 Stand-up comedian +1% +1
5 Same as everyone +1% +1
6 Lucky +1% +1
7 Born in a cowl +1% +1
8 Successful stuntman +1% +1
9 Fortune's chosen +1% +1
10 Walking luck charm +1% +1
11 Walking luck charm +1% +1

Unique Luck checks

On a handful of occasions special Luck checks appear before large fights. These checks require 9 or 10 Luck but award large XP and have comical results.

ATOM RPG

Location Event Outcome
Container Yard Confronting the Norther Bandits for Dan Bad meat causes mass death
Peregon Caravan Run Defending Coal Shipments from Bandits ???
Peregon, BBQ joint Investigating the "Barbecue" basement Grenade goes off early
Dead City Confronting the Woodpecker and cohorts Accidental mass friendly fire
Old bridge Getting ambushed by criminals at the meeting Razor Nail Tornado!
Krasnoznamenny Collecting debt money from a Card Sharp Jackpot!
Krasnoznamenny, Mycelium bunker Dealing with the first group of cultists AC malfunction triggers cyanide teeth

ATOM RPG: Trudograd

Location Event Outcome
Trudograd Docks Big Bao's Revenge Grenade in the furnace (Boom!)
Headquarters Confronting Big Jug (Requires sneaking in) Surprise party + Itchy trigger finger = Dead gang
Kolotushkin Street Terrorist Bomb-makers Bomb detonates early
Mikhalych Tavern Sins of the Past Frustrate a vengeful northerner to the point of aneurysm (Requires INT < 4, tell the man his brand of vigilante justice is useless, offer a comically small bribe, unlocks achievement "Power of Simplicity")
Cockfighting Ring Robbing the ring (a little bit of luck) Expired canned fish damages enemies
Cockfighting Ring Robbing the ring (a lot of luck) Heating pipes collapse
Scrap Quarter Kai Ozersky takes Shcherba hostage Kai falls headfirst onto a rusty nail
Teufelstein Island Summoning the Fishmen Interpretive dance leads to peace (Reward: Sea Devil's trident)
Teufelstein Island Confronting Captain Nemiz Flying Fiery Albatross lights the man afire (as the sea witch predicted)
Sanatorium bunker Unmasking the cult leader Careless firing and the laws of ricochet lead to (funny) tragedy
Trudograd Docks An oar is lost while on the way to sink a ship A friendly sea creature returns the oar
Captain Lang's ship Fighting Lang's security chief The boat rocks, and the man falls on his own sword
Broken bridge Recovering stolen goods from Mistress Mary's gang Mary's men die from having eaten bleach tablets
Razdor Village Recovering Goryachev's key from his wife's grave Somehow, Hexogen communicates with a yeti
Kolotushkin Street Arresting the Revolutionaries (Police Path Only) Their guns explode in their hands
Large cave Confronting Northern Saboteurs (Endgame) A TSS agent isn't quite dead and takes revenge on the bandits!

Aiding the man in Trudograd Outskirts who is locked outside of his car by using Strength, Lockpick, or Technology on his car door, asking for the bone charm inside (Personality check), then declining the charm will lead to him offering to sacrifice a goose. This lowers the Luck required on all Luck checks by 1. Note that consistently using Luck checks after doing this will unlock an achievement, "Goose Sacrifice".

Modifiers

Notes

At 10 Luck you can finish or make easier some quest fights by praying for your enemies to die of bad luck. For example: Coal Shipments, Gourmet Pleasures.