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Shotgun

Shotgun
Details
Stats
Damage per Pellet 293133
Bullet Range 414345 SAU
Bullet Speed 105113121 SAU/s
Armor Pierce 1 per pellet
Hamster Ball Pierce 1/3 per pellet
Spawn Ratio 8.26%
8.19%
Automatic No
Shot Interval 0.4s
Rate of Fire 150 RPM
Bullet Type  Shells
Magazine Capacity 5
Reload Time 1.3s
Noisiness 215 SAU
Speed
Move Speed 100%
Move Speed (shooting) 0.77
Recoil
Basic recoil while stationary / creeping / running 15° / 15° / 15°
Recoil added per shot while stationary or creeping / running 1.5° / 1.5°
Min recoil while jump roll / crouch roll 16° / 16°
Max recoil 18°
Recoil reset per second while stationary / creeping / running 17° / 17° / 15°

The Shotgun fires a cone of 5 pellets, individually dealing a small amount of damage, together adding up to more than a Super Animal's entire health bar. It is extremely effective at close range, but suffers at a distance.

As long as enough pellets connect with a target, a shotgun blast can strip all   Armor. However, a single shotgun blast cannot damage both Armor and HP at once, meaning even if all 5 pellets connect with a Super Animal wearing   T1 Armor, they will lose their Armor but take no HP damage.

Obtaining

  • Floor loot includes Shotgun with two boxes of 4  Shells each.
  • Rebel Cache may contain Shotgun with two boxes of 4  Shells each.

Strategy

The shotgun deals high damage when all the pellets hit, taking 2 full impact shots to take down an opponent with any level of armor. This makes it powerful in close combat and narrow spaces.

It is advantageous to use cover to close the distance to the opponent or to plan an ambush in a dead angle, waiting for the opportunity to eliminate the opponent. However, this does mean you can be ambushed, so it is recommended using a long range weapon like an AK or Sparrow Launcher.

Damage based on distance

Damage output of each pellet depends on the distance it travels it before it hits the target. A pellet fired from the Shotgun can travel up to 414345 SAU, or 328px344px360px.

|
point blank
33 DMG
|
20 SAU
26.78 DMG
|
40 SAU
20.56 DMG
31 DMG
24.49 DMG
17.98 DMG
29 DMG
22.17 DMG
15.34 DMG

Skins

Weapon appearance can be customized with one of the following weapon skins:

File:Char-giraffe.png Super giraffe

Common
Default Shotgun
Available to all players

File:Char-giraffe.png Super giraffe

Common
Orange Shotgun
20 Shotgun kills

File:Char-giraffe.png Super giraffe

Common
Green Shotgun
50 Shotgun kills

File:Char-giraffe.png Super giraffe

Uncommon
Military Shotgun
S.A.W. Shop
200

File:Char-giraffe.png Super giraffe

Uncommon
Blue Shotgun
100 Shotgun kills

File:Char-giraffe.png Super giraffe

Uncommon
Red Shotgun
150 Shotgun kills

File:Char-giraffe.png Super giraffe

Uncommon
Purple Shotgun
225 Shotgun kills

File:Char-giraffe.png Super giraffe

Rare
Blue Knitted Shotgun
S.A.W. Shop
450

File:Char-giraffe.png Super giraffe

Rare
Flower Shotgun
Super Animal Pass Season 0

File:Char-giraffe.png Super giraffe

Rare
Yellow Shotgun
300 Shotgun kills

File:Char-giraffe.png Super giraffe

Rare
Pink Shotgun
375 Shotgun kills

File:Char-giraffe.png Super giraffe

Epic
Blue & Black Shotgun
Season 3 PlayStation Plus Pack

File:Char-giraffe.png Super giraffe

Epic
Cardboard Shotgun
Super Animal Pass Season 11

File:Char-giraffe.png Super giraffe

Epic
Green & Black Shotgun
Season 3 Xbox Perks Pack

File:Char-giraffe.png Super giraffe

Epic
Reptile Shotgun
Super Animal Pass Season 4

File:Char-giraffe.png Super giraffe

Epic
White Shotgun
500 Shotgun kills

File:Char-giraffe.png Super giraffe

Special
Pumpkin Shotgun
Super Howloween 2021
450

Trivia

  • The closest real world counterpart would be SPAS-12 without the stock.
  • SPAS-12 works with pump-action logic in the game, but also has a semi-automatic mode in real life.
  • Blue Knitted Shotgun has a custom muzzle effect, producing snowflakes upon firing the weapon that is unique to that skin.

Patch History

v1.7

  • Shotgun's bullet range was reduced once again from 515355 to 414345 with increased damage at end of range from 101112 to 151719.

v0.96.3

  • The Shotgun's bullet range was reduced since it was stripping armor too easily at long ranges.
  • Shotgun range buffed a slight bit (brought gray closer to blue too) since it felt a bit underwhelming during the PTR. Overall, its still at shorter range than the previous Shotgun iteration.
  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.

v0.95.1

  • Standardized the Shotgun's spread to be 15° whether idle or running. Previously it was 15° while idle and 19° while running.

v0.92.1

  • Shotgun reload sound shortened.

v0.90.0

  • New weapon-wide bullet spread system added.
  • Pellets now spread out much more evenly.
  • Blasts no longer damage armor on a player if they were in a hamster ball.

v0.84.0

  • Bullets will now visually end at their maximum range.

v0.83.0

  • All weapon bullet speeds increased by about 6-8%.

Gallery

  •  Superite Laser
  •  Minigun

  • Melee Weapon
    Throwables