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Xbox network

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Xbox network (previously known as Xbox Live) is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available for the original Xbox on November 15, 2002.[2][3] An updated version of the service was made available for the Xbox 360 upon the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with the Xbox Series X and Series S.

The service was extended in 2007 on the Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative. With Microsoft's mobile operating system, Windows Phone, full Xbox Network functionality is integrated into new Windows Phones that launched in late 2010. The service shut down for the original Xbox on April 15, 2010, and original Xbox Games are now only playable online through local area network (LAN) tunneling applications such as XLink Kai.

Xbox network service is available as both a free and subscription-based service, known just as Xbox network and Xbox Live Gold, respectively, with most features such as online gaming restricted to the Gold service. Microsoft rebranded Xbox Live as "Xbox network" in March 2021 to cover all of its services related to Xbox and distinguish the Xbox Live Gold subscription service from these other services.

On September 14, 2023, Xbox Live Gold was superseded by Xbox Game Pass Core, which gives players access to multiplayer capabilities, a select collection of over 25 games to play, and exclusive member deals for a subscription fee of US$9.99 per month or US$59.99 per year.[4]

History

Launch with the original Xbox

As Microsoft developed the original Xbox, online gaming was designated as one of the key pillars for the greater Xbox strategy. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast in 1999, including online support as standard, called SegaNet and Dreamarena. Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available. Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card. The online features, while praised as innovative, were largely considered a failure, and the Dreamcast's immediate competitor, the PlayStation 2, did not initially ship with built-in networking capabilities.

Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. Steve Ballmer and Bill Gates both had a vision of making premium download content and add-ons that would attract many new customers. Based on this reasoning, the console included a standard Ethernet port (10/100) in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only. Critics scoffed at it, citing poor broadband adoption at the turn of the century.

Insigniadjk

When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of Unreal Championship—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy.

Leading up to the launch, Microsoft enlisted several waves of beta testers to improve the service and receive feature feedback. The first wave of beta testers were given Revolt! (which never was released officially) and NFL Fever to beta test. Once beta testing concluded, Microsoft sent these beta testers a translucent orange memory card, a headset carrying case, and a beta tester T-shirt with the slogan "I have great hands". When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update. Microsoft's 5000th patent was Live-related and gave Xbox 360 users access to watch other gamers compete against each other over Xbox Live.

The packaging for playable Xbox Live titles on the original Xbox console featured the trademark gold bar underneath the Xbox header. Tom Clancy's Splinter Cell and Brute Force sported a Live "bubble" design, as they only featured downloadable content. It was changed later, wherein all Xbox Live titles included the universal gold Live bar. By the time of the Xbox 360, all titles were required to provide at least a limited form of Xbox Live "awareness". In July 2004, Xbox Live had reached 1 million online users and only a year later that figure had doubled to 2 million online users.

Subsequent growth

On November 15, 2007, Microsoft celebrated Xbox Live's 5th anniversary by offering its then over 8 million subscribers the title Carcassonne free of charge and awarding gamers who had subscribed to Live since its inception 500 free Microsoft Points. Due to intermittent service interruptions during late December 2007 and early January 2008, Microsoft promised to offer a free Xbox Live Arcade game to all Xbox Live users as compensation, in an open letter to all Xbox Live members from Mark Whitten, Xbox LIVE General Manager. Increased demand from Xbox 360 purchasers (the largest number of new user sign-ups in the history of Xbox Live) was given as the reason for the downtime. On January 18, 2008, Microsoft announced Undertow would be offered free to both Gold and Free members for the week starting January 23 through January 27 as compensation.

On November 12, 2009, Dennis Durkin, COO of Microsoft's interactive entertainment business, announced that November 10, 2009, the release of Call of Duty: Modern Warfare 2 marked the busiest day ever on Xbox Live, with over two million active users simultaneously.

On February 5, 2010, Marc Whitten announced that Xbox Live had reached 23 million members. On the same day, Larry Hyrb, Xbox Live's Major Nelson, announced on his blog that Xbox Live support for the original Xbox would be discontinued on April 15, 2010, including online play through backwards compatibility on the Xbox 360 and all downloadable content for original Xbox games. After that original Xbox games could only be played over tunnel software like XLink Kai. In 2022 the service Insignia launched to recreate the original Xbox Live.

In August 2010, Microsoft announced an increase to the cost of Xbox Live Gold in several countries by 20%, for the first time since its inception. The basic service was also renamed. Prior to October 2010, the free service was known as Xbox Live Silver.

It was announced on June 10, 2011 that the service was going to be fully integrated into Microsoft's Windows 8.

In October 2011, Microsoft announced live streaming cable television with various providers.

In February 2013, Yusuf Mehdi, corporate vice president of Microsoft's Interactive Entertainment Business, shared that Xbox LIVE members now number 46 million, up 15 percent from a year ago, during the Dive into Media conference in Southern California.

In June 2014, Microsoft retracted the Xbox Live Gold requirements to download streaming media apps (including Netflix, Hulu, YouTube, Internet Explorer, Skype, and others), though various rental or subscription fees may still apply.

On December 25, 2014, both PlayStation Network and Xbox Live suffered network disruption after a denial-of-service attack. Functionality was restored on December 28, with some users experiencing difficulties in the days that followed. A group called, "The Phantom Squad" has threatened to disrupt the Xbox Live network through a denial-of-service attack on December 25, 2015

In 2019, the Official Xbox Magazine revealed that Xbox Live would be made cross platform, and will serve Android, iOS, and Nintendo Switch.

Microsoft added Xbox Live Gold to its Xbox Game Pass program as part of a new Xbox Game Pass Ultimate subscription tier in April 2019.

Rebranding

On March 22, 2021, Xbox Live was rebranded to Xbox network to distinguish the underlying service from Xbox Live Gold memberships. This change also included multiplayer free to play game no longer requiring an Xbox Live Gold membership.

Network Chart

Xbox Network is available as both a free and subscription-based service, known as Xbox Live Gold. Here is a comparison of the free and premium services:


Feature Live Free Live Gold Additional requirements Xbox 360 Xbox One
Avatars Yes Yes Yes Yes
Cloud game saves Yes/No Yes Yes Yes
Free-to-play games No Yes Yes Yes
Game DVR
5 minutes
No Yes Upload Studio No Yes
Games with Gold No Yes Yes Yes
Live broadcasting
Mixer, Twitch
No Yes No Yes
Media sharing
OneDrive, YouTube
No Yes No Yes
Online multiplayer No Yes Yes Yes
Social hub
Clubs, Looking for Group
Yes Yes No Yes
Video Kinect No Yes Headset (wired or wireless) or Kinect Yes No
Voice/party chat No Yes Yes Yes
Voice messaging No Yes Yes Yes
Web browser
Internet Explorer (Xbox 360), Microsoft Edge (Xbox One)
Yes Yes Yes Yes
Xbox Live Arcade point results Yes Yes Yes No
First-party apps and entertainment services
Avatar Kinect No Yes Kinect Yes No
Bing Yes Yes Yes Yes
Groove Music (Various rental/subscription fees apply) Yes Yes Xbox Music Pass Yes Yes
Kinect Fun Labs Yes Yes Kinect Yes No
Microsoft Movies & TV (Various rental/subscription fees apply) Yes Yes Yes Yes
Upload Studio No Yes No Yes
Skype Yes Yes Skype account and Kinect No Yes
Sports Picks No Yes Yes No
A selection of third-party apps and entertainment services
4oD (Available in UK and Ireland only) Yes Yes Yes Yes
ABC iView (Available in Australia only) Yes Yes Yes Yes
Amazon.com Instant Video Available in U.S. and Canada only) (Various rental/subscription fees apply) Yes Yes Amazon account(s) Yes Yes
BBC iPlayer (Available in UK and Ireland only) Yes Yes Yes Yes
Crackle (Over 18's only/parental permission required) (Various rental/subscription fees apply) Yes Yes Yes Yes
Canal+ (Available in France only) (Various rental/subscription fees apply) Yes Yes Canal+ subscription Yes Yes
Crunchyroll (Discontinued from Xbox Live Marketplace) (Various rental/subscription fees apply) Yes Yes Crunchyroll premium membership Yes Yes
Demand 5 (Available in UK and Ireland only) Yes Yes Yes Yes
ESPN (Available in U.S. and Canada only) (Various rental/subscription fees apply) Yes Yes WatchESPN affiliated ISP No Yes
Foxtel Play (Available in Australia only) (Various rental/subscription fees apply) Yes Yes Foxtel On Xbox One subscription No Yes
Halo Waypoint (Over 18's only/parental permission required) No[42] Yes Yes Yes
Hulu Plus (Available in U.S. and Canada only) (Various rental/subscription fees apply) Yes Yes Hulu Plus subscription Yes Yes
iHeartRadio (Available in U.S. only) Yes Yes Yes Yes
Live events Yes Yes Requirements vary by event Yes Yes
Live TV Yes Yes Cable provider subscription and set-top box (Xbox One) Yes Yes
Miss Teen USA (Available in selected markets) Yes Yes Yes Yes
MLB.tv (Various rental/subscription fees apply) Yes Yes MLB.tv subscription Yes Yes
Movistar TV (Available in Spain only) (Various rental/subscription fees apply) Yes Yes Movistar TV subscription Yes Yes
NFL on Xbox (Available in U.S. only) (Various rental/subscription fees apply) No Yes NFL account and cable provider subscription (Xbox One) Yes Yes
Netflix (Available in U.S, Canada UK and Ireland only) (Various rental/subscription fees apply) Yes Yes Netflix subscription Yes Yes
OneDrive Yes Yes Yes Yes
SBS on Demand (Various rental/subscription fees apply) (Available in Australia only) Yes Yes Yes Yes
Sky Go (Available in UK and Ireland only) (Various rental/subscription fees apply) Yes Yes Sky TV and/or pay-per-view subscription Yes Yes
TELUS Optik TV (Various rental/subscription fees apply) (Available in Canada only) No Yes Optik TV subscription & kit Yes No
TENplay (Available in Australia only) Yes Yes Yes Yes
Twitch.tv (Over 18's only/parental permission required) Yes Yes Twitch.tv account Yes Yes
AT&T U-Verse TV (Various rental/subscription fees apply) (Available in U.S. only) Yes Yes AT&T U-Verse Subscription & Kit Yes No
Vodafone Casa TV (Various rental/subscription fees apply) (Available in Portugal only) Yes Yes Vodafone Casa TV subscription Yes No
Xfinity (Various rental/subscription fees apply) (Available in U.S. only) Yes Yes Xfinity Digital Preferred and Xfinity Internet accounts Yes No
Ultimate Fighting Championship (Various rental/subscription fees apply) Yes[l] Yes Credit card (to purchase fights) Yes Yes
Vevo Yes Yes Yes Yes
YouTube (Over 18's only/parental permission required) Yes Yes YouTube account Yes Yes
WWE Network (Various rental/subscription fees apply) Yes Yes WWE Network subscription Yes Yes
ZDF (Available in Germany only) Yes Yes

User information

Gamertag

A Gamertag is a universal name for a player's username on Xbox Network. A Gamertag is a unique identifier that can include numbers, letters, and spaces. Gamertags can be changed using an Xbox One or Xbox 360 console (first time is free, all other changes afterwards are charged).

Gamertags also contain avatar images, or gamerpics, sometimes associated with certain games or game characters. On Xbox 360 individual gamerpics are available, but they are usually bundled into packs. It is also possible to take "Public" pictures (which are shown to all that view a profile, unless the user has a different "personal" picture set) which can be taken of avatars while using the avatar editor.

Gamerscore

The Gamerscore (G) is an achievements point accumulation system that reflects the number of achievements accumulated by a user on Xbox through the displaying of the number of points accumulated. Gamerscore can be awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins against players.

Initially, retail Xbox 360 games offered up to 1,000 G spread over a variable number of achievements, while each Xbox Live Arcade title contained 12 achievements totaling 200 G. On February 1, 2007, Microsoft announced via their Gamerscore Blog some new policies that developers must follow relating to Gamerscore and achievements in future releases:

  • All regular disc-based games must have 1,000 G in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free.
  • Game developers have the option of adding up to 250 points via DLC content every quarter after the first year of release, for a total of 1,750 G.
  • Xbox Live Arcade title allowed players to obtain Gamerscore, initially up to 200 with additional points up to 50 G via DLC (for a total of 250 points). Some XBLA games now contain up to 400 Gamerscore without DLC.

On March 25, 2008, Microsoft cracked down on "Gamerscore cheaters" (those who used external tools to artificially inflate their Gamerscore), and reduced their scores to zero without an option to recover the scores that had been "earned". The cheating players were also branded as such in their Gamertags.

On March 13, 2014, Ray Cox IV (known as "Stallion83") became the first player in history to reach 1 million gamerscore.

Many websites have been created to provide gamers with tips and tricks for getting Gamerscore. Some sites are solely devoted to these achievement guides, whereas some blogs provide gaming guides in addition to their other content.

Gamecard

The Gamecard is an information panel used to summarize a user's profile on the Xbox network. The pieces of information on a Gamecard include:

  • Gamertag
  • Gamerpic (Avatar)
  • Reputation (only shown on Xbox One and Xbox Seris X|S if the viewed player is constantly violating the Community Standards)
  • Tenure (the amount of time a player has been subscribed to Xbox Game Pass Core or Ultimate
  • Gamerscore
  • Gamer Zone (Xbox 360 only)
  • Recently played games

Xbox 360 features

  • Virtual avatars representing the user's likeness
  • Achievements earned during gameplay
  • Gamerscores amounting to the total of a user's Achievement points
  • Rep voted by other users preferring or avoiding the user. Rep defaults to five stars over time after the user has been preferred by at least one other user
  • Friends list displaying the user's chosen friends of up to 100
  • Recent players list displaying the last 50 players the user has met
  • Complaint system allowing users to file reports of other users that have broken Xbox Live Terms of Use
  • Xbox Live Marketplace offering downloadable content for games, music and movies
  • Voice and Video chat
  • Multiplayer gameplay for up to four players via system link or Xbox Network
  • Cross-platform multiplayer with Windows gamers on select games via Games for Windows - Live
  • Matchmaking depending on the user's cumulative gamerscore, rep, location, language and gamer zone
  • Party system for up to eight users for playing games and watching movies
  • Family settings controlling younger users' exposure to other users
  • Inside Xbox video newsletter detailing Xbox 360 news, events, products, interviews and games. Content is streamed directly from the Xbox 360 Dashboard
  • Netflix video service offering unlimited streaming for thousands of television shows and movies. (requires Netflix Unlimited account)
  • Xbox Video marketplace offering streaming of video content instantly in 1080p HD with 5.1 surround sound. (requires Gold membership)
  • Halo Waypoint multimedia hub for all Halo-related content
  • Game Room virtual arcade space offering a library of classic retro games
  • MSN entertainment portal providing the latest news and gossip in the world of celebrities, music and movies
  • AT&T U-Verse and Telus Optik TV set-top box functionality
  • Windows Phone compatibility allowing users to manage their Xbox Network profiles, send and receive messages, play video games, as well as earn achievements exclusive to Windows Phone titles
  • Xbox Music marketplace offering unlimited streaming of music and music videos. (requires Gold membership)
  • Avatar Kinect social media service allowing users to interact with one another and create media using their Avatars
  • Hulu Plus video streaming service offering commercially supported television and movie content from networks such as NBC, Fox and ABC (US). (Requires Hulu Plus account)
  • Kinect Fun Labs development hub allowing users to play, create and share their own Kinect experiences
  • Bing search engine allowing users to search for any piece of content on their console
  • Internet Explorer allows users to browse the internet using their console on Xbox 360; Microsoft Edge on Xbox One
  • Cloud storage allowing users to access their profiles and save data from any console
  • iHeartRadio streaming service, which streams over 800 US-based radio stations (requires Gold membership and iHeartRadio account)
  • YouTube application allowing for unlimited access to shared video content (requires YouTube account)
  • IPTV service offering region-specific television content. (requires Gold membership)
  • Epix offering movies-on-television content. (requires Gold membership)
  • Dailymotion allowing users to access television and movie content (requires Gold membership and Dailymotion account)
  • UFC on Xbox Network allows users to view pay-per-view events in 1080p HD, access a library of live and on-demand video content, connect with friends to predict fight results and have the ability to compare fighter statistics and records
  • MLB.tv offering out-of-market Major League Baseball games (requires Gold membership and MLB.tv subscription)
  • Live event streaming, including video game announcements, award shows, concerts, sports, beauty pageants and news events (most events require Gold membership and fees)
  • Sports Picks allowing users to predict the outcome of sporting events, including UFC, NBA and NHL games, with future support for MLB games and Miss Universe Organization pageants (requires Gold membership)
  • Various TV on-demand services which are available to all users (no Gold subscription required), albeit restricted by region. Such services include:
  • Australia: ABC iView
  • Germany: ZDF Mediathek
  • UK: BBC iPlayer
  • Various TV on-demand services which require a Gold subscription. Access to these services varies by region and some require a separate subscription to the provider. Such services include:
  • Australia: SBS on Demand
  • France: Canal+
  • UK: Demand 5, 4oD and SkyDrive
  • U.S: Xfinity On Demand
  • Canada: Tou.TV

Xbox One Exclusive features

  • Ability to record gameplay using the Upload app and Game DVR (requires Gold membership)
  • Access to "OneGuide", a customizable electronic program guide that integrates TV content and internet content – such as Hulu Plus – into one screen
  • Skype support allows users to video chat and voice chat with each other while playing games and using apps (requires Skype account and Kinect)
  • Ability to edit saved gameplay clips in the Upload Studio and upload to OneDrive (requires Gold membership)

Security

Microsoft implements a number of different security measures on its Xbox Network service. One of these takes the form of a proactive security check that assures that only unmodified machines may access their service. On May 17, 2007, Microsoft banned consoles with modified firmware from Xbox Network. According to Microsoft, consoles with firmware of unknown origin, quality or intent were banned permanently from Xbox Network. A Microsoft representative indicated that the action was taken to assure "the integrity of the service and protect our partners and users."

It has been discovered that pretexting has been used to impersonate an Xbox Network user for sabotage. Microsoft has implemented greater security to decrease the service's susceptibility to social engineering.

In early November 2009 Microsoft banned approximately 1 million consoles with modified firmware from Xbox Network.

In October 2011, users of Xbox Network reported having unauthorized access to their Xbox Network accounts, with Microsoft points subsequently being used and/or bought to purchase various in-game items for FIFA 12. Microsoft responded to such incidents by restricting access to the account for 25 days whilst the fraud team investigates. Both EA and Microsoft have denied that there is a problem with security.

On December 25, 2014, both PlayStation Network and Xbox Network suffered network disruption after a denial-of-service attack. Functionality was restored on December 28, with some users experiencing difficulties in the days that followed.

Gallery

References

  1. Ivan, Tom (January 24, 2023). "Microsoft says Xbox monthly active users hit a record 120 million". Video Games Chronicle.
  2. Varanini, Giancarlo (November 15, 2002). "Xbox Live launches". GameSpot.
  3. "Xbox Live Arrives in Stores, Sparking the Next Revolution in Video Games". Microsoft News. Microsoft (November 15, 2002).
  4. West, Jerret (July 17, 2023). "Introducing Xbox Game Pass Core, Coming This September". Xbox Wire.