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Thurible


3
25
Thurible

Channel Harrow’s energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.


Introduced in Update 21.0 (2017-06-29)

 Strength:10 / 10.83 / 12.5 / 15% (energy convert)
 Duration:20 / 25 / 30 / 35 s
 Range:13 / 15 / 17 / 20 m

Misc: 4.0x (headshot multiplier)

Info

  • Harrow chants in ritual to channel 25 Energy into the thurible at a rate of 10 / 10.83 / 12.5 / 15% of the base energy consumed per tick.
  • Pressing the ability key again (default 3 ) or running out of energy stops the channeling, causing the thurible to generate an aura of incense around Harrow with a radius of 13 / 15 / 17 / 20 meters that lasts for 20 / 25 / 30 / 35 seconds. While active, each enemy killed by Harrow restores the charged amount of energy to Harrow and all allies inside his aura; if an enemy is killed by headshot, the amount of energy restored per player is multiplied by 4.
    • Energy per kill uses the following expression when accounting for Ability Strength and Ability Efficiency:
      Energy Per Kill = 1 + [Energy Channeled × 15% ÷ (2 - Ability Efficiency)] × Ability Strength
      • With a maxed  Intensify and maxed  Streamline, draining 25 energy will yield 1 + [25 × 15% ÷ (2 - 130%)] × 130% = 7.9643 energy per kill and ~7.9 × 4 = 31.8 energy per headshot kill.
    • Duration is affected by Ability Duration.
    • Aura radius is affected by Ability Range.
    • Channeling speed is affected by Casting Speed.
    • Enemies killed anywhere by Harrow using ranged and melee weapons will reward energy; weapons with deployables such as the  Zenistar are also eligible to reward energy from indirect kills.
    • Players using toggled abilities that drain energy per second can not gain energy from Thurible.
  • While channeling energy into the thurible, the current amount of energy per kill is displayed to the right of the aiming reticle. The color of the text and stylized art are affected by Harrow's chosen Warframe energy color.
  • Thurible's buff icon is displayed beside the shield and health indicators on the HUD, with the amount of energy per kill indicated below the buff icon.
  • Upon killing an enemy via body-shot or headshot, a brief message displays above the ability icons indicating the total amount of energy restored per kill or per headshot kill.
  • Channeling Thurible is a two-handed upper body animation that disables weapon use, casting other abilities and Pickups collection, but allows player movement and parkour Maneuvers.
  • Can be recast while aura is active to channel energy. Channeling ends the previous instance of Thurible.
  • While active, Harrow is surrounded in a glow of energy and his incense aura is constantly visible to all players. Both visual effects are affected by his chosen Warframe energy color.

Augment

Main article: Warding Thurible

Warding Thurible is a Warframe Augment Mod for  Harrow that reduces damage taken by allies within  Thurible's range when channeled, and grants extra energy charge if those Allies are hit.

Warding Thurible

Tips & Tricks

  • While channeling Thurible, you can still move and use parkour maneuvers such as roll, slide, bullet jump, aim glide, wall hop and wall cling to evade incoming enemy attacks.
  • Mod for Ability Strength and Ability Efficiency to increase the conversion rate per energy point spent. Natural Talent and Speed Drift greatly increase the speed at which each energy point is drained.
  •  Flow (and  Primed Flow) synergize with this ability. Higher maximum energy allows you to channel even stronger buffs, at the cost of longer channeling time.
  • Use  Condemn to stop enemies in their tracks, allowing for easy headshot kills to maximize energy gain.
  • When under heavy fire, channel Thurible while under the protection of  Covenant to guarantee your safety.
  • Dark energy colors can greatly improve visibility for long range shooting due to Thurible's incense aura being constantly visible to you and your team.
    • However, lighter energy colors can allow teammates to spot the area of effect at a glance and rally to your position for energy restoration.
  • This is most likely a bug, but channeling the Thurible allows Harrow to use his melee with a Gravimag deployed Arch-Gun.

Maximization

This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also