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Lantern


3
75
Lantern

Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding.


Introduced in Update: The Silver Grove (2016-08-19)

 Strength:200 / 250 / 300 / 350 ( Heat damage per sec)
1,000 / 1,500 / 2,000 / 2,500 ( Heat damage on explosion)
 Duration:10 / 15 / 20 / 25 s (duration)
 Range:15 / 20 / 25 / 25 m (cast range)
8 / 12 / 15 / 20 m (attract radius)
5 / 6 / 7 / 8 m (explosion radius)
2.5 m (damage radius)

Misc: 4 (max number of Lanterns)

Info

  • Titania expends 75 energy to infuse an enemy with mesmerising light from up to 15 / 20 / 25 / 25 meters away, causing it to hover in place with a swarm of razorflies. The Lantern source becomes Invulnerable and unable to move or attack for 10 / 15 / 20 / 25 seconds. Enemies that come within 8 / 12 / 15 / 20 meters from the Lantern will be pacified and blindly follow the target. Enemies within 2.5 meters of the Lantern will be dealt 200 / 250 / 300 / 350  Heat damage every second. Titania can have up to 4 Lanterns active at once.
    • Cast animation of 1.3 seconds is affected by Casting Speed.
    • All damage prevented by the invulnerable enemy target are stored and dealt in full when the ability ends.
  • Upon deactivation by holding the ability key (default 3 ), expiration or being dispelled, all active Lanterns will explode, dealing 1,000 / 1,500 / 2,000 / 2,500  Heat damage to the source enemies and all enemies within 5 / 6 / 7 / 8 meters.
    • Damage diminishes with distance.
  • If the target dies before Titania finishes her casting animation, energy used for Lantern will be refunded.
  • Enemies trapped by Lantern become allied to the player.
  • Trapped enemies do count toward mission progression (e.g. Defense). They must be slain (by deactivating the ability or its ability duration ended) to progress.

Augment

Main article: Beguiling Lantern

Beguiling Lantern is a Warframe Augment Mod for  Titania that grants 100% weapon damage against enemies attracted to  Lantern.

Beguiling Lantern

Tips & Tricks

  • While the crowd control aspect is somewhat tricky, Lantern can be utilized as an offensive ability by rapidly skipping to the detonation in crowded areas.
  • If the target was an Ancient, the explosion will always hit its protective crown.
  • While their Hyekka Master is affected by Lantern, Hyekkas summoned earlier become allies of the player and will attack other enemies. However, they can still be attacked and damaged by players.
  • The pacification range is affected by mods, but enemies will rush to the lantern from extremely far beyond this range, even through line of sight, as long as they aren't currently fighting something else. So if the Lantern is placed where no players or friendly NPCs are located, then even with minimized Ability Range enemies will willing run into pacification range of the lantern.
  • If the target passes into a Nullifier Crewman's bubble, Lantern will not be dispelled.

Maximization

This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • Certain enemies, most notably Regulators and Sensor Regulators, will not be affected by the ability, but the cast animation will still play. (energy is not refunded)
  • If the target is an Ancient Healer its aura will be applied to the player.

See Also