Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.
Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.
All appearances
+ (CVS2)
+ after Gorefest
Vice grabs her opponent in the air, putting herself on top of them, and stomps them until they reach the floor.
Vice performs a short-mid distance shoulder charge, launching her opponent into the air. Can follow up with Misanthrope (KOF '96 - 2002 UM) or Splash (KOF XIII onwards).
All appearances
+ (CVS2)
+ or (during or Deicide) (KOF XV)
+ or during Mayhem or Blackened
Vice leaps after her airborne victim and powerbombs them into the ground.
Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow up with Misanthrope (KOF '96 - 2002 UM) or Deicide Avatar (KOF XV).
Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The version has her hop a short distance forward first. Can be canceled early with .
Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The version has her hop a short distance forward first. Can be canceled early with .
KOF '96 - '98 UM
CVS2
+
Vice grabs the opponent and performs a standing powerbomb.
Vice somersaults backwards and catches her foe's neck between her feet, slamming her opponent Frankensteiner-style three times. The version does 5, ending with a double foot stomp that creates a pillar of red energy.
Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackened-type slams, then do a leaping powerbomb that generates a pillar of white death energy. The version has the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.
Vice leaps into the air, attempting a Misanthrope. If she successfully catches her airborne foe, she will perform a prolonged version of Withering Surface after landing.
KOF '98 & UM
+ or ( OK, KOF XIV onwards) (Most appearances)
Vice grabs her opponent by their face, then slams them to the ground, creating a pillar of red energy. The version has her follow up with a double foot stomp that creates another pillar of red energy.
KOF 2002 UM, KOF XIII onwards
+ or ( OK) (KOF XV)
Name
Command Input
Description
Appears In
+ or
Vice does a counter to her opponent in the air by quickly throwing them to the ground then falling on the afterwards laughing maniacally.
Vice slowly walks forward while in her '98 stance. If she is hit while doing this she throws the opponent behind her, the screen turns black, then she proceeds to rip her opponent to shreds.
Vice enters a feral position and does a counter to her airborne foe by quickly leaping towards them, after which she will slam them while falling, generating a blood-red pillar of energy with a skull aura.
Vice jumps and dives down for a claw attack. If she connects, she sharply slams her opponent to the floor, catches them above her head, then cross-claws their stomach outwards.