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Rolling Chips

"So what your saying is that, these chips can fling a person in the air and immediately disappear?That does NOT follow the laws of physics at all!"
―Noob47325

Summary

The Rolling Chips are a continuously rolling object that can damage, trip and knock back survivors. They are easily avoided, so long you can avoid their mild homing on survivors.

These cannot be damaged and last until they fall into the void or fall over.

Background Story

Jacksplot 7 didn't really need Rolling Chips (he was already rich enough), but it saw how powerful the knock back of the Rolling Chips were when one of these chips hit it's bag of chips.

It immediately saw the potential in this former commodity. Adding a homing chip that would lock onto survivors, it was seen as the next super-weapon. Unfortunately, the homing ship had to be mild, otherwise it would lock onto Jacksplot itself.

Still, it has some utilisation.

Tips

  • Do not get too close to the Rolling Chips. They can home in on survivors, catching them off-guard.
  • The Rolling Chips can be easily avoided with a Jetpack or Ducky Mount in Jacksplot's Domain.
    • In Casino Halls, it is rather hard to dodge, so try to time your run perfectly.
  • In Jacksplot's Domain try to stand in between the chip cannons to avoid the Rolling Chips.
    • You can also stand in the centre of the map, as the Rolling Chips will have fallen into the void or fallen over by then.
  • The Rolling Chips can still trip survivors over if they are fallen over.

Trivia

  • In Texas Hold'em (a common form of Poker), the black chip is worth 100 of the local currency (most commonly 100 USD).
  • An lost alternative design was made for the Rolling Chips, but was rejected in favour by PlaceRebuilder.