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Frosty Jr.


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"It's been 5 years since we fought the dreadful Mr Frost... and now his son is here to take revenge. 5 years. 5 long painful years without his father to guide him. But now.. But now it's time and it's going to be one merry mess..."
―luckybaseplate

Summary

Frosty Jr. is the successor of The Gatekeeper, prepared with a supercharged hammer, ready to protect the North Pole. He wears a red scarf and Santa hat, complete with a mystical frost hammer, capable of harnessing electricity. This boss is considered to be the Thor of the R2DA universe.

He lives in his village, named after him, called Gate Keeper II.

Background Story

Elder survivors told tales of a giant snowman who once guarded the gates to the North Pole, popularly named as Mr. Frost. Now being fittingly dubbed "The Gatekeeper", its fierce adaptability and an undying need to protect the gate led to a long and difficult fight, but it eventually fell.

Few speak of the reason the survivors fled the North Pole afterwards, but it's often said that they still felt a feeling of foreboding. Yes, they were safe from the zombie threat, but there was something inherently off about the North Pole, as if mystical presence was lingering all over the place. They left, and due to some semblance of honour felt as if they needed to close the gates, they tried to do this. But their size made the task impossible, leaving them to keep it opened.

Years later, the survivors returned and, despite being informed otherwise, found the gates to be closed. Then they opened and the survivors came face-to-face with Frosty Jr., the Gatekeeper reborn and more powerful than ever.

Of course, despite his best efforts, he fell to the descendants of the survivors that felled the last gatekeeper. He gave it his best, but, sadly, he could not keep the gates closed.

Maybe the next gatekeeper would do better?

Rewards

Tips

  • Recognise his patterns of attacking.
    • Many of his attacks grow stronger when he is in Thor Mode.
  • This boss is unpredictable and can use a multitude of attacks if you are near him, so keep your distance. Melee weapons and the Flamethrower are a no-go.
    • However, the Flamethrower may be useful at thawing survivors.
  • The water damages you at 10 HP per second. Try to get out of the water as soon as possible.
    • After 6 seconds, you will be dealt 20 damage per second; 10 HP from the cold water and 10 HP from drowning.
      • Use Jetpack or Jetski to get back on solid ground as fast as you can.
  • Stay away from the Ice Tornadoes.
    • If you are not careful, they can potentially fling you off the map or drown you.
  • Wear any armor but it is recommended to use iceproof armors such as Frozen X-Mas Cape and Christmas Coat.
    • If you really want the Yeti Chest, then it may be useful to bring the Scout to have a competitive advantage over everyone else.
  • Use high damaging weapons such as the Minigun, SCAR-HM249 and P90.
    • Be aware that the Minigun and M249 slow you down so it may inhibit your ability to dodge attacks.
  • The Jetski mount is useful for dodging Ice Tornadoes and Icicle Rain attacks.
    • It also prevents you taking damage from the water if you are on the mount.
  • Bring the Jetpack to get out of the water faster so that you don't drown.
    • The Jetpack is also quite useful for getting the Yeti Chest as you can see where it spawns.
  • The M2 Tripod mount can be useful on this map on top of the small hut on the pier.
  • Try to use M2 Tripods that have been left by survivors if you have a relatively weak weapon or run out of ammo.
    • After 400 shots, the M2 Tripod will break, though Frosty Jr. himself cannot break the M2 Tripod.
  • Camping on the pier may be a good idea since his Ice Tornadoes rarely reach that far.
    • However, Icicle Rain still reaches the pier.
    • In addition, the Gatekeeper Slam and Hammer Throw attacks can destroy the pier, taking out an Ammo Station.
  • Stay near other survivors. Using the Patriots Flag or Acorn is advised to heal the team.
    • Be aware of your surroundings since staying with a group of people can lead to an attack from Frosty Jr.
  • If you are in desperate need of health, remember that the In-Game Store has Vitamins to buy and that you can use the Give Command.
  • Be careful of Frosty Jr.'s Hammer Throw. Simply touching his hammer will instantly kill you.
    • Even with armor, it deals around 200 damage meaning that you are left severely weakened.
  • Do not stand on his hat as this will trip you.
    • Also do not stand on the wall as this will also trip you.
  • Taking the Duck Mount might be good idea to avoid ground attacks, such as Gatekeeper Smash.
    • However, there is a bug, where if you spawn at the moment of getting frozen (most notably with the Ice Tornadoes) you will might get flung in the void with no chance of recovery due to the freeze time.
  • Make sure to grab the Key from Frosty Jr. as soon as possible as there is a limited timer for collecting boss rewards, even if you haven't taken the Key.

Trivia

  • Frosty Jr. can walk on air, specifically icebergs that have been submerged.
    • This is to prevent people camping on the water.
  • Frosty Jr. does make sounds, but they are usually just grunts.
    • Though not understandable, Frosty Jr. talks, similar to his father.
  • When the round starts, Frosty Jr. is already loaded in behind the gate even when nobody has pressed the button.
    • While you can hit him with weapons, they do not register any damage.
  • Originally in Debug, standing on his hat would not trip, so it was suggested to trip by scott1333.