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KITE KID

We are one with the wind!
As long as it blows, we are unbeatable!

— KITE KID

KITE KID is a character and optional boss in OMORI. He is a young boy who enjoys flying his beloved kite in the breezy winds of PINWHEEL FOREST, a floating forest located above the eastern areas of VAST FOREST.

PROFILE

APPEARANCE

KITE KID appears to be a young boy wearing a navy blue hat, goggles, jacket, and a yellow scarf. He is always seen with his kite and has a neutral expression on his face.

PERSONALITY

While not much is shown about him, KITE KID enjoys flying his kite and believes that his bond with it is what makes him unbeatable in battle. Even if he gets defeated, KITE KID will only believe that the weather is why he and his kite can't defeat the party.

STORY

KITE KID can be found standing at the edge of PINWHEEL FOREST amongst various pinwheels flying his kite. He relies heavily on the wind to perform at his full potential. Interacting with him will initiate an optional boss fight. If the player hasn't fought KITE KID and his kite before ONE DAY LEFT, then a stronger version of their regular boss battle can be fought when returning to HEADSPACE on the OMORI ROUTE.

When you battle with him, you fight both KITE KID and KID'S KITE together. After defeating him, he admits that he and his kite weren't strong enough against the party and this unlocks the ability to fly kites with your party members. His defeat also yields the Perfect Weather Conditions achievement. If the player chooses to interact with him once again, KITE KID will mention that he spotted a dark void in the sky more frequently in the past few days.

Defeating KITE KID will also initiate a minor sidequest titled WEAK WIND, where the player would need to investigate one of the broken pinwheels. Though not mentioned in-game at all, this objective can be completed regardess by using KEL's tag ability to throw a projectile at the broken pinwheel. Completion of the quest rewards the group with a watermelon containing SPAGHETTI. It is also noteworthy that KITE KID's defeat dialogue changes depending on if the pinwheel was fixed or not.

BATTLE

GENERAL

STATS
HEART JUICE ATTACK DEFENSE SPEED LUCK HIT
750 375 24 15 25 10 95
REWARDS
TYPE EMOTION
NEUTRAL HAPPY SAD ANGRY
EXP 1,000 1,000 750 1,500
CLAMS 350 525 263 350
ITEM 0% 0% 0% 0%

STATS
HEART JUICE ATTACK DEFENSE SPEED LUCK HIT
8000 4000 84 68 70 10 95
REWARDS
TYPE EMOTION
NEUTRAL HAPPY SAD ANGRY
EXP 12,000 12,000 10,000 14,000
CLAMS 3000 3500 2500 3000
ITEM 0% 0% 0% 0%

SKILLS

SKILL NOTES* DAMAGE
ATTACK* KITE KID throws JACKS at _____!
  • Attacks one character.
(Attack x 2 - Foe's DEFENSE)
BRAG KITE KID brags about KID'S KITE!
  • KITE KID feels HAPPY! Cannot be used if the user is already HAPPY.
-
REPAIR KITE KID repairs KID'S KITE.**
  • This skill will only be used before fighting KITE KID on ONE DAY LEFT.
-

All skills, unless stated otherwise, have a 20% variance rate. This means they will do between 80% and 120% of their regular damage.

For the variant that appears in ONE DAY LEFT (if he hasn't been fought before), there is a new mechanic that involves the wind changing its current at every turn. If a new wind state is added, then it will retrieve the previous buffs and SPEED debuffs from the enemy. There are three versions that'll affect all enemies in-battle:

  • If the wind is weak, then it will remove all previous buffs and SPEED debuffs from the target.
  • If the wind is steady, then it will increase ATTACK and DEFENSE (Both two tiers), while debuffing SPEED by two tiers.
  • If the wind is raging, then it will increase ATTACK, DEFENSE, and SPEED by three tiers.

*Only this skill will be used when being OBSERVED .

**This skill is automatically activated at the end of the turn if KID'S KITE has been defeated. It does not consume KITE KID's turn. Only used for KITE KID's fight before ONE DAY LEFT of the OMORI ROUTE.

AI

SKILL NOTES EMOTION
NEUTRAL HAPPY SAD ANGRY
ATTACK KITE KID throws JACKS at _____! 75% 100% 75% 75%
BRAG KITE KID brags about KID'S KITE! 100% 0% 100% 100%

Every turn, each enemy will start by trying to use the skill listed at the top. If the calculation fails, they move on to the second skill and so on, until reaching the final skill which is guaranteed to activate. Each calculation is done independently from the previous ones, so the added percentage is not 100%.

STRATEGY

While first instinct is to destroy the KID's KITE, it will revive so long as the KITE KID is still standing. Defeating KITE KID also means defeating KID's KITE, so make haste to defeat him first!

FOE FACTS! Entry

KITE KID
A mysterious boy obsessed
with wind conditions. He is
usually seen in the FLOATING
FOREST flying his kite and
mumbling something about the
weather.

- OMORI

QUOTES

Kite Kid NPC Quotes
  • Pre-Battle Intro:
KITE KID
I'm just a boy with his kite.
We may not look like much, but we have an unbeatable bond.
It's not something just anyone would understand.
KITE KID
We'll show you how strong we are when we work together!
  • Defeat Dialogue (If the southeastern pinwheel is fixed):
KITE KID
Maybe me and my kite should try to fly somewhere else...
  • Defeat Dialogue (If the southeastern pinwheel is not fixed):
KITE KID
Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions.
KITE KID
The wind feels weaker today...
Maybe there's something wrong with one of the pinwheels.
  • Post-Defeat Dialogue:
KITE KID
I haven't told anyone this before... but sometimes when I'm looking up at my kite, I catch a glimpse of a DARK VOID in the sky from the corner of my eye.
KITE KID
I used to see it very rarely, but these days it's been happening much more frequently. I wonder if it means anything...
Kite Kid (Enemy) Quotes
Kite Kid (Enemy Intro) ONE DAY LEFT
KITE KID: We are one with the wind!
KITE KID: As long as it blows, we are unbeatable!
Kite Kid (Enemy 25% HEART)
KITE KID: No... This can't be...
KITE KID: The wind...
It's getting weaker!
Kite Kid (Defeated)
KITE KID: But me and my kite have an unbreakable bond...
KITE KID: How could we lose?
Kite Kid (Defeating Player)
KITE KID: Haha! As the wind predicted! Me and my kite are unbeatable.
Kite Kid (Unused)
KITE KID: You think you can defeat us?
KITE KID: Think again!
KITE KID: Let me show you the true power of me and my kite!

GALLERY

IN-GAME

UNUSED

ARTWORK

TRIVIA

  • The only time KITE KID can be seen facing forward is through his battle sprites. His overworld sprites, however, only have him facing upwards and sideways whenever the party interacts with him. This could be due to him being focused on flying his kite, not wanting to be disturbed.
  • The effect of EMOTIONS on the EXP and CLAMS earned from KITE KID on ONE DAY LEFT is different from other enemies.
  • KITE KID, PLUTO (EXPANDED), UNBREAD TWINS, and the DINO'S DIG enemies are the only enemies that have an increase in EXP when encountering them on ONE DAY LEFT of the OMORI ROUTE.
  • KITE KID's battle theme was originally used as VAST FOREST's battle theme in the demo.
  • KITE KID and his kite are based off of characters from a picture book titled "A Kid and His Kite", as shown in the SORTING chore in the OMORI ROUTE.
  • In the 2018 Kickstarter demo, KITE KID's sidequest was originally named WEAK WINDS, in which the former would ask the player to investigate one of the pinwheels as he feels something is wrong with them. MARI would also have commentary on the sidequest as well. In the final game, there are mentions of this quest in-game, though MARI's commentary on it exists in the game's language files.
    • Incomplete: "KITE KID thinks one of the pinwheels in the FLOATING FOREST is broken. I wonder if there's any way to fix it."
    • Complete: "The pinwheels seem to all be spinning now. You know what KEL always says. If it doesn't work... throw something at it!"

SITE NAVIGATION

[v · e · ?]
OMORI WIKI NAVIGATION
GAME: OMORI  •  MUSIC  •  EMOTIONS  •  HANGMAN  •  PET ROCKS
TEAM: OMOCAT  •  SLIME GIRLS  •  CLOVER & SEALIFE  •  ARCHEIA  •  YAMI  •  KITSUNORA  •  VANCE  •  EMS
CHARACTERS
MAIN: OMORI  •  SUNNY  •  AUBREY  •  KEL  •  HERO  •  BASIL  •  MARI
NPCs: BERLY  •  VAN  •  PLUTO  •  SPACE BOYFRIEND  •  SWEETHEART  •  MORE NPCs
ENEMIES: LOST SPROUT MOLE  •  FOREST BUNNY  •  WORMHOLE  •  SPACE BUNNY  •  MORE ENEMIES
GAME CONTENT
LOCATIONS: WHITE SPACE  •  NEIGHBOR'S ROOM  •  PLAYGROUND  •  VAST FOREST  •  MORE LOCATIONS
ITEMS: WEAPONS  •  CHARMS  •  SNACKS  •  TOYS  •  IMPORTANT
QUESTS
MAIN STORY: STUFFED TOY  •  BASIL  •  CAPTAIN OF THE SPACE PIRATES  •  FRONT-ROW TICKETS  •  MISSING FRIENDS  •  EMPTY HOUSE
SIDE QUESTS: A GOOD LISTENER  •  B.E.D.  •  BERLY'S LOST BALL  •  CALL OF INSPIRATION  •  CARE PACKAGE  •  DAISY'S DILEMMA  •  FASCINATING LITERATURE  •  GHOST PARTY  •  HECTOR  •  ITCHY  •  PESSI'S THING  •  PRESENT FOR PALMIE  •  RABBIT KILLER  •  RAIN TOWN  •  SQUIZZARDS  •  STICK IN THE MUD  •  STRANGE REQUEST  •  SWEATY THING  •  THE CONVICTION OF ORANGE JOE  •  WEEPING WILLOW  •  WHEREABOUTS OF DUCKIE JR
HIKIKOMORI: FEED HUMPHREY  •  MARINA'S OPERATION  •  MEDUSA'S EXPERIMENT  •  MOLLY'S ANALYSIS  •  SON OF A SPACE PIRATE