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World 3/3-4

InformationEdit

Throughout the Northern Sea

北方海域全域

Information
Special Mechanics None
Experience HQ: 160 non-boss, 3320 boss
Boss gauge
(HQ 120)
Easy: ? HP
Medium: ? HP
Hard: ? HP
Kills required
Rewards
Casual:
Easy:
Medium:
Hard:
In-game description
Operation 北方海域艦隊決戦
Northern Sea Fleet Decisive Battle
Task 北方海域奥地に敵艦隊の大規模泊地を発見!我が艦隊の総力を 挙げてこれを撃滅せよ!
A large enemy anchorage has been discovered deep in the Northern waters. Sail out in an all-out attack, and destroy it completely!
3-4 Branching Rules
Nodes Rules
Start
A
  • Meet ANY of the following requirements to go to A
    • (F)BB(V)+CV(L/B) ≥ 3
    • Fleet contains no CLs and DDs
  • Meet ANY of the following requirements to go to B
    • (F)BB(V)+CV(L/B) = 1
    • Fleet contains no CV(B/L)
  • Meet ALL of the following requirements to FORCE D
    • No (F)BB(V)
    • No CV(L/B)
    • No SS(V)
    • DD ≥ 3
  • Otherwise
    • If fleet contains no (F)BB(V) and CV(B/L), random routing between B and D
    • If fleet contains (F)BB(V) or CV(B/L), random routing between A and B
B
D
B
H
  • Fixed Route
C
B
  • Meet ANY of the following requirements to FORCE B
    • CV(B) ≥ 3
    • Fleet contains no CLs and DDs
    • (F)BB(V)+CV(B/L) ≥ 5
  • Go to F if (F)BB(V)+CV(L/B) = 2 (Exactly 2, no more no less)
  • Meet ALL of the following requirements to go to E
    • Fleet contains AO or AV
    • CL+DD+DE ≥ 1
  • Random between E and F if fleet contains SS(V)
  • Otherwise, F
E
F
F
G
  • Meet ALL of the following to go to J
    • Fast+ Fleet
    • Fleet contains CL
    • DD ≥ 2
    • (F)BB(V)+CV(B) ≤ 2 (CVL doesn't count)
  • Go to G if (F)BB(V)+CV(L/B)+CA(V) ≥ 5
  • Otherwise, random routing
I
J
M
G
J
  • Fixed route
H
G
  • Meet ANY of the following requirements to FORCE G
    • Fleet contains (F)BB(V) or CV(B)
    • DD ≤ 2
    • CL+DD ≤ 3
    • CVL ≥ 2
  • Go to L if CL+DD ≥ 5
  • Otherwise, random routing between G and L
L
J
P
  • Fixed route
L
J
  • Do not meet the conditions to go to N or O
N
  • Fleet contains CVL, CLT, AV, LHA, (F)BB(V) or SS(V)
O
  • Fleets that meet the requirement to go to N have a very small chance of going to O
M
K
  • Go to P if fleet contains CL and at least 1 DD
  • Otherwise, random routing
P

Tips

  • The heavier the fleet, the longer the route. This map will require you to bring some DD/CL if you wish for a short and viable path.
  • Maelstrom node F can either wipe all of your ship's remaining fuel or 2 bars of remaining fuel. Bringing Radars will help reduce fuel loss here.

Compositions

  • D H L J P
    • 3-5 DD 0-1 CA(V) 1-3 CL
      • Having more than 1 CA(V) is possible but can randomly route you to G instead of L
      • With only 1 battle prior to boss, this is the shortest yet risky route to boss. Unless you have Seaplane Fighters on your CAV, you will be facing boss under AI. You will almost likely rely on night battle to at least B-rank the map so plan accordingly with night battle equipment.
  • A C E G J P
    • 2 CV(B) 2 CVL 1 CL 1 AV
      • Fixed routing, requires CL and AV to go to node E which gives you bauxite.
      • Standard composition for anyone who dislike light comps or don't have enough boiler to form a Fast+ fleet
    • 3 (F)BB(V) 1 CV(B) 1CL 1AV
      • It's possible to exchange only 1 (F)BB(V) for 1 CV(B)
  • A C F J P
    • 1 CVL 2 CV(B) 1 CL 2 DD (All Fast+)
      • Fixed routing, but all ships must have Fast+ (高速+) as their Speed.
      • As you only engage two battles preboss, you will have no ammo penalty at the boss node.

Enemy patterns

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Drop list

Type Ship? A B C G H M N P
DD Hatsukaze
AS Taigei
DD Uzuki