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World 3/3-2

InformationEdit

The Kis Island

キス島沖

Information
Special Mechanics None
Experience HQ: 120 non-boss, 1740 boss
Boss gauge
(HQ 120)
Easy: ? HP
Medium: ? HP
Hard: ? HP
Kills required
Rewards
Casual:
Easy:
Medium:
Hard:
In-game description
Operation キス島撤退作戦
Kis Island Withdrawal Tactics
Task 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ!
With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies!

Rescue the garrison force safely!

3-2 Branching Rules
Nodes Rules
Start
A
  • Do not meet the requirements to go to C.
C
  • Meet ANY of the following requirements:
    • Fleet contains (F)BB(V) or CV(L/B)
    • Amount of CL = 1 AND amount of DD ≥ 4
    • Amount of DD = 6
C
A
  • Meeting ANY of the following FORCES you to A:
    • Amount of DD ≤ 3
    • Amount of (F)BB(V)+CV(B) ≥ 2
  • Go to G if fleet contains slow ship
  • Meet ALL of the following to go to E
    • Fleet contains 6 ships
    • Fastest Fleet
    • Fleet contains CL and DD only
    • 4 ships carrying radars
  • The following affects your chances of going to E if you don't meet any of the above conditions
    • Fleet contains AO AND Fast Fleet, ~40% E, 60% G.
    • Fast+ Fleet, ~10% E, ~90% G.
    • Fastest Fleet, ~50% E, 50% G.
  • Otherwise, go to G.
E
G
E
D
  • If fleet contains AO, ~25% D, ~75% F.
  • Otherwise, go to F.
F
G
F
  • Meeting ANY of the following FORCES you to J:
    • Fleet contains CV(B) or SS(V)
    • Amount of (F)BB(V)+CV(L/B) ≥ 2
  • If Slow Fleet, go to H.
  • Meet ALL of the following to go to F
    • Fleet contains 6 ships
    • Fast+ Fleet
    • Fleet contains CL and DD only
    • Fleet carries at least 1 radar
  • The following affects your chances of going to F if not meeting any of the above conditions
    • 6 DD, ~50% F, ~50% H.
    • 1CL + 5DD, ~30% F, ~70% H.
    • Fleet contains AO AND Fast Fleet, ~40% F, 60% H.
  • Otherwise, go to H.
H
J
H
F
  • Amount of CL+DD+AO = 6
I
  • Do not meet the requirements to go to F.

Important:

  • 1-5 is required to unlock 3-2
  • Leveling in 3-2C with submarine tanking is still possible (like 3-2A) but not efficient anymore as the EXP you obtained is about half less than before.

Compositions

  • According to the branching rules, it's possible to go C E F L all the time by using the Fastest fleet consisting of 1 CL 5 DD while having 4 ships carrying radar. But due to the massive amount of New Model High Temperature High Pressure Boiler needed in order to effectively form a Fastest fleet, this comp is generally not recommended and thus can be ignored.


  • C E F L or C G F L
    • 1 CL 5 DD
    • 6 DD
      • Requires Fast+ fleet and fleet carries at least 1 radar
  • C G H F L
    • 1 CL 5 DD
    • 1 AO 1 CL 4 DD
    • 6 DD
      • Requires Fast fleet as slow ships such as Samuel B. RobertsSamuel B. Roberts will force node H
      • Assuming the fleet is Fast, there is 50% chance it can skip node H

Ammo Farming

Bring 1 ship equipped with Damage Control Crew or Damage Control Goddess, continue the sortie to the ammo node after node A. Damage control will not be consumed. This DOESN'T work for (F)BB(V) or CV(L/B). Any other ship type will route to A.

Enemy patterns

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Drop list

Type Ship? A C H J K L