Faith (信仰 Shinkō) is a weapon type introduced in Fire Emblem: Three Houses.
Overview
Faith magic operates as a combination of Light Magic and White Magic, replacing staves, which are now held items.
Similar to Fire Emblem Gaiden and its remake, every character in Three Houses has a fixed spell list that they use as they improve their Faith stats; e.g., all Byleths between players will always used the same fixed Faith spell list, as would other characters such as Lorenz or Marianne. Two faith spells, Heal and Nosferatu, are in every playable character's spell list. Rather than having to buy staves and tomes like in most previous titles or having an HP cost, every spell has a set number of usages per map. Characters replenish their spell count between maps.
Crests can influence how Faith spells are cast by their users. These include:
- The Crest of Cethleann, which allow their bearers to occasionally raise Might by 5 when using recovery magic.
- The Crests of Lamine and Timotheos, which allow their bearers to occasionally conserve uses of recovery magic.
- The Crests of Macuil and Gloucester, which allow their bearers to occasionally raise Might by 5 during magic attacks.
- The Crests of Dominic and Noa, which allow their bearers to occasionally conserve uses of magic attacks.
List of Faith Spells
Name | Mt | Hit | Crit | Range | Wt | Lvl | Use | Description | User(s) |
---|---|---|---|---|---|---|---|---|---|
Heal | 8 | 100 | 0 | 1 | - | E | 10 | Basic light magic. Heals an adjacent ally. | All Characters |
Recover | 30 | 100 | 0 | 1 | - | C | 5 | Intermediate light magic. Greatly heals an adjacent ally. | Byleth, Edelgard, Dimitri, Claude, Hubert, Caspar, Dedue, Felix, Annette, Lorenz, Hilda, Raphael, Rhea, Hanneman, Seteth, Cyril, Catherine, Alois, Yuri |
Physic | 8 | 100 | 0 | 1-Mag/2 | - | C | 5 | Intermediate light magic. Heals an ally within range based on Mag. | Dorothea, Bernadetta, Linhardt, Mercedes, Ashe, Sylvain, Ingrid, Ignatz, Marianne, Leonie, Shamir, Hapi |
Fortify | 15 | 100 | 0 | 1-Mag/4 | - | A | 2 | Advanced light magic. Heals all allies within a range based on Mag. | Mercedes, Flayn |
Nosferatu | 1 | 80 | 0 | 1-2 | 8 | E | 8 | Basic light attack magic. Recovers HP equal to 50% of the damage dealt. | All Characters |
Seraphim | 8 | 75 | 5 | 1-2 | 8 | C | 12 | Effective against Monster foes. | Edelgard, Sylvain, Ingrid, Lysithea, Balthus, Hapi |
Aura | 12 | 70 | 20 | 1-2 | 12 | B | 3 | Advanced light attack magic. Assails foes with rings of light. | Byleth, Dimitri, Marianne, Yuri |
Abraxas | 14 | 90 | 5 | 1-2 | 13 | A | 2 | Advanced light attack magic. Calls light from the heavens down on foes. | Annette, Lysithea, Constance |
Restore | 0 | 100 | 0 | 1-Mag/4 | - | C | 10 | Cures status effects on all allies within a range based on Mag. | Ferdinand, Petra, Linhardt, Felix, Mercedes, Leonie, Flayn, Jeritza, Balthus |
Ward | - | - | - | 1 | - | C | 5 | Grants Res +7 to an ally; effect diminishes with each turn. | Ferdinand, Lorenz, Ignatz, Manuela, Hanneman, Gilbert, Anna, Constance |
Silence | - | 100 | - | 3-10 | - | B | 3 | Prevents foe from using magic for 1 turn. | Claude, Marianne, Manuela, Yuri |
Rescue | 0 | 100 | 0 | 1-Mag/4 | - | B | 3 | Moves an ally to a space near the user. | Bernadetta, Flayn, Anna, Constance |
Warp | - | - | - | 1-Mag/4 | - | B | 1 | Moves an ally to a specified tile within range. | Linhardt, Lysithea, Manuela, Hapi |