Try our affiliated browser extension - redirect to BreezeWiki automatically!

Override

Name Cooldown Description SP Required
Override 3 If unit's Special is ready, before combat this unit initiates, foes in an area near target take damage equal to 1.5 × (unit's Atk minus foe's Def or Res).

When unit deals damage to 2 or more foes at the same time using a Special (including target; including foes dealt 0 damage), grants another action to unit after combat (once per turn).

If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% during combat (once per combat; excluding area-of-effect Specials).
500 Blazing Light
This skill can only be equipped by its original unit.

* Unused restrictions: Cannot use: Staff

Effects

EffectsTargetsConditions
Map effects
Damage Deals X damage
X = 1.5 x (Unit Unit's Atk
- Foe Foe's Def/Res)
Foe Target & Foes Foes
within 3 spaces in a line
centered on Foe Target
& 3x2 spaces in a line
behind those spaces
Special triggers
before combat
Galeforce Another action
(once per turn)
Unit UnitAfter combat if
Foes Foes damaged
by Special before
combat ≥ 2
Combat effects
Damage Reduction Reduces damage by 40%
from Foe Foe's next attack
Unit UnitUnit Unit or Foe Foe's
Special is ready or
triggered before or
during combat

Notes

    1.  Share Spoils
    2. Effects with priority such as  Time Is Light
    3. Non-Special effects without priority such as  Lone Wolf or  Override
    4. Special effects without priority such as  Galeforce or  Njörun's Zeal II
    5. Effects that trigger after Canto such as  Eagle's Heart
Examples of Area of Effect for Override
Horizontal
Vertical

List of owners

UnitSkill chain

Rising Light
★
Blazing Light
★
Override
★

In other languages

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

References