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Perks

Perks in Entry Point provide the player with a skill that either unlocks an ability or upgrades an existing ability. There are 240 perks. You get perk points by leveling up your character. Players can normally reach 75 perks at level 75, or 100 perks at level 100 with the Legends Gamepass. Perks have no effect when playing Shadow War, PvP gamemodes or the Shooting Range.

Skill Tree

The Art of the StealCombat MasteryDemolitions ExpertProdigyInterferenceSurveillance StatePrecision DrillingDeceptionInner PocketsHidden WeaponsHidden ReservesDexteritySteady AimFirebugExplosive EntryAdvanced DeterrentPistol MasterySMG MasteryRifle MasteryShotgun MasteryHeavy Weapons MasterySniper MasteryFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsFast HandsSpeed HackSpeed HackSpeed HackSpeed HackSpeed HackSpeed HackSpeed HackSpeed HackSpeed HackSpeed HackOverdrillOverdrillOverdrillOverdrillOverdrillOverdrillOverdrillOverdrillOverdrillOverdrillOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightOut of SightMasqueradeMasqueradeMasqueradeMasqueradeMasqueradeEquipment SpecialistEquipment SpecialistEquipment SpecialistEquipment SpecialistEquipment SpecialistEquipment SpecialistEquipment SpecialistEquipment SpecialistEquipment SpecialistEquipment SpecialistDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsDeep PocketsInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesInvestment OpportunitiesVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsVital TargetsConditioningConditioningConditioningConditioningConditioningConditioningConditioningConditioningConditioningConditioningQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapQuick SwapVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityVitalityShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingShock PlatingBattlefield MedicineBattlefield MedicineBattlefield MedicineBattlefield MedicineBattlefield MedicineIntimidationIntimidationIntimidationIntimidationIntimidationIntimidationIntimidationIntimidationIntimidationIntimidationPistol TrainingPistol TrainingPistol TrainingSMG TrainingSMG TrainingSMG TrainingRifle TrainingRifle TrainingRifle TrainingShotgun TrainingShotgun TrainingShotgun TrainingHeavy Weapons TrainingHeavy Weapons TrainingHeavy Weapons TrainingSniper TrainingSniper TrainingSniper Training

Class Perks

The first perk a player gets. These perks determine what actions they can do and their position on the skill tree. Each Class Perk also grants useful class-specific actions that can be done in certain missions.

Prodigy: Starter perk for Hacker. Allows you to hack computers and cameras and unlocks the Keycard Scrambler.

The Art of the Steal: Starter perk for Thief. Allows you to pick locks with a Lockpick Kit, crack safes, and increases disguise effectiveness by 50%.

Combat Mastery: Starter perk for Mercenary. Allows you to take up to 2 Weapon Mastery perks, instead of 1. Health and stamina are also increased by 40%. You can also hostage elite guards in Concept with this perk.

Demolitions Expert: Starter perk for Engineer. Allows you to purchase C4, disable sensors, bypass chip readers, and the speed penalty from armor is reduced by 40%.

A second class perk can be selected, changing the player's class and granting them the abilities of both classes. You cannot take a third or fourth class perk.

  • Combining Prodigy and The Art of the Steal will yield the Infiltrator class.
  • Combining The Art of the Steal and Combat Mastery will yield the Commando class.
  • Combining Combat Mastery and Demolitions Expert will yield the Juggernaut class.
  • Combining Demolitions Expert and Prodigy will yield the Technician class.
  • Combining Prodigy and Combat Mastery will yield the Specialist class.
  • Combining The Art of the Steal and Demolitions Expert will yield the Breacher class.

Unique Perks

These perks unlock Equipment or unique actions.

Interference: Enables looping Camera feeds for bullet cameras and lets you disable dome cameras.

Surveillance State: The last camera you viewed will automatically mark people every two seconds. Additionally, you can purchase Microcams and Trackers.

Precision Drilling: You can close doors that were drilled open, and they do not appear broken from a distance, however if an NPC opens a drilled door they will be alerted.

Deception: Enables 2 radios to be answered without sounding the alarm instead of 1.

Inner Pockets: +1 Concealment limit.

Hidden Weapons: Unlocks Concealed Holsters (+1 Concealment limit)

Hidden Reserves: Unlocks Concealed Ammo Vest (+50% ammo capacity)

Dexterity: Ability to run and reload with a mastered weapon type.

Steady Aim: Ability to run and shoot with a mastered weapon type.

Firebug: Can purchase and use Blowtorches.

Explosive Entry: Can purchase Breaching Charges.

Advanced Deterrent: Can purchase Proximity Mines.

Weapon Mastery Perks

These perks are effective when using their respective weapon. They also allow access to 3 Training perks, which increase the specified weapon's damage by 10% each. You can only have 1 weapon mastery at a time. Combat Mastery allows usage of 2 weapon masteries.

Pistol Mastery: Dual wield if you have two matching pistols equipped and +25% reload speed with pistols.

SMG Mastery: -2 Concealment cost.

Rifle Mastery: -40% Spread.

Shotgun Mastery: Intended to grant +50% Intimidation range, but instead does nothing.

Heavy Weapons Mastery: Intended to grant -50% Speed penalty, but instead sets the Speed penalty of heavy weapons to 10%.

Sniper Mastery: Increases surface penetration, and allows for penetration of enemy shields, enemies and bulletproof glass.

Minor Perks

These perks typically appear in groups and can affect stats such as Health and Stamina, or increase the speed of certain actions.

For a list of what Speedhack and Equipment Specialist affects, see Stats.
  • Fast Hands: +10% Lockpicking speed and 5% weapon swap speed (150% and 75% max).
  • Out of Sight: You are 10% harder to detect (200% max, affects red statuses and trespassing but not armored).
  • Masquerade: +10% Disguise effectiveness (50% max, affects disguised, conspicuous, and armored statuses).

XP Requirements

After character creation, players start off at level 1 with 320 total XP. The formula to get from your current level to your destination level is the following:
XP required = 320 * [(destination level)^2 - (current level)^2]
In words, square both your current level and your destination level, then subtract your squared current level from your squared destination level, then multiply by 320 to get the XP required.

Level XP Needed Total XP Needed
1 320 320
2 960 1,280
3 1,600 2,880
4 2,240 5,120
5 2,880 8,000
6 3,520 11,520
7 4,160 15,680
8 4,800 20,480
9 5,440 25,920
10 6,080 32,000
11 6,720 38,720
12 7,360 46,080
13 8,000 54,080
14 8,640 62,720
15 9,280 72,000
16 9,920 81,920
17 10,560 92,480
18 11,200 103,680
19 11,840 115,520
20 12,480 128,000
21 13,120 141,120
22 13,760 154,880
23 14,400 169,280
24 15,040 184,320
25 15,680 200,000
26 16,320 216,320
27 16,960 233,280
28 17,600 250,880
29 18,240 269,120
30 18,880 288,000
31 19,520 307,520
32 20,160 327,680
33 20,800 348,480
34 21,440 369,920
35 22,080 392,000
36 22,720 414,720
37 23,360 438,080
38 24,000 462,080
39 24,720 486,720
40 25,280 512,000
41 25,920 537,920
42 26,560 564,480
43 27,200 591,680
44 27,840 619,520
45 28,480 648,000
46 29,120 677,120
47 29,760 706,880
48 30,400 737,280
49 31,040 768,320
50 31,680 800,000
51 32,320 832,320
52 32,960 865,280
53 33,600 898,880
54 34,240 933,120
55 34,880 968,000
56 35,520 1,003,520
57 36,160 1,039,680
58 36,800 1,076,480
59 37,440 1,113,920
60 38,080 1,152,000
61 38,720 1,190,720
62 39,360 1,230,080
63 40,000 1,270,080
64 40,640 1,310,720
65 41,280 1,352,000
66 41,920 1,393,920
67 42,560 1,436,480
68 43,200 1,479,680
69 43,840 1,523,520
70 44,480 1,568,000
71 45,120 1,613,120
72 45,760 1,658,880
73 46,400 1,705,280
74 47,040 1,752,320
75 47,680 1,800,000
76 48,320 1,848,320
77 48,960 1,897,280
78 49,600 1,946,880
79 50,240 1,997,120
80 50,880 2,048,000
81 51,520 2,099,520
82 52,160 2,151,680
83 52,800 2,204,480
84 53,440 2,257,920
85 54,080 2,312,000
86 54,720 2,366,720
87 55,360 2,422,080
88 56,000 2,478,080
89 56,640 2,534,720
90 57,280 2,592,000
91 57,920 2,649,920
92 58,560 2,708,480
93 59,200 2,767,680
94 59,840 2,827,520
95 60,480 2,888,000
96 61,120 2,949,120
97 61,760 3,010,880
98 62,400 3,073,280
99 63,040 3,136,320
100 63,680 3,200,000