Concept was released on October 22nd, 2021 and is an alternative version of The Deposit. It can be played from the "Extras" tab in the missions menu and is a stealth-only mission. It is the seventeenth and last mission to be released.
Overview
The mission is a non-canonical concept version of The Deposit. The dialogue, core objectives and the mission premise remain unchanged, but everything else has been expanded upon. The bank is much larger, with 4 floors, a rooftop and wide outdoor areas around the bank. There are three main staircases. Almost all objects are colored white and untextured, similar to the style of Glass. Interactable objects and smaller props are colored dark gray.
The mission has 4 keycards, 2 exclusive to it only. The keycard, vault keycard, security keycard and master keycard. The former 2 have the same use as normal; the security keycard is considered a tier 2 keycard and can open every keycard door excluding the manager room door, while the master keycard can open all doors. Security keycard doors take longer for a keycard scrambler to hack into it compared to normal keycard doors. It is impossible to hack the manager room door.
NPCs
There are 6 types of NPCs: Guards, Elite Guards, Employees, the Manager, the Manager's assistant and Civilians. The guards are the security guards who are found in most missions. They roam the main areas of the bank and will check out any suspicious behavior. Elite guards are similar to the regular guards, but they roam the more hidden areas of the bank, and they can only be intimidated with the Combat Mastery perk (this also allows you to interrogate the upstairs camera operator for the safe combination). Elite guards also have the same disguise as regular guards and are the only NPCs that cannot be lured. Despite zones being marked as gray trespassing, elite guards will not stop at half detection and give a timer like normal. Instead, they'll detect and alert as if you had a red status. Guards in this mission are passive guards, which means they will only pull out their gun when alerted by seeing a player (not including exhausting the trespass countdown), or when the alarm is raised.
Employees are civilians who roam the main areas of the bank. The Manager is a special employee who roams the main areas of the bank, detects every disguise and has both the manager's computer passwords (which can later be used to hack the Manager's computer for the vault code if you are not a hacker) and the master keycard. The Manager always has gray hair. The Manager's assistant stays in front of the Manager's office and has the same disguise as employees.
Civilians spawn endlessly outside the map, and they will walk into the bank or just pass by.
This mission only has two disguises: the guard and employee disguise. The guard disguise will be detected by guards, elite guards and the Manager, while the employee disguise will be detected by employees and the Manager.
Rookie | Professional | Operative | Elite | Legend | |
---|---|---|---|---|---|
Total Guards | 9 | 9 | 14 | 15 | 17 |
Guards in Basement Storage | 1 | 1-2 | 2 | 2 | 2 |
Total Elite Guards | 8 | 8 | 8 | 9 | 9 |
Basement Elite Guard Garage | 2 | 2 | 2 | 2 | 2 |
Top Floor Elite Guard Control Room | 3 | 3 | 3 | 4 | 4 |
Basement Elite Guard Control Room | 3 | 3 | 3 | 3 | 3 |
Manager's Assistant | 1 | 1 | 1 | 1 | 1 |
Manager | 1 | 1 | 1 | 1 | 1 |
Employees | 23 | 23 | 24 | 24 | 24-25 |
Civilians | ∞ | ∞ | ∞ | ∞ | ∞ |
Mission Progression
"There is no Plan B. There never was a Plan B. If that alarm goes off, we're aborting the mission, and your top priority is to get out of there alive. Understood? Be careful in there."
― Mission Briefing
There are two power boxes randomly located inside the building, the first one you rewire will disable the skylight alarms and the other will disable the basement metal detectors. However, you can still access the vault by going through the garage containing 2 Elite Guards instead, eliminating the need for disabling the power box. Guns, lockpicks, and other metallic items will set off the metal detectors.
To access the manager's room you can either go in through the skylight, use the explosives, drill, blowtorch or master keycard, which the manager holds. The box ID can either be found by searching the archives around the map or by hacking the account manager's computer, just like in The Deposit.
The manager can be lured to the conference room if you hack the Manager's assistant's computer. If you are not a Hacker, you can interrogate the Manager's assistant to get the password to their computer. The manager will then stay there for the rest of the mission. The conference room is a very safe place to hold them up for their master keycard, which can unlock any keycard door, and to interrogate them for the password to their PC, which contains the vault code.
The transformer is found on the roof of an adjacent building; it can temporarily disable the vault sensors if a breaching charge is set off when attached to it or if it is shot, giving 45 seconds on Rookie difficulty, 35 on Professional to Elite, and 25 on Legend. This will also temporarily disable metal detectors (for 15 seconds), door sensors (for 5 seconds), and keycard scanners (for 5 seconds; only prevents use of keycards and not scramblers, and the ability to use keycards will be restored early if the door is locked during the shutdown). Alternatively, the vault sensors can be permanently disabled if you continue to search archives after identifying the deposit box until you find some blueprints. After some time, a spot will become available for you to drill either near the vault keypad on Rookie to Operative or in front of the vault on Elite and Legend. This will only disable the vault sensors.
Objectives
Bookend
- Get the vault keycard
- Get the vault code
- Identify the deposit box
- Open the vault (if vault keycard and vault code are obtained)
Window of Opportunity
- Sabotage the transformer
- Secure the target
Sensor Shutdown
- Wait for Rose to examine the blueprints
- Drill the marked location
Rewards
You can escape with a bag of cash on your back to gain extra money. The bonus cut depends on how many players there were when the mission started.
- Playing solo grants a 50% cut.
- Two operatives grant a 40% cut.
- Three operatives grant a 30% cut.
- Four operatives grant a 25% cut.
Trivia
- This mission cannot appear in a Daily Challenge
- Hacking the manager's assistant's computer will show a string of Base64 code on the monitor reading "VGhpcyBtaXNzaW9uIGlzbid0IGNhbm9uLiBTdG9wIG92ZXJhbmFseXppbmcgZXZlcnkgdGlueSBkZXRhaWwgYW5kIGp1c3QgZW5qb3kgcGxheWluZyB0aGUgZ2FtZS4=", translating to "This mission isn't canon. Stop overanalyzing every tiny detail and just enjoy playing the game."
Rookie | Professional | Operative | Elite | Legend | |
---|---|---|---|---|---|
XP | 5,000 | 10,000 | 12,000 | 20,000 | 30,000 |
Bonus XP (No kills + no alarms) | 1,000+1,000 | 2,000+2,000 | 2,400+2,400 | 4,000+4,000 | 6,000+6,000 |
Contract | $1,000 | $2,500 | $4,500 | $5,500 | $6,500 |
Bonus (Per Bag) | $2,000 | $4,000 | $5,000 | $6,000 | $8,000 |