Warrior is a tank class in Eden Eternal. It is available at character creation.
Traits
Class traits
Icon | Trait |
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Unshakable Warriors are immune to fear. |
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Heavy Armor Mastery Warriors wear heavy armor. |
Racial traits & stat modifiers
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
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Human | ![]() |
Axe Expert Axe P-ATK & M-ATK +15% |
123% | 69% | 125% | 114% | 100% | 100% | 104% |
Zumi | ![]() |
Club Expert Club P-ATK & M-ATK +15% |
116% | 79% | 122% | 117% | 100% | 100% | 104% |
Anura | ![]() |
Greatsword Expert Greatsword P-ATK & M-ATK +15% |
127% | 64% | 120% | 116% | 100% | 100% | 107% |
Ursun | ![]() |
Ursun Elite When attacking, there is a 3% chance of inflict Fear upon the target for 6 seconds. |
131% | 65% | 128% | 112% | 100% | 100% | 103% |
Halfkin | ![]() |
Sword Elite Sword P-ATK & M-ATK +30% |
111% | 85% | 119% | 116% | 100% | 100% | 108% |
The following stats are important for Warriors:
- Strength, for P-ATK and Block (with shield)
- Agility, for ATK SPD, EVA, and Parry (with 2H weapon)
- Wisdom, for P-Healing
- Luck, for CRIT rate and ACC
- DEF
Skills
Class skills
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
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Onrush | 1 | Melee Weapon | Instant | 8 sec. | Increases P-ATK +X points. Caster instantly charges a target and stuns it for 2 seconds. |
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Sense of Survival | 5 | None | Instant | 60 sec. | Increases your Max HP +X points for 30 seconds and increases P-Healing +10%. |
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Metal Bluster | 10 | None | Instant | 60 sec. | Increases DEF +X points for 24 seconds. |
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Bloody Attack | 15 | Melee Weapon | Instant | 6 sec. | Increases P-ATK +X points. Has a 50% chance to deal bonus damage to an enemy twice. |
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Angry Punch | 25 | 1-Handed Weapon | Instant | 4 sec. | Increases P-ATK +X points. Damages an enemy and incites a high amount of Malice. |
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Titan's Wall | 30 | Shield | Instant | 120 sec. | Reduces received damage -X points for 12 seconds. |
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Intimidate | 40 | None | Instant | 120 sec. | Frightens all enemies below LvX within 10 feet, throwing them into a Fear state for 5 seconds. Also decreases their EVA -X points. No effect on boss monsters. |
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Group Provoke | 50 | Melee Weapon | Instant | 12 sec. | Increases P-ATK +X points and incites enemies within 20 feet to attack you. Also causes the enemies to take an additional +X damage for 6 seconds. |
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Thrill of Battle | 60 | None | Instant | 60 sec. | If hit within the next 20 seconds, increases your P-ATK +X and Max HP +X for 10 seconds. Stacks up to 10 times. |
Regular skills
These skills are available to all classes in the Tank class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
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Deep Impact | 1 | Melee Weapon | 0 sec. | 2 sec. | Increases P-ATK +X. If you deal damage while your enemy is under the Destroyer effect, you have a 15% chance to knock the enemy down. Lasts 3 seconds. |
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Destroyer | 3 | Melee Weapon | 0 sec. | 0 sec. | Inflicts +X DMG every 2 seconds for 12 seconds. Also reduces the target's EVA by -X points. Stacks up to 3 times. |
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Combat Cyclone | 5 | Melee Weapon | 0 sec. | 3 sec. | Increases P-ATK +X points and strikes all enemies within 10 feet. |
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Declaration of Anger | 7 | None | 0 sec. | 20 sec. | Increases Malice caused by attacks +X points for 30 seconds and reduces received P-DMG -X points. |
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Provoke | 9 | Melee Weapon | 0 sec. | 8 sec. | Increases P-ATK +X points and incites an enemy to attack you. Also causes the enemy to take an additional +X damage for 6 seconds. |
Racial skills
These skills are available to all classes in the Tank class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
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Human | ![]() |
Protective Shield | 45 | Shield | 0 sec. | 30 sec. | Reduce P-DMG of caster and party members within 15 feet -10% for 12 seconds. Also reduces P-DMG -X points. |
Human | ![]() |
Survival Scream | 60 | None | 0 sec. | 10 sec. | Increases the caster's P-ATK by +X and knocks all enemies within 10 feet of the caster away. The caster is healed for +X HP. |
Zumi | ![]() |
Mechanical Healing Shield | 45 | Shield | 0 sec. | 20 sec. | Heals the caster for +X HP every 0.5 seconds for 12 seconds. When attacked, there is a 5% chance that this effect will be cancelled. |
Zumi | ![]() |
Draw In | 60 | None | 0 sec. | 15 sec. | Increases the caster's P-ATK by +X, then pulls the targeted enemy towards the caster and reduces that enemy's Move SPD by -40% for 5 seconds. Does not work on boss monsters. |
Anuran | ![]() |
Shield of Swords | 45 | Shield | 0 sec. | 20 sec. | Increases the caster's EVA by +X for 12 seconds. When the caster is attacked, the attacker is inflicted with the Destroyer status for 5 seconds. Destroyer status effects are based on the level of Sword's Shield. |
Anuran | ![]() |
Meteor Crash | 60 | Melee Weapon | 0 sec. | 8 sec. | Increases the caster's P-ATK by +X, then the caster charges up to 30 feet towards the targeted enemy. All enemies encountered while moving toward the targeted enemy will take DMG and the caster's Malice will increase. |
Ursun | ![]() |
Vanguard Roar | 45 | None | 0 sec. | 30 sec. | Increases the max HP of all party members within 25 feet by +X for 30 seconds. |
Ursun | ![]() |
Brotherhood Punch | 60 | Melee Weapon | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and deals DMG to the targeted enemy. All party members within 15 feet are healed for +X HP. |
Halfkin | ![]() |
Aurora Shield | 45 | Shield | 0 sec. | 30 sec. | Decreases M-DMG of self and party members within 15 feet in 12 seconds by -10%. Also decrease P-DMG by - X points. |
Halfkin | ![]() |
Victory Slam | 60 | Melee Weapon | 0 sec. | 1 sec. | Increases the caster's P-ATK by +X and deals DMG to the targeted enemy. If the targeted enemy's HP is lower than 30%, increases the caster's ATK by an additional +X and the caster's Malice by +3%. Lasts for 8 seconds and can stacking up to 10 times. |
Certificates
Icon | Certificate | Level | Effect |
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Taunt I | 10 | Increases Malice caused by an attack by +5% |
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Iron Armor I | 20 | All DEF +5% |
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Muscle Flexibility I | 30 | Decreases received P-DMG -3% |
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Taunt II | 40 | Malice caused per attack +8% |
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Iron Armor II | 50 | All DEF +10% |
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Muscle Flexibility II | 60 | Decreases received P-DMG -6% |
Certificate Bonuses
Certificate bonuses are bonuses that you can gain by equipping a certain number of certificates from your main class branch. To see the certificate bonuses that can be gained, check Tank/Certificate Bonuses
Icon | Certificate | Icon | Combination bonus |
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Taunt | ![]() |
Bloody Attack damage increase by +12% |
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Rapier Attack | ||
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Iron Armor | ![]() |
Titan’s Wall duration +8 seconds |
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Holy Heart |
Knowledge Tree
Gameplay commentary
Warrior is a tank class that focuses on defending his or her allies. As a warrior, you have a decent damage output, using AOE abilities and single-target abilities alike. Warriors also have a multitude of useful self-buffs focusing on your defense, as well as a number of Tank branch certificates and Tank branch and warrior skills that will keep monsters on you, and away from weaker allies. The Warrior is most effective in a party, soaking up damage while the weaker allies pound on monsters- Warriors however, are virtually useless in most party scenarios without a healer to back them up. Warrior focuses on either Axes or 2H swords, or using a 1H weapon and a shield.
Gear
While playing as a Warrior, a character will change to his or her heavy armor set. It gives the highest level of defense, and you need all the defense you can get as a Warrior.
Warriors can also use many different weapons. You have two main choices in weaponry as a Warrior: either a 2H handed weapon, or a 1 Handed weapon with a shield. Some dual-wield, however, the damage output of these players is usually much less than someone using a 2H weapon, without the added defense that the shield gives. Because tof the substantial defense boost the shield gives, as well as the ability, Titan's Wall, that reduces physical damage, and numerous other defensive attributes (such as a Tank branch certificate that adds 50% defense when using a shield) many choose the 1H and shield combination when tanking difficult dungeons. When doing Solo combat, many Warriors will switch to a 2 Handed weapon, such as a Axe or a two-handed sword. As a human, it is recommended to use a 2H axe because of Warrior's Inherent Talent, Axe Expert. As a Zumi, using a club is recommended due to Zumi's "Club Expert" Warrior Inherent Talent, and as the Anuran, using a Greatsword is their best bet, due to the talent "Greatsword master" for Anuran Warriors.
Gallery
Defense Branch
Classes
Awaken Classes
Skills
Racials
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