Knight is the second of four basic tank classes in Eden Eternal.
The chivalrous Knight deftly executes swift sword strikes to overwhelm foes in single combat. Embodying great courage under pressure, Knights bravely dodge and block attacks. They view their immense fighting skills as a source of pride and accomplishment. Drawing on ancient magic, Knight can also cast a series of combat-boosting spells.
Traits
Class traits
Icon | Trait |
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Clearmind Immune to Hypnosis. |
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Heavy Armor Mastery Can wear Heavy Armor. |
Racial traits & stat modifiers
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
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Human | ![]() |
Rapier Expert Increases P-ATK and M-ATK +15% when equipped with a Rapier. |
119% | 77% | 118% | 118% | 100% | 100% | 107% |
Zumi | ![]() |
Art of Sword Play Increases P-ATK and M-ATK +15% when equipped with a Sword. |
112% | 87% | 115% | 121% | 100% | 100% | 107% |
Anura | ![]() |
Forest Knight Increases ATK SPD +15% equipped with a 1H Bladed Weapon. |
123% | 72% | 113% | 120% | 100% | 100% | 110% |
Ursun | ![]() |
Great Barrier Increases DEF and Block +10% when equipped with a Shield. |
127% | 73% | 121% | 116% | 100% | 100% | 106% |
Halfkin | ![]() |
Knight Lineage Received P-CRIT DMG decreases -30% |
108% | 93% | 112% | 120% | 100% | 100% | 111% |
Skills
Class skills
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
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Focus | 5 | None | Instant | 60 sec. | Increases your Double Hit Rate +15% and AGI +X points for 30 seconds. |
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Elegant | 10 | None | Instant | 60 sec. | Increases your EVA +X and P-Healing +10% for 30 seconds. |
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Knight's Breeze | 15 | None | Instant | 45 sec. | Increases your Move SPD +30% and ATK SPD +X points for 30 seconds. |
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Maelstrom | 20 | Melee Weapon | Instant | 6 sec. | Increases P-ATK +X points. Strikes a target 3 times, dealing less damage each hit. |
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Judgment Storm | 25 | 1-Handed Weapon | Instant | 4 sec. | Inflicts +X P-DMG per second on enemies within 10 feet for 12 seconds. Also incites significant Malice. |
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Magic Blockade | 30 | 1-Handed Sword or Rapier | Instant | 30 sec. | Increases P-ATK +X points. Prevents an enemy from casting skills for 5 seconds. No effect on boss monsters. |
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Fearless | 40 | None | Instant | 60 sec. | Increases your ACC +X points for 15 seconds and removes all debuffs. |
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Asylum | 50 | None | Instant | 60 sec. | Within 30 seconds, P-Healing +X for party members within 15 feet. |
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Shield Counter | 60 | Shield | Instant | 30 sec. | For 12 seconds, Block +X, when attacked, 15% chance of stunning the enemy. Lasts for 3 seconds. |
Regular skills
These skills are available to all classes in the Tank class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
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Deep Impact | 1 | Melee Weapon | 0 sec. | 2 sec. | Increases P-ATK +X. If you deal damage while your enemy is under the Destroyer effect, you have a 15% chance to knock the enemy down. Lasts 3 seconds. |
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Destroyer | 3 | Melee Weapon | 0 sec. | 0 sec. | Inflicts +X DMG every 2 seconds for 12 seconds. Also reduces the target's EVA by -X points. Stacks up to 3 times. |
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Combat Cyclone | 5 | Melee Weapon | 0 sec. | 3 sec. | Increases P-ATK +X points and strikes all enemies within 10 feet. |
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Declaration of Anger | 7 | None | 0 sec. | 20 sec. | Increases Malice caused by attacks +X points for 30 seconds and reduces received P-DMG -X points. |
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Provoke | 9 | Melee Weapon | 0 sec. | 8 sec. | Increases P-ATK +X points and incites an enemy to attack you. Also causes the enemy to take an additional +X damage for 6 seconds. |
Racial skills
These skills are available to all classes in the Tank class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
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Human | ![]() |
Protective Shield | 45 | Shield | 0 sec. | 30 sec. | Reduce P-DMG of caster and party members within 15 feet -10% for 12 seconds. Also reduces P-DMG -X points. |
Human | ![]() |
Survival Scream | 60 | None | 0 sec. | 10 sec. | Increases the caster's P-ATK by +X and knocks all enemies within 10 feet of the caster away. The caster is healed for +X HP. |
Zumi | ![]() |
Mechanical Healing Shield | 45 | Shield | 0 sec. | 20 sec. | Heals the caster for +X HP every 0.5 seconds for 12 seconds. When attacked, there is a 5% chance that this effect will be cancelled. |
Zumi | ![]() |
Draw In | 60 | None | 0 sec. | 15 sec. | Increases the caster's P-ATK by +X, then pulls the targeted enemy towards the caster and reduces that enemy's Move SPD by -40% for 5 seconds. Does not work on boss monsters. |
Anuran | ![]() |
Shield of Swords | 45 | Shield | 0 sec. | 20 sec. | Increases the caster's EVA by +X for 12 seconds. When the caster is attacked, the attacker is inflicted with the Destroyer status for 5 seconds. Destroyer status effects are based on the level of Sword's Shield. |
Anuran | ![]() |
Meteor Crash | 60 | Melee Weapon | 0 sec. | 8 sec. | Increases the caster's P-ATK by +X, then the caster charges up to 30 feet towards the targeted enemy. All enemies encountered while moving toward the targeted enemy will take DMG and the caster's Malice will increase. |
Ursun | ![]() |
Vanguard Roar | 45 | None | 0 sec. | 30 sec. | Increases the max HP of all party members within 25 feet by +X for 30 seconds. |
Ursun | ![]() |
Brotherhood Punch | 60 | Melee Weapon | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and deals DMG to the targeted enemy. All party members within 15 feet are healed for +X HP. |
Halfkin | ![]() |
Aurora Shield | 45 | Shield | 0 sec. | 30 sec. | Decreases M-DMG of self and party members within 15 feet in 12 seconds by -10%. Also decrease P-DMG by - X points. |
Halfkin | ![]() |
Victory Slam | 60 | Melee Weapon | 0 sec. | 1 sec. | Increases the caster's P-ATK by +X and deals DMG to the targeted enemy. If the targeted enemy's HP is lower than 30%, increases the caster's ATK by an additional +X and the caster's Malice by +3%. Lasts for 8 seconds and can stacking up to 10 times. |
Certificates
Icon | Name | Level | Effect |
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Elegance I | 10 | EVA +4% |
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Defend Master I | 20 | When equipped with a 2H weapon, Parry chance +4% |
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Rapier Attack I | 30 | Increases Double Hit chance +1%, but damage decreases each hit. |
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Elegance II | 40 | EVA +8% |
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Defend Master II | 50 | When equipped with a 2H Weapon, Parry chance +7% |
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Rapier Attack II | 60 | Increases Double Hit chance +2%, but damage decreases each hit. |
Certificate Bonuses
Certificate bonuses are bonuses that you can gain by equipping a certain number of certificates from your main class branch. To see the certificate bonuses that can be gained, check Tank/Certificate Bonuses
Knowledge Tree
Gameplay commentary
Gear
Knights wear heavy armor. As for weaponry, most Knights use a one-handed bladed weapon and a shield, although many also dual wield for more damage output. To take advantage of racial traits, Humans should use Rapiers and Zumi should use Swords.
Unlike other classes in the game, Knights have the ability to make good use of elements in 1-on-1 combat. In a scenario where the target has massive DEF/resistance, using Provoke, followed by Maelstrom allows a Knight to dish out heavy 1-on-1 burst damage when equipped with a generous amount of elemental properties (e.g. Attacks deal Fire damage +13 points). Aside from Maelstrom's hits, Provoke's extra damage will add onto each elemental property, thus ignoring DEF/resistance.
This set-up is best suited for defensive oriented Knights to makeup for their lack of damage through CRIT.
Defense Branch
Classes
Awaken Classes
Skills
Racials
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