Illusionist is a class in the Magic DPS class branch.
Illusionists may seem friendly, but be wary. As masters of deception, the illusionist class is highly skilled at distraction and enchantment. If their outlandish jester hats and checkered outfits aren't disorienting enough to the enemy, the illusionist can cast several hypnotizing spells and summon an arcane pet to help in battle. Illusionists can also restore mana to party members.
Traits
Class traits
Icon | Trait |
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Well Read Increases P-ATK and M-ATK +30% when equipped with a grimoire. |
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Cloth Armor Mastery Can wear Cloth Armor. |
Racial traits & stat modifiers
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
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Human | ![]() |
Changing Malice caused by attacks -10% |
95% | 125% | 100% | 108% | 120% | 100% | 115% |
Zumi | ![]() |
Critical Guard Received CRIT DMG -15% |
89% | 135% | 100% | 110% | 117% | 100% | 115% |
Anura | ![]() |
Thick Skin Received M-DMG -5% |
99% | 118% | 100% | 108% | 123% | 100% | 112% |
Ursun | ![]() |
Strong Curse M-CRIT Rate +20% |
100% | 121% | 100% | 110% | 117% | 100% | 116% |
Halfkin | ![]() |
Dimension Flash Increases Double Hit Rate by 2%, but each strike deals less damage than the last. |
89% | 141% | 100% | 108% | 120% | 100% | 115% |
Skills
Class skills
The Illusionist, like the Magician, has many buffs as well as offensive moves. Unlike the Magician however, all of an Illusionist's skills are designed for more damage output; even their buffs are centered around gaining more MP or damage and ATK SPD to cast more spells and hit harder, rather than for survival.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
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Deadly Icicle | 5 | None | 2 sec. | 0 sec. | Increases M-ATK +X points. Strikes an enemy with Ice damage 3 times, each hit dealing less damage. |
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Emissary | 10 | None | Instant | 2 sec. | Tasks your pet with attacking a specific target. |
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Ancient Call | 10 | None | 2 sec. | 0 sec. | Cannot be cast in combat. Summons a Mecha Jinn equal to your skill level. The pet increases M-DMG to enemies +10%. |
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Stimulation | 15 | None | 1.5 sec. | 0 sec. | Increases the ATK SPD and Cast SPD of each party member within 50 feet +X points and +X points for 18 seconds. The effects stacks up to a maximum of 3 times. |
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Mind Surge | 20 | None | Instant | 15 sec. | Heals the MP of party members within 25 feet +X points per second for 15 seconds. |
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Mind Control | 25 | None | 2 sec. | 30 sec. | Charms a target below Lv X for 30 seconds, redirecting it to attack the caster's enemies. Also reduces received M-DMG -50%. No effect on boss monsters. |
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Hypnotic Eye | 30 | None | 2 sec. | 0 sec. | Hypnotizes all enemies in a 20-foot target area, making them sleep for 12 seconds. Increases the next damage they receive +X points. |
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Psionic Focus | 40 | None | Instant | 30 sec. | Not available in combat. Makes target Invisible for 30 seconds and increases M-CRIT Rate +X points. Target receives double damage if attacked. Not available during combat. |
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Ineffective Magic | 50 | None | Instant | 60 sec. | Reduces M-DMG -X and reflects 20% of damage back to the attacker for 30 seconds. |
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Aerolite | 60 | None | 6 sec. | 20 sec. | M-ATK +X. Deals fire damage to a 20-foot target area, Knockdown effect, last for 3 seconds. |
Regular skills
These skills are available to all classes in the Magic DPS class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
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Fire Bomb | 1 | None | 1.5 sec. | 0 sec. | Increases M-ATK +X points. Deals Fire damage to an enemy with a 15% chance to Stun the enemy for 3 seconds. |
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Winter's Chill | 3 | None | 1.5 sec. | 0 sec. | Deals a target Ice damage +X points per second over 12 seconds, reducing target's Move SPD -10%. Stacks up to 3 times. |
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Lightning Web | 5 | None | 0 sec. | 6 sec. | Increases M-ATK +X points. Deals Lightning damage to all enemies within 15 feet. |
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Magic Boost | 7 | None | 0 sec. | 60 sec. | Increases your INT +X points and Cast SPD +X points for 30 seconds. |
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Dimensional Jump | 9 | None | 0 sec. | 6 sec. | Teleports the caster 20 feet forward. Also increases the caster's EVA +X points. |
Racial skills
These skills are available to all classes in the Magic DPS class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|---|
Human | ![]() |
Quick Escape | 45 | None | 0 sec. | 30 sec. | Increases the caster's Move SPD by +40% for 6 seconds, then heals the caster for +X HP. |
Human | ![]() |
Purification | 60 | None | 0 sec. | 20 sec. | Clears negative status effects on the caster and restores X MP to the caster every second for 6 seconds. |
Zumi | ![]() |
Soul Explosion | 45 | None | 0 sec. | 12 sec. | Increases the caster's M-ATK by +X and deals Fire DMG to all enemies within 15 feet, knocking these enemies back and decreasing their Move SPD by -30% for 3 seconds. |
Zumi | ![]() |
Perfect Disguise | 60 | None | 0 sec. | 10 sec. | Transforms the caster into a box, increasing their DEF by +X and reducing their P-DMG by -50% and their Move SPD by -20%. Lasts for 10 seconds. This effect is cancelled after attacking. |
Anuran | ![]() |
Sirocco | 45 | None | 2 sec. | 8 sec. | Increases the caster's M-ATK by X and deals Natural Damage to enemy targets within a 60 meter radius of the target's straight-line direction, and an additional Stun effect, lasts for 5 seconds |
Anuran | ![]() |
Energy Drain | 60 | None | 0 sec. | 60 sec. | Restores +X MP to the caster whenever they attack or use a skill. Lasts 20 seconds. |
Ursun | ![]() |
Terrifying Regeneration | 45 | None | 0 sec. | 60 sec. | Heals the caster for +X HP per second for 10 seconds. Whenever a lower level enemy attacks the caster, they are inflicted with the Fear status for 3 seconds. |
Ursun | ![]() |
Gravity Shield | 60 | None | 0 sec. | 45 sec. | Reduce the ATK SPD of all enemies within 15 feet by -X points and their P-ATK by -X points for 15 seconds. |
Halfkin | ![]() |
Icicle Shield | 45 | None | 2 sec. | 180 sec. | Inflicts the Winter's Chill status, for 12 seconds, on enemies that attack the caster. Lasts for 2 minutes. The DMG of Winter's Chill is based on the level of Icicle Shield. |
Halfkin | ![]() |
Fade Away | 60 | None | 0 sec. | 60 sec. | Reduce the caster's Malice by -X whenever they attack or use a skill. Lasts for 30 seconds. |
Certificates
Icon | Name | Level | Effect |
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Avatar Master I | 10 | EVA +4% |
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Time Tricks I | 20 | Cast SPD +5% |
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Illusion Control I | 30 | Decreases MP Cost of casting skills by -2%. |
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Avatar Master II | 40 | EVA +8% |
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Time Tricks II | 50 | Cast SPD +10% |
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IIlusion Control II | 60 | MP Cost -5% |
Knowledge Tree
Gameplay commentary
Weapons
Illusionists typically use Grimoires. Like Magicians, none of the Illusionist's skills require you to use a Grimoire, so you are free to use whatever weapon you like. However, it is more effective to use a Grimoire due to the innate class trait increasing your attack by 30% when using a Grimoire.
Offensive soloing
Illusionists have an easy time in Solo quest and monsters. Once your Mecha Jinn becomes strong enough, you can simply send it into battle and cast Deadly Icicle a few times. Along with a high critical chance, it's a fearsome combo that can kill enemies your level in just two hits.
Buffing in parties
Illusionists can use the Stimulation skill to boost the team's ATK SPD and Cast SPD. With their Mind Surge skill, Illusionists can also support their team by restoring allies' Mana Points.
When playing as Illusionist in a party, you may be expected to sacrifice damage output in favor of becoming a MP-replenishing machine. Some parties only take on Illusionists for this sole purpose.
Trivia
- Illusionist, along with Hunter, Shaman, and Warlock, are the only classes that can summon class-specific pets.
- Illusionists may also be referred to as Jesters.
- The clovers/clubs on an Illusionist's outfit represent happiness.