Hunter is a Ranged DPS class in Eden Eternal. It is available at character creation.
Traits
Class traits
Icon | Trait |
---|---|
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Bow Expert Increases P-ATK and M-ATK +30% when equipped with a Bow. |
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Light Armor Mastery Can wear Light Armor. |
Racial traits & stat modifiers
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
---|---|---|---|---|---|---|---|---|---|
Human | ![]() |
Eagle Eye ACC +30% |
105% | 105% | 107% | 115% | 100% | 100% | 121% |
Zumi | ![]() |
Sweet Shooting Attacks have a 5% chance to knock the enemy back 10 feet. Does not affect bosses. |
98% | 115% | 105% | 115% | 100% | 100% | 123% |
Anura | ![]() |
Wilderness Survival Nature, Ice, and Holy Resistance +10% |
110% | 99% | 107% | 119% | 100% | 100% | 117% |
Ursun | ![]() |
Double Shot Increases Double Hit Rate by 2%, but each strike deals less damage than the last. |
111% | 101% | 110% | 115% | 100% | 100% | 118% |
Halfkin | ![]() |
Fusion Archery ATK SPD +20% |
97% | 121% | 105% | 116% | 100% | 100% | 122% |
The following stats are important for Hunters:
- Strength, for P-ATK
- Agility, for ATK SPD, EVA, and Parry
- Luck, for CRIT rate and ACC
- CRIT DMG
Skills
Class skills
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
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Chain Shot | 1 | Bow/Artillery Gun | Instant | 6 sec. | Increases P-ATK +X points. Strikes a target 3 times, dealing less damage each hit. |
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Hunting | 5 | None | Instant | 2 sec. | Tasks your pet with attacking a specific target. |
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Summon: Tiger | 5 | None | 2 sec. | 0 sec. | Cannot be cast in combat. Summons a vicious Hunting Tiger of the same level as your skill level. The pet increases P-DMG done to all enemies +10%. |
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Wild Stimulation | 10 | None | Instant | 60 sec. | Increases a summoned Tiger's ACC +X points and CRIT Rate +X points for 30 seconds. |
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Flash Bomb | 15 | Bow | Instant | 4 sec. | Increases P-ATK +X points. Damages an enemy and lowers its ACC -X points for 12 seconds. |
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Piercing Wound | 25 | Bow/Artillery Gun | Instant | 4 sec. | Deals a 20-foot target area +X damage per second for 12 seconds. Also lowers enemies' DEF -X points. |
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Dazing Pierce | 30 | Bow | Instant | 4 sec. | Increases P-ATK +X points. Damages an enemy and reduces its ATK SPD -X points and Cast SPD -X points. Stacks up to 3 times. No effect on boss monsters. |
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Painful Wound | 40 | Bow | Instant | 20 sec. | Increases P-ATK +X points. Damages an enemy and prevents the enemy from being healed for 6 sec. No effect on boss monsters. |
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Beast Recovery | 50 | None | 1.5 sec. | 8 sec. | Recovers X points of pet's HP. |
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Poison Arrow Rain | 60 | Bow | Instant | 6 sec. | Increase Magic ATK by X, Deals X points of Natural Damage every second to all enemies within a 25 meter radius of the selected enemy target, continues for 12 seconds. |
Regular skills
These skills are available to all classes in the Ranged DPS class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
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Precise Shot | 1 | Ranged Weapon | 0 sec. | 2 sec. | Increases P-ATK +X points. Damages an enemy and decreases Move SPD -30%. Lasts 6 seconds. No effect on boss monsters. |
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Perforation | 3 | Ranged Weapon | 0 sec. | 2 sec. | Inflicts +X damage per second to an enemy and lowers the enemy's MP by -X. Lasts 12 seconds. |
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Kneecapped | 5 | Ranged Weapon | 0 sec. | 20 sec. | Immobilizes the target for 6 seconds and increases received damage by +X points. No effect on boss monsters. |
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Wild Will | 7 | None | 0 sec. | 60 sec. | Increases your CRIT Rate +X points for 30 seconds. |
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Eagle | 9 | None | 0 sec. | 60 sec. | Increases your ACC +X points and ATK SPD +X points for 30 seconds. |
Racial skills
These skills are available to all classes in the Ranged DPS class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|---|
Human | ![]() |
Soul Destruction Arrow | 45 | Ranged Weapon | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and decreases the targeted enemy's MAG by -X and their Pierce Resistance by -10% for 10 seconds. |
Human | ![]() |
Flame Bomb | 60 | Ranged Weapon | 0 sec. | 6 sec. | Increases the caster's M-ATK by +X and deals Fire DMG to the targeted enemy. Also deals X Fire DMG to all party members within 10 feet of the target for 6 seconds. |
Zumi | ![]() |
Swift Attack Stance | 45 | Ranged Weapon | 0 sec. | 30 sec. | Increases the caster's ATK SPD by X and the caster's Triple Hit chances by +50% for 12 seconds. |
Zumi | ![]() |
Battery and Assault | 60 | None | 0 sec. | 10 sec. | Sets up a battery that increase the caster's P-ATK by X and roots the caster in place for 60 seconds. |
Anuran | ![]() |
Bloodthirsty Badge | 45 | Ranged Weapon | 1 sec. | 60 sec. | Increases the caster's ATK SPD by +X and heals the caster for 4% of their DMG done. This lasts for 20 seconds. |
Anuran | ![]() |
Dark Summons | 60 | None | 2 sec. | 20 sec. | Summons a Darkpool Spirit to fight for the caster. The level of the Darkpool Spirit will be the same as the class level of the caster. This summon will lasts for 2 minutes, but will not work in more than one battle. It can decrease Move SPD of all enemies within 15 feet by -70%. Cannot be summoned alongside any other summoned pets or monsters. |
Ursun | ![]() |
Spread Shot | 45 | Ranged Weapon | 0 sec. | 8 sec. | Increases the caster's P-ATK by +X and deals DMG to all enemies in a 15-foot, fan-shaped area, knocking them 10 feet back. Does not work on boss monsters. |
Ursun | ![]() |
Wind Dragon Shot | 60 | Ranged Weapon | 0 sec. | 6 sec. | Increases the caster's P-ATK by +X and deals damage to enemies within X meters within the target's straight-line direction. |
Halfkin | ![]() |
Sniper Shot | 45 | Ranged Weapon | 3 sec. | 20 sec. | Increases the caster's P-ATK by +X and deals DMG to a single, targeted enemy within 60 feet. Also Stuns the targeted enemy for 6 seconds. |
Halfkin | ![]() |
Machine Gun Emplacement | 60 | None | 2 sec. | 20 sec. | Summons a Battle Machine Gun to fight for caster. The level of the Battle Machine Gun will be the same as the class level of the caster. This summon will lasts for 2 minutes, but will not work in more than one battle. The Battle Machine Gun automatically Triple Hits when attacking. Cannot be summoned alongside any other summoned pets or monsters. |
Certificates
Icon | Name | Level | Effect |
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Find Weakness I | 10 | CRIT DMG +10% |
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Hidden Aura I | 20 | Decreases Malice from every attack 5%. |
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Treasure Search I | 30 | LCK +10% |
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Find Weakness II | 40 | CRIT DMG +20% |
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Hidden Aura II | 50 | Decreases Malice caused by attacks -8%. |
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Treasure Search II | 60 | LCK +15% |
Knowledge
Class ability bonuses
Class level | P-ATK and M-ATK bonuses |
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1–4 | No bonus |
5–9 | +47 P-ATK, +33 M-ATK |
10–14 | +78 P-ATK, +48 M-ATK |
15–19 | +109 P-ATK, +63 M-ATK |
20–24 | +140 P-ATK, +78 M-ATK |
25–29 | +171 P-ATK, +93 M-ATK |
30–34 | +202 P-ATK, +108 M-ATK |
35–39 | +233 P-ATK, +123 M-ATK |
40–44 | +264 P-ATK, +138 M-ATK |
45–49 | +295 P-ATK, +153 M-ATK |
50–54 | +357 P-ATK, +183 M-ATK |
55–59 | +388 P-ATK, +198 M-ATK |
60–64 | +481 P-ATK, +243 M-ATK |
65–69 | +512 P-ATK, +258 M-ATK |
70–74 | +605 P-ATK, +303 M-ATK |
75–79 | +636 P-ATK, +318 M-ATK |
80–100 | +700 P-ATK, +350 M-ATK |
A character receives passive bonuses to P-ATK and M-ATK based on the character's Hunter class level. These bonuses apply regardless of the character's current class, and stack with bonuses from other classes.
Gameplay commentary
Gear
While playing as a Hunter, a character will change to his or her light armor set.
Most Hunter skills require a ranged weapon. Some Hunter skills specifically require a bow. Hunters also have the Bow Expert passive ability, improving P-ATK with a bow.
Party/support role
When supporting in a party, you can use your skills to affect the enemies using damaging and DPS spells, but also abilities from both your class and Ranged DPS branch to stop the enemy, or cause a debuff. Hunters are very good in dungeons against monsters that have AOE (Area of Effect) spells. Hunters can also act as mob (monster) pullers, bringing only a few monsters to defeat instead of multiple- as well as acting as a distraction. The Hunter's pet Tiger, can sometimes act as a tank or off-tank on some mini-bosses as well, giving the party extra time to deal damage if the original tank is down.
Solo/offensive role
Very similar to support, but players instead focus on taking out an enemy via sticking it into one place and then dealing out as much damage on as possible. The idea is to deal as much damage as possible before the attacker gets up close and personal. Hunters can hold their own in close range, but starting each battle from a far distance is optimal. In Solo play, it is recommended to use your Tiger as much as possible to tank harder targets that you cannot finish off before they get you, whilst dealing continuous damage. While Hunters can't heal their pets until class level 50 (beast recovery), they can re-summon their Tiger, which will restore the Tiger's HP back to 100%.
Trivia
- Hunter, along with Shaman, Warlock, Ranger, and Illusionist are the only classes that can summon class specific pets.