Bard is a class in the Healing and Support class branch.
You are most likely to find a Bard relaxing in the shade of a tall oak tree, quietly composing poems and songs. Often, Bards are also found at the center of boisterous social events, wooing the crowd with charming music and dance. Little known to the people is the colorful Bard's excellent combat prowess. Using arcane musical spells and enchantments, the Bard suavely overwhelms the enemy with waves of power chords and fast-paced hypnotic music. The Bard's gregarious songs and sonnets also have healing and defense powers.
Traits
Class traits
Icon | Trait |
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Popular Musician Increases P-ATK and M-ATK +30% when equipped with a Guitar. |
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Light Armor Mastery Can wear Light Armor. |
Racial traits & stat modifiers
Race | Icon | Trait | HP | MP | STR | AGI | INT | WIS | LCK |
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Human | ![]() |
Brisk Rhythm Increases Double Hit Rate +2%, but each strike deals less damage than the last. |
111% | 93% | 100% | 114% | 112% | 117% | 100% |
Zumi | ![]() |
Wonderful Voice G-Healing +10% |
104% | 103% | 100% | 117% | 112% | 114% | 100% |
Anura | ![]() |
Lingering Echo Extends the duration of song by 2 seconds. |
111% | 93% | 95% | 112% | 117% | 126% | 100% |
Ursun | ![]() |
Echo Sound M-CRIT DMG +20% |
118% | 89% | 100% | 117% | 109% | 117% | 100% |
Halfkin | ![]() |
Gifted Musician Cast SPD +5% |
101% | 109% | 100% | 114% | 112% | 117% | 100% |
Skills
Class skills
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
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Vocal Bomb | 5 | Guitar | Instant | 3 sec. | Increases M-ATK +X points and deals Fire damage to an enemy. If the enemy is under the Earth Shock effect, has a 20% chance to Knock Down the enemy. Lasts 4 seconds. |
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Demonic Symphony | 10 | Guitar | 2 sec. | 0 sec. | Increases M-DMG dealt by each party member within 40 feet +X points for 12 seconds. |
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War Rhyme | 15 | Guitar | 2 sec. | 0 sec. | Increases the P-DMG of each party member within 40 feet +X points for 12 seconds. |
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Songs of Illusion | 20 | Guitar | 2 sec. | 0 sec. | Increases the EVA and DEF of each party member within 40 feet +X points and +X points for 12 seconds. |
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Poem of Wind | 20 | Guitar | 1.5 sec. | 0 sec. | Boosts the Move SPD +10% to all the party members within 50 meters for 15 minutes. |
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Burning Metal | 25 | Guitar | Instant | 4 sec. | Inflicts +X Fire damage per second to all enemies within a 25 meter radius of the selected target for 12 seconds. Also reduces all enemies' DEF -X points and stacks up to 3 times. Note: There is a text mistake in the English client; effect only stacks 2 times. |
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Music of Life | 30 | Guitar | 1 sec. | 0 sec. | Heals each party member in a 40-foot target area +X HP per second for 12 seconds. Stacks up to 3 times. |
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Spirited Melody | 40 | Guitar | 2 sec. | 0 sec. | Increases the CRIT Rate and M-CRIT Rate of each party member within 40 feet +X points for 12 seconds. |
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Holy Concerto | 50 | Guitar | 2 sec. | 0 sec. | Increases G-Healing and P-Healing X points for caster and party member within 40 feet for 12 seconds. |
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Musical Encouragement | 60 | Guitar | 3 sec. | 0 sec. | Reduces damage by -X and gives caster and all allies within 40 feet immunity to Sleep for 8 seconds. |
Regular skills
These skills are available to all classes in the Healing and Support class branch.
Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|
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Earth Shock | 1 | None | 1.5 sec. | 0 sec. | Increases M-ATK +X points. Deals Nature damage to an enemy and has a 50% chance to lower the enemy's ACC -X points. Lasts 12 seconds. No effect on boss monsters. |
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Cure | 3 | None | 2 sec. | 0 sec. | Heals a target for +X HP. |
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Tornado | 5 | None | Instant | 4 sec. | Increases M-ATK +X points. Deals Nature damage to the selected target within 15 feet. |
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Prevention | 7 | None | Instant | 0 sec. | Randomly removes one debuff from a target and reduces the target's received damage -X points. Lasts 8 seconds. |
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Revive | 9 | None | 5 sec. | 0 sec. | Not available in combat. Brings a dead player character back to life with X% HP and X% MP. Also reduces death EXP penalties -50%. Cannot be cast in combat. |
Racial skills
These skills are available to all classes in the Healing and Support class branch, but depend on the character's race.
Race | Icon | Name | Lv | Weapon | Cast Time | CD | Description |
---|---|---|---|---|---|---|---|
Human | ![]() |
Snub | 45 | None | 1.5 sec. | 0 sec. | Reduce target ally's Malice by -X every time that ally attacks or uses a skill. Lasts for 15 minutes. |
Human | ![]() |
Strategic Retreat | 60 | None | Instant | 90 sec. | Immediately leaves battle and heals the caster +X HP per second for 6 seconds. |
Zumi | ![]() |
Health Charm | 45 | None | 2 sec. | 60 sec. | Recovers caster's own HP by + X points upon CRIT ATK within 3 minutes. |
Zumi | ![]() |
Repair Linkage | 60 | None | 2 sec. | 8 sec. | Heals target ally for +X HP and all party members within 10 feet of your target are healed for +X HP per second for 10 seconds. |
Anuran | ![]() |
Tribal Counterattack | 45 | None | 2 sec. | 60 sec. | For five seconds after the caster successfully Blocks or Parries an attack, reflect X of enemy DMG back to the enemy. This lasts for 3 minutes. |
Anuran | ![]() |
Wind of the Ancestors | 60 | None | Instant | 20 sec. | Heal all party members within 15 feet of the caster for +X HP every 0.5 second for 12 seconds. |
Ursun | ![]() |
Blessed Invocation | 45 | None | Instant | 12 sec. | Increases the caster's M-ATK by +X and deals Holy DMG to all enemies within 15 feet and knocks them back. |
Ursun | ![]() |
Harden | 60 | None | Instant | 60 sec. | Increases the caster's DEF by X and decreases the caster's M-DMG by -30% for 15 seconds. |
Halfkin | ![]() |
Spiritual Inspiration | 45 | None | Instant | 120 sec. | Increases the caster's M-ATK by +X points for 12 seconds. All of the caster's cooldowns are reset. |
Halfkin | ![]() |
Sacred Shield | 60 | None | Instant | 30 sec. | Heal the caster for +X HP per second and decrease all DMG from enemy attacks by -X for 12 seconds. |
Certificates
Icon | Name | Level | Effect |
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Rock Soul I | 10 | M-CRIT Rate +5% |
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Tuner I | 20 | Decreases MP Cost -2%. |
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Pop Star I | 30 | EVA +4% |
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Rock Soul II | 40 | M-CRIT Rate +10% |
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Tuner II | 50 | MP Cost -5% |
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Pop Star II | 60 | EVA +8% |
Knowledge Tree
Gameplay commentary
Equipment and stats
Most Bard spells require you to have a Guitar equipped, so any other weapon is out of question. Bards use Light Armor.
If you're focusing on a DPS-oriented build, consider M-CRIT Rate (LCK), M-CRIT DMG, and Cast SPD/EVA (AGI).
If healing is your primary focus, consider M-CRIT Rate (LCK), M-CRIT DMG, Cast SPD (AGI), and G-Healing (WIS).
Offensive strategies
Until level 25, the Bard's soloing capacity is slow, relying only on two single-targeting spells: Earth Shock and Vocal Bomb. However, once a Bard unlocks Poem of Wind at class level 20 and Burning Metal at class level 25, it's very easy to run around in circles while hitting several targets with Burning Metal.
Bard works well in a duo combination with a Tank AoE; a good example would be a Mechanized Engineer and Bard. A Bard can provide buffs, easy group healing, and mob attraction (with Burning Metal), and the other can use their powerful AoE skills while tanking, keeping fire off of the Bard. Keep in mind that in a group, your priorities are in this order: surviving (potions, kiting, running out of stuff in the ground), healing, buffing, debuffing, and lastly, doing damage.
Support role
Bard is an unique support class that brings an array of buffs, debuffs and healing spells to their group. Their main benefits to groups are:
- Healing: Even though Bards have good offensive abilities, they're more oriented towards supporting and healing. Cure will be their main healing spell until unlocking Music of Life at class level 30, an incredibly powerful heal-over-time skill that heals an entire group simultaneously.
- Buffs: Bards bring an unique and ample array of boosting spells to their allies. They possess defensive buffs (Song of Illusion), offensive buffs (Spirited Melody, War Rhyme, Demonic Symphony) and a great movement speed buff (Poem of Wind).
- Debuffs: Bards not only inflict an Accuracy debuff from Earth Shock, they also have Burning Metal, which lowers the defense of enemies in a wide area.
- Debuff removal: Even though they don't have as many tools to remove debuffs as their fellow Clerics, Bards still have the Prevention skill to remove ailments from allies. This can reduce the damage taken and reduce the amont of healing needed to keep your party alive.
- Revival: As with any class from the Healing and Support branch, Bards can bring allies back to life if not in combat. Ressurected players are brought back in the same place where their bodies were, and are immune to effects and invisible to monsters for a few seconds. Make sure they get away from enemies before the immunity ends!
Bards aren't as much of a healing specialist as Clerics, but what they lack in healing tools, they make up for in utility.
Healing strategies
Although a Bard's healing capacity is limited until they learn Music of Life, they can easily provide healing in 3-man dungeons and support their fellow Clerics in 5-man dungeons.
In a party setting, a Bard should constantly maintain Music of Life stacked to 3, and use Cure whenever its needed. Even though buffing is what Bards are specialized in, these are of no use if your group is dead.
Being grouped with a Cleric gives more freedom to cast your buffs while the Cleric keeps everyone healthy, but watch for debuffs and heavy damage moments when your fellow healer might need help. Depending on your hotkey settings, you can press Ctrl+(1-4) or F1-F4 to quickly select a party member, which lets you change quickly from target to target for healing. In a party, it is usually better to focus on healing, while occasionally going for a buff if Music of Life is able to keep up with the damage.
Gallery
Trivia
- Bard is the only case where it is the sole class prerequisite for another class, and the class unlocked is of a different branch—in this case, Blade Dancer.
Preawakened Classes | Awakened Classes | |
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