In video games in general, a boss is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself.
Doom/The Ultimate Doom/Sigil
Bosses in Doom/Ultimate Doom/Sigil:
Episode | Mission | Boss |
---|---|---|
Knee-Deep in the Dead | E1M8: Phobos Anomaly | Pair of Barons of Hell |
The Shores of Hell | E2M8: Tower of Babel | Cyberdemon |
Inferno | E3M8: Dis | Spiderdemon |
Thy Flesh Consumed | E4M8: Unto the Cruel | |
Sigil | E5M8: Halls of Perdition | Cyberdemon Spiderdemon |
Doom II/Final Doom
Doom II and the games based on it all have the same boss:
Game | Level | Boss |
---|---|---|
Doom II: Hell on Earth | MAP30: Icon of Sin | Icon of Sin |
TNT: Evilution | MAP30: Last Call | |
The Plutonia Experiment | MAP30: The Gateway of Hell |
(MAP30: Last Call can be completed without killing the boss).
Doom 64/The Lost Levels
Bosses in Doom 64/The Lost Levels:
Mission | Boss |
---|---|
MAP28: The Absolution | Mother Demon |
MAP39: Final Judgment | Resurrector |
Heretic/Heretic: Shadow of the Serpent Riders
Bosses in Heretic/Heretic: Shadow of the Serpent Riders:
Hexen: Beyond Heretic
Bosses in Hexen: Beyond Heretic:
Strife: Quest for the Sigil
Bosses in Strife: Quest for The Sigil:
Doom 3
Map | Boss |
---|---|
Alpha Labs Sector 4 | Vagary |
Delta Labs | Pair of Hell Knights |
Hell | Guardian of Hell |
Central Processing 2 | Sabaoth |
Primary Excavation: Artifact Dig | Cyberdemon |
Doom 3: Resurrection of Evil
Map | Boss |
---|---|
Erebus - Level 2 | Helltime Hunter |
Erebus - Level 6 | Berserk Hunter |
Phobos Labs - Sector 2 | Invulnerability Hunter |
Hell | Maledict |
Doom 3: The Lost Mission
Map | Boss |
---|---|
Hell | Vagary |
Hell Outpost | Guardian of Hell |
Doom (2016)
All bosses in Doom (2016) must be killed using a Glory Kill
Map | Boss |
---|---|
Lazarus Labs | Cyberdemon |
The Necropolis | Hell Guards |
Argent D'Nur | Spider Mastermind |
Doom Eternal
Unlike in Doom (2016), Eternal has a boss that eventually becomes a normal enemy (albeit slightly nerfed compared to its boss counterparts).
Map | Boss |
---|---|
Doom Hunter Base | Enhanced Doom Hunters |
Arc Complex | Marauder |
Sentinel Prime | The Gladiator |
Nekravol | Kalibas |
Urdak | Khan Maykr |
Final Sin | Icon of Sin |
Doom Eternal: The Ancient Gods Part 1
Map | Boss |
---|---|
Blood Swamps | Trial of Maligog |
The Holt | Seraphim |
Doom Eternal: The Ancient Gods Part 2
Map | Boss |
---|---|
The Dark Lord | Dark Lord |
Special effects
In most of the levels above, defeating the boss monster(s) causes the level to end. In E1M8: Phobos Anomaly (Doom), however, killing all of the Barons lowers all walls with tag 666. In E4M6: Against Thee Wickedly, killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch.
The same function (A_BossDeath in p_enemy.c) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all Mancubi have been killed, and to raise floors with tag 667 when all Arachnotrons have been killed. Similarly, in MAP32 (but using a different function), killing all the Commander Keens causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role.
See also
- Bosses on Wikipedia