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---|
M.S. Solar • Rhombus Square • Rhombus Dungeon |
Rookie Harbor • Autumn's Rise • Autumn's Fall |
Bergen Trail • Bergen Village • Temple Mine |
Maroon Valley • Ba'kii Kum • Faj'ro Temple |
Gaia's Garden • Basin Keep • So'najiz Temple • Zir'vitar Temple • Grand Krys'kajo |
Sapphire Ridge • Old Hideout |
Vermillion Wasteland • Vermillion Dungeon • Vermillion Tower |
Homestedt • Azure Archipelago • Ku'lero Temple |
Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.
Gaia's Garden |
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Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical Basin Keep. In the south-east a small Shad tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the Zir'vitar Temple. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant. In the north one can find the mighty Grand Krys'kajo. A tree that stand above all other trees. However to get close to it, A Seeker first needs to to finish the trials of both the Zir'vitar Temple and So'najiz Temple which stand beside the tree. |
-Encyclopedia entry |
Layout
The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and V'rda Vil to the southeast.
V'rda Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.
Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in V'rda Vil are unlocked during the An Infested Village quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. The secret lab is only unlocked during the Playstation-exclusive Foul Play quest.
Connecting regions
- Autumn's Fall via Jungle Entrance
- Basin Keep via Basin Keep Entrance and teleporter in Grubby Cave
- Zir'vitar Temple via Zir'vitar Temple Entrance and Zir'vitar Temple Roof
- So'najiz Temple via So'najiz Temple Entrance and So'najiz Lake Platform
- Grand Krys'kajo via Grand Krys'kajo Entrance
Map

# | Area Name | Floor |
---|---|---|
1 | Jungle Entrance
Landmark: Southern Entrance |
GF |
2 | Crossroad | GF |
3 | Basin Keep Entrance | GF |
4 | Overgrown Path | GF |
5 | Drizzle Bosk | GF |
6 | Wet Passage | GF |
7 | River's Bed | GF |
8 | Splitting Stumps | GF |
9 | Clinging River | GF |
10 | Ringing River | GF |
11 | Old Timber | GF |
12 | Tying Greens | GF |
13 | Peridot Approach
Landmark: Peridot Approach |
GF |
14 | Rite of Passage
Landmark: Rite of Passage |
GF |
15 | Zir'vitar Temple Entrance | GF |
16 | Zir'vitar Temple Roof | GF |
17 | So'najiz Temple Entrance | GF |
18 | So'najiz Lake Platform | GF |
19 | Gran Krys'kajo Entrance | GF |
20 | V'rda Vil West | GF |
21 | V'rda Vil East
Landmark: V'rda Vil |
GF |
22 | V'rda Vil North | GF |
23 | Chief's Den | GF |
24 | Covert Path | GF |
25 | Royal Grove
Landmark: Royal Grove |
GF |
26 | Calm Backyard | GF |
27 | Lost Lookout | GF |
28 | Seared Lake | GF |
29 | Infested Marshes South
Landmark: Infested Marshes |
GF |
30 | Infested Marshes North | GF |
31 | Infested Heart | GF |
32 | The Descent | GF |
33 | Root | GF |
34 | Chilled Den | U1 |
35 | Frozen Lair | U1 |
36 | Lou's Office | GF |
37 | K'tara's House | GF |
38 | Chief's House | GF |
39 | Sacred Pond | U1 |
40 | Dripping Cave | GF |
41 | Tranquility Pond | GF |
42 | Lost Shrine Entrance | GF |
43 | Lost Shrine | GF |
44 | Lost Puzzle Room | U1 |
45 | Lost Power Room | U2 |
46 | Grubby Cave | U1 |
47 | Temple of Innovation | U1 |
48 | Foul Cavity | GF |
49 | Infested Cavern Entrance | U1 |
50 | Infested Cavern Maze | U1 |
51 | MM Entrance | U3 |
52 | Metal Room | U3 |
53 | Octo Office | U3 |
54 | Test Chamber | U3 |
55 | Agile Test Chamber | U2 |
56 | Hand Office | U2 |
57 | Big Boss | U2 |
58 | Lead Office | U2 |
Treasures
Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Radiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.

Acc. | Type | Contains | Location | Info |
---|---|---|---|---|
1 | ![]() |
4 × ![]() |
Jungle Entrance | |
2 | ![]() |
8 × ![]() |
Jungle Entrance | |
3 | ![]() |
6 × ![]() |
Crossroad | Enter on the upper path from Splitting Stumps to reach it. |
4 | ![]() |
2 × ![]() |
Crossroad | Enter on the upper path from Splitting Stumps to reach it. ![]() |
5 | ![]() |
5 × ![]() |
Basin Keep Entrance | |
6 | ![]() |
5 × ![]() |
Overgrown Path | Take the upper path starting in Splitting Stumps to reach here. The Wave element is required. |
7 | ![]() |
4 × ![]() |
Overgrown Path | The Wave element is required. |
8 | ![]() |
1 × LV41![]() |
Drizzle Bosk | Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. ![]() |
9 | ![]() |
6 × ![]() |
Drizzle Bosk | |
10 | ![]() |
4 × ![]() |
Drizzle Bosk | |
11 | ![]() |
6 × ![]() |
Dripping Cave | The Wave element is required. |
12 | ![]() |
1 × ![]() |
Tranquility Pond | ![]() |
13 | ![]() |
4 × ![]() |
Covert Path | |
14 | ![]() |
4 × ![]() |
Covert Path | |
15 | ![]() |
5 × ![]() |
Wet Passage | Take the north entrance from Covert Path to reach here. |
16 | ![]() |
4 × ![]() |
Wet Passage | Take the north entrance from Covert Path to reach here. The Wave element is required. |
17 | ![]() |
4 × ![]() |
River's Bed | The Wave element is required. |
18 | ![]() |
7 × ![]() |
River's Bed | Take the secret pathway from Calm Backyard to reach here. |
19 | ![]() |
4 × ![]() |
Calm Backyard | |
20 | ![]() |
6 × ![]() |
Calm Backyard | |
21 | ![]() |
3 × ![]() |
Royal Grove | Enter from Calm Backyard to reach this. |
22 | ![]() |
8 × ![]() |
Royal Grove | |
23 | ![]() |
7 × ![]() |
Royal Grove | Enter from Calm Backyard to reach this. |
24 | ![]() |
3 × ![]() |
Royal Grove | Enter from Calm Backyard to reach this. |
25 | ![]() |
5 × ![]() |
V'rda Vil West | ![]() |
26 | ![]() |
2 × ![]() |
V'rda Vil West | |
27 | ![]() |
2 × ![]() |
V'rda Vil West | Projectiles can be shot through the ropes on the bridges. |
28 | ![]() |
4 × ![]() |
V'rda Vil East | |
29 | ![]() |
5 × ![]() |
V'rda Vil East | The Wave element is required. |
30 | ![]() |
2 × ![]() |
V'rda Vil North | |
31 | ![]() |
3 × ![]() |
V'rda Vil North | ![]() |
32 | ![]() |
2 × ![]() |
Chief's Den | |
33 | ![]() |
3 × ![]() |
Chief's Den | |
34 | ![]() |
1 × ![]() |
Chief's Den | ![]() |
35 | ![]() |
6 × ![]() |
Splitting Stumps | Enter on the upper path from V'rda Vil East to reach it. |
36 | ![]() |
4 × ![]() |
Splitting Stumps | The Wave element is required. |
37 | ![]() |
4 × ![]() |
Clinging River | |
38 | ![]() |
1 × LV41![]() |
Clinging River | Take the upper path from Ringing River to reach here.![]() |
39 | ![]() |
2 × ![]() |
Ringing River | The Wave element is required. |
40 | ![]() |
6 × ![]() |
Ringing River | The Wave element is required. |
41 | ![]() |
7 × ![]() |
Old Timber | The Wave element is required. |
42 | ![]() |
4 × ![]() |
Tying Greens | |
43 | ![]() |
6 × ![]() |
Tying Greens | |
44 | ![]() |
1 × LV45![]() |
Peridot Approach | Enter on the hidden path from Tying Greens to reach it. The Wave element is required. |
45 | ![]() |
4 × ![]() |
Peridot Approach | |
46 | ![]() |
2 × ![]() |
So'najiz Temple Entrance | |
47 | ![]() |
4 × ![]() |
Grand Krys'kajo Entrance | The Wave element is required. |
48 | ![]() |
3 × ![]() |
Lost Lookout | The Wave element is required. |
49 | ![]() |
5 × ![]() |
Lost Lookout | |
50 | ![]() |
4 × ![]() |
Lost Lookout | |
51 | ![]() |
2 × ![]() |
Seared Lake | |
52 | ![]() |
2 × ![]() |
Seared Lake | |
53 | ![]() |
3 × ![]() |
Infested Marshes South | Enter from Seared Lake to reach this. |
54 | ![]() |
9 × ![]() |
Infested Marshes South | Enter from Seared Lake to reach this. |
55 | ![]() |
2 × ![]() |
Infested Marshes South | Enter from Seared Lake to reach this. The Wave element is required. |
56 | ![]() |
2 × ![]() |
Infested Marshes South | |
57 | ![]() |
3 × ![]() |
Infested Marshes North | Enter from Seared Lake to reach this. |
58 | ![]() |
5 × ![]() |
Infested Marshes North | Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest |
59 | ![]() |
5 × ![]() |
Infested Marshes North | Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest. |
60 | ![]() |
3 × ![]() |
Infested Marshes North | Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest. |
61 | ![]() |
5 × ![]() |
Chilled Den | |
62 | ![]() |
3 × ![]() |
Infested Cavern Maze | |
63 | ![]() |
1 × ![]() |
Infested Cavern Maze | |
64 | ![]() |
2 × ![]() |
Lost Shrine | The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine can be found by navigating to the entrance of Grand Krys'kajo, and then going to the north-east corner of that area, where an inscription states the code. The code is ↑↑↓↓←→←→AB (the Konami Code with A and B swapped). |
65 | ![]() |
3 × ![]() |
Lost Puzzle Room | |
66 | ![]() |
1 × LV01![]() |
Lost Power Room | Defeat the Tiefsee Angler to spawn the chest. |
67 | ![]() |
1 × ![]() |
Lead Office | Formerly Playstation exclusive. Obtainable at the end of the Foul Play quest. |
Enemies
Name | Sprite | Drops | Locations |
---|---|---|---|
Papagun | ![]() |
![]() ![]() ![]() |
Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Covert Path, Royal Grove, Calm Backyard |
Argeby | ![]() |
![]() ![]() ![]() |
Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard |
Tunnel Argeby | ![]() |
None[2] | Grubby Cave, Temple of Innovation |
Ampery | ![]() |
![]() |
Overgrown Path[3], Drizzle Bosk[3], Wet Passage[3], River's Bed[3], Covert Path[3], Royal Grove[3] |
Gelleric | ![]() |
![]() ![]() |
Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard |
Tunnel Gelleric | ![]() |
None[2] | Grubby Cave, Temple of Innovation |
Shokat | ![]() |
![]() ![]() ![]() |
Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake, Chilled Den[4] |
Wiccat | ![]() |
![]() |
V'rda Vil North[5], Chief's Den[5], K'tara's House[5], Chief's House[5], Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes North[6], Root[6] |
Tunnel Shockcat | ![]() |
None[2] | Temple of Innovation |
Tunnel Wiccat | ![]() |
None[2] | Temple of Innovation |
Angler | ![]() |
![]() ![]() ![]() |
Covert Path, Royal Grove, Calm Backyard |
Tunnel Angler | ![]() |
None[2] | Grubby Cave, Temple of Innovation |
Leggy Angler | ![]() |
![]() |
Clinging River[8], V'rda Vil North[8], Test Chamber[8] |
Behesloth | ![]() |
![]() ![]() ![]() |
Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake |
ExeRepair(error++); | ![]() |
None | Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes South[6], Infested Marshes North[6], The Descent[6], Root[6] |
Jungle Guard | ![]() |
None | Infested Cavern Maze |
Jack'On'Fire | ![]() |
![]() |
Lost Lookout[9], Infested Marshes South[9], Infested Marshes North[9], Seared Lake[9] |
Tourist Karotto | ![]() |
![]() |
Chilled Den[4] |
Tunnel Teslabovine | ![]() |
None[2] | Temple of Innovation |
Apollo 3 (PVP) | ![]() |
None | Jungle Entrance[10] |
Sephisloth (boss) | ![]() |
![]() |
Root[6] |
Tiefsee Angler (boss) | ![]() |
![]() |
Lost Power Room[10] |
Buff Bloomy (boss) | ![]() |
![]() ![]() |
Wet Passage[3] |
Karotto Fruitseeker (boss) | ![]() |
None | Frozen Lair[11] |
Mecha Gear FISH (boss) | ![]() |
![]() |
Big Boss[8] |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 With
Garden Booster enabled
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Only fought in battles where item drops are disabled
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Spawns during Rooting for Power quest
- ↑ 4.0 4.1 Spawns during Tropical Chill quest
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Only fightable during An Infested Village quest
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Spawns during The Root Cause quest
- ↑ 7.0 7.1 Additional drops not possible due to combat rank being disabled during this encounter
- ↑ 8.0 8.1 8.2 8.3 Spawns during Foul Play quest (Playstation exclusive)
- ↑ 9.0 9.1 9.2 9.3 Spawns during Pumpkin Land Superfun quest
- ↑ 10.0 10.1 Does not respawn
- ↑ Spawns during Melting this Cold Fiend quest
Botanics
The following botanics can be found in Gaia's Garden:
Destroyable | Contents | ||||||
---|---|---|---|---|---|---|---|
![]() |
Alpha Puff Plant |
| |||||
![]() |
Beta Puff Plant |
| |||||
![]() |
Omega Puff Plant |
| |||||
![]() |
Alpha Closed Bareleles |
| |||||
![]() |
Beta Closed Bareleles |
| |||||
![]() |
Bee Hive |
| |||||
![]() |
Alpha Open Bareleles |
| |||||
![]() |
Beta Open Bareleles |
| |||||
![]() |
Omega Open Bareleles |
| |||||
![]() |
Alpha Vivid Puff Plant |
| |||||
![]() |
Beta Vivid Puff Plant |
| |||||
![]() |
Omega Vivid Puff Plant |
| |||||
![]() |
Alpha Virus Shroom |
| |||||
![]() |
Beta Virus Shroom |
| |||||
![]() |
Omega Virus Shroom |
| |||||
Traders
There is only one trader initially but more can be unlocked through quests. The V'rda Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.
- Edgy Salesman – Located in Jungle Entrance
Offered Item | Credits | Requisite Items |
---|---|---|
LV44![]() |
44444 | LV36![]() ![]() ![]() ![]() |
LV41![]() |
39666 | ![]() ![]() ![]() ![]() |
- V'rda Vil Sets – Located in V'rda Vil West after the An Infested Village quest
Offered Item | Credits | Requisite Items |
---|---|---|
![]() |
100 | 4x ![]() |
![]() |
100 | 4x ![]() |
![]() |
250 | ![]() ![]() |
![]() |
250 | ![]() ![]() |
- V'rda Vil Metals – Located in V'rda Vil West after the An Infested Village quest
Offered Item | Credits | Requisite Items |
---|---|---|
![]() |
90 | 2x ![]() ![]() |
![]() |
450 | ![]() ![]() ![]() |
![]() |
2500 | ![]() ![]() ![]() |
![]() |
2500 | ![]() ![]() ![]() ![]() |
- TurretDefense Trader – Located in Grubby Cave after the Turret Defense quest
Offered Item | Credits | Requisite Items |
---|---|---|
![]() |
600 | 2x ![]() |
![]() ![]() |
5000 | 15x ![]() |
![]() ![]() |
6666 | 30x ![]() |
LV52![]() |
77777 | 33x ![]() |
- ↑ Available after completing Zir'vitar Temple and So'najiz Temple
- TurretDefense Trader – Located in Temple of Innovation after the An Original Idea quest
Offered Item | Credits | Requisite Items |
---|---|---|
![]() |
600 | 2x ![]() |
![]() ![]() |
5000 | 15x ![]() |
![]() ![]() |
6666 | 30x ![]() |
LV52![]() |
77777 | 33x ![]() |
Quests
The quests that can be started in Gaia's Garden are:
A New Home DLC Changes
![]() |
---|
M.S. Solar • Rhombus Square • Rhombus Dungeon |
Rookie Harbor • Autumn's Rise • Autumn's Fall |
Bergen Trail • Bergen Village • Temple Mine |
Maroon Valley • Ba'kii Kum • Faj'ro Temple |
Gaia's Garden • Basin Keep • So'najiz Temple • Zir'vitar Temple • Grand Krys'kajo |
Sapphire Ridge • Old Hideout |
Vermillion Wasteland • Vermillion Dungeon • Vermillion Tower |
Homestedt • Azure Archipelago • Ku'lero Temple |
The A New Home DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.
Enemies
Name | Sprite | Drops | Locations |
---|---|---|---|
Ampery | ![]() |
![]() |
Basin Keep Entrance[1] |
Picat | ![]() |
None | Lost Lookout[2], Infested Marshes North[2] |
Pinceron | ![]() |
![]() |
Infested Marshes South[4] |
Boss Pincer | ![]() |
![]() |
Infested Marshes South[4] |
Tim | ![]() |
![]() |
Infested Marshes South[4] |
Ivory Bovine | ![]() |
![]() |
Infested Marshes South[4] |
Sao | ![]() |
None | Overgrown Path[5] |
Toxovolt (boss) | ![]() |
None | Basin Keep Entrance[1] |
- ↑ 1.0 1.1 During the Salty Detox quest
- ↑ 2.0 2.1 During the Riches with Fridges quest
- ↑ 3.0 3.1 3.2 3.3 Additional drops not possible since combat rank is disabled during this encounter
- ↑ 4.0 4.1 4.2 4.3 During the Lost and On the Run quest
- ↑ After encountering him in Basin Keep; does not respawn
Traders
The new quests add two additional traders to the area.
- V'rda Vil Food – Located in V'rda Vil East after the Riches with Fridges quest
Offered Item | Credits | Requisite Items |
---|---|---|
![]() ![]() |
4200 | 6x ![]() ![]() ![]() |
![]() ![]() |
4200 | 6x ![]() ![]() ![]() |
![]() ![]() |
11111 | 2x ![]() ![]() ![]() ![]() |
- V'rda Vil Trades – Located in 'V'rda Vil East after the Riches with Fridges quest
Offered Item | Credits | Requisite Items |
---|---|---|
2x ![]() |
2000 | ![]() ![]() ![]() |
2x ![]() |
2000 | ![]() ![]() ![]() |
2x ![]() |
2000 | ![]() ![]() ![]() ![]() |
![]() |
2600 | 7x ![]() ![]() ![]() |
Role in the Plot
In CrossWorlds
Seekers arrive in Gaia's Garden to run the three temples of the Grand Krys'kajo and collect the Shock and Wave elements. However, on going to do so, they find their path blocked by the Shad of V'rda Vil. The Shad are blockading the temples in protest, as their village is overrun with Wiccats, which they blame on the humans who have built a power plant connected to Zir'vitar Temple. The Seekers must visit the mayor of Basin Keep in search of a solution, and are tasked with assisting the Shad K'tara with dealing with the problem, during the mandatory quest An Infested Village. With K'tara's help, the Seekers gain access to the infested part of V'rda Vil and discover the source of the problem, an ExeRepair(error++); in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.
Seekers are then free to complete So'najiz Temple and Zir'vitar Temple in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter Lou Cretia, a scientist working at the power plant, who sends them on a second mandatory quest, The Root Cause. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the Sephisloth, had damaged the Track of the Ancients, and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.
In CrossCode
On arriving in Gaia's Garden, Lea is immediately confronted by Apollo and Joern, with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the An Infested Village quest together before logging off for the night. The next day, Lea is contacted by C'tron, who tricks her into meeting up with Emilie and then mediates between them, helping Emilie to forgive Lea for leaving the Para island raid. The trio complete one of the dungeons in the jungle, before deciding to call it a day.
The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the The Root Cause quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the Grand Krys'kajo together.
In the A New Home DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.
Trophies
- There is no Cow Level
- Visit the perfectly normal mushroom in Seared Lake
- The None-Winted Devil
- Defeat the Sephisloth
- Showdown at Gaia's Garden
- Win the third PvP battle against Apollo
- Old and Mean
- Find and defeat Tiefsee Angler
- True Spheromancer
- Win the third PVP battle against Apollo without losing a single round
- Gaia Landmarks
- Find all landmarks in Gaia's Garden
- Gaia's Scavenger
- Open all chests in Gaia's Garden
Secrets and Challenges
The turret defense challenges from Turret Defense and An Original Idea can be repeated for high scores and to earn Turret Tokens to spend at traders.
The Lost Shrine contains a miniboss which is necessary to complete the A Promise Is a Promise 4 quest. The shrine is locked with a code, which can be found on a plaque behind Grand Krys'kajo. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and the plaque are given in a book in Basin Keep Echelon Tower.