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Gaia's Garden

Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.

Gaia's Garden

Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical Basin Keep.

In the south-east a small Shad tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the Zir'vitar Temple. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant.

In the north one can find the mighty Grand Krys'kajo. A tree that stand above all other trees. However to get close to it, A Seeker first needs to to finish the trials of both the Zir'vitar Temple and So'najiz Temple which stand beside the tree.

-Encyclopedia entry

Layout

The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and V'rda Vil to the southeast.

V'rda Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.

Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in V'rda Vil are unlocked during the An Infested Village quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. The secret lab is only unlocked during the Playstation-exclusive Foul Play quest.

Connecting regions

Map

Gaias-garden-map
Areas of Gaia's Garden
# Area Name Floor
1 Jungle Entrance

Landmark: Southern Entrance

GF
2 Crossroad GF
3 Basin Keep Entrance GF
4 Overgrown Path GF
5 Drizzle Bosk GF
6 Wet Passage GF
7 River's Bed GF
8 Splitting Stumps GF
9 Clinging River GF
10 Ringing River GF
11 Old Timber GF
12 Tying Greens GF
13 Peridot Approach

Landmark: Peridot Approach

GF
14 Rite of Passage

Landmark: Rite of Passage

GF
15 Zir'vitar Temple Entrance GF
16 Zir'vitar Temple Roof GF
17 So'najiz Temple Entrance GF
18 So'najiz Lake Platform GF
19 Gran Krys'kajo Entrance GF
20 V'rda Vil West GF
21 V'rda Vil East

Landmark: V'rda Vil

GF
22 V'rda Vil North GF
23 Chief's Den GF
24 Covert Path GF
25 Royal Grove

Landmark: Royal Grove

GF
26 Calm Backyard GF
27 Lost Lookout GF
28 Seared Lake GF
29 Infested Marshes South

Landmark: Infested Marshes

GF
30 Infested Marshes North GF
31 Infested Heart GF
32 The Descent GF
33 Root GF
34 Chilled Den U1
35 Frozen Lair U1
36 Lou's Office GF
37 K'tara's House GF
38 Chief's House GF
39 Sacred Pond U1
40 Dripping Cave GF
41 Tranquility Pond GF
42 Lost Shrine Entrance GF
43 Lost Shrine GF
44 Lost Puzzle Room U1
45 Lost Power Room U2
46 Grubby Cave U1
47 Temple of Innovation U1
48 Foul Cavity GF
49 Infested Cavern Entrance U1
50 Infested Cavern Maze U1
51 MM Entrance U3
52 Metal Room U3
53 Octo Office U3
54 Test Chamber U3
55 Agile Test Chamber U2
56 Hand Office U2
57 Big Boss U2
58 Lead Office U2

Treasures

Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Radiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.

Gaia's Garden Treasure Map
Acc. Type Contains Location Info
1 Normal 4 × Salted Peanuts Jungle Entrance
2 Normal 8 × Chef Sandwich Jungle Entrance
3 Normal 6 × Elder Wood Crossroad Enter on the upper path from Splitting Stumps to reach it.
4 Gold 2 × Epic Metal Crossroad Enter on the upper path from Splitting Stumps to reach it. Radiant Key required.
5 Normal 5 × Steel Comb Basin Keep Entrance
6 Bronze 5 × Cheese Cracker Overgrown Path Take the upper path starting in Splitting Stumps to reach here. The Wave element is required.
7 Bronze 4 × Huge Nut Overgrown Path The Wave element is required.
8 Gold 1 × LV41Rough Branch Drizzle Bosk Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. Radiant Key and the Wave element required.
9 Normal 6 × Spiky Nut Drizzle Bosk
10 Normal 4 × Sweet Berry Tea Drizzle Bosk
11 Silver 6 × Golden Bars Dripping Cave The Wave element is required.
12 Gold 1 × Galaxy Berry Tranquility Pond Radiant Key and the Wave element required.
13 Normal 4 × Flaming Bun Covert Path
14 Normal 4 × Moon Fruit Covert Path
15 Normal 5 × Slime Drop Wet Passage Take the north entrance from Covert Path to reach here.
16 Bronze 4 × Chili Dog Wet Passage Take the north entrance from Covert Path to reach here. The Wave element is required.
17 Silver 4 × Pepper Night Tea River's Bed The Wave element is required.
18 Normal 7 × Fruit Salad River's Bed Take the secret pathway from Calm Backyard to reach here.
19 Normal 4 × Maultasche Calm Backyard
20 Normal 6 × Cup o' Coffee Calm Backyard
21 Normal 3 × Glow Pear Royal Grove Enter from Calm Backyard to reach this.
22 Normal 8 × Common Planter Royal Grove
23 Normal 7 × Salted Peanuts Royal Grove Enter from Calm Backyard to reach this.
24 Silver 3 × Metal Down Royal Grove Enter from Calm Backyard to reach this.
25 Gold 5 × Star Fruit V'rda Vil West Radiant Key required.
26 Bronze 2 × Metal Down V'rda Vil West
27 Silver 2 × Plain Cube V'rda Vil West Projectiles can be shot through the ropes on the bridges.
28 Bronze 4 × Snack Mix V'rda Vil East
29 Silver 5 × Elder Wood V'rda Vil East The Wave element is required.
30 Silver 2 × Precious Metal V'rda Vil North
31 Gold 3 × Star Fruit V'rda Vil North Radiant Key and the Wave element required.
32 Bronze 2 × Prime Pistachios Chief's Den
33 Silver 3 × Golden Bars Chief's Den
34 Gold 1 × Geta Straps Chief's Den Radiant Key and the Wave element required.
35 Normal 6 × Cup o' Coffee Splitting Stumps Enter on the upper path from V'rda Vil East to reach it.
36 Normal 4 × Royal Hive Splitting Stumps The Wave element is required.
37 Silver 4 × Durian Clinging River
38 Gold 1 × LV41Rough Branch Clinging River Take the upper path from Ringing River to reach here.Radiant Key and the Wave element are required.
39 Bronze 2 × Lazy Claw Ringing River The Wave element is required.
40 Normal 6 × Static Furball Ringing River The Wave element is required.
41 Normal 7 × Glowing Sphere Old Timber The Wave element is required.
42 Normal 4 × Palette Blossom Tying Greens
43 Normal 6 × Prime Pistachios Tying Greens
44 Silver 1 × LV45Aehre Peridot Approach Enter on the hidden path from Tying Greens to reach it. The Wave element is required.
45 Normal 4 × Energy Espresso Peridot Approach
46 Silver 2 × Golden Bars So'najiz Temple Entrance
47 Bronze 4 × Crystal Water Grand Krys'kajo Entrance The Wave element is required.
48 Normal 3 × Energy Espresso Lost Lookout The Wave element is required.
49 Normal 5 × Veggie Wraps Lost Lookout
50 Normal 4 × Werewolf Stick Lost Lookout
51 Normal 2 × Fruit Pie Seared Lake
52 Normal 2 × Blazing Bun Seared Lake
53 Normal 3 × Lazy Claw Infested Marshes South Enter from Seared Lake to reach this.
54 Normal 9 × Venom Shroom Infested Marshes South Enter from Seared Lake to reach this.
55 Normal 2 × Stout Backplate Infested Marshes South Enter from Seared Lake to reach this. The Wave element is required.
56 Normal 2 × Mega-Sandwich Infested Marshes South
57 Normal 3 × Ginger Tom. Salad Infested Marshes North Enter from Seared Lake to reach this.
58 Silver 5 × Virus Root Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
59 Silver 5 × Golden Bars Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
60 Normal 3 × Spicy Beat-0-Type Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
61 Silver 5 × Perforated Tophat Chilled Den
62 Silver 3 × Stout Backplate Infested Cavern Maze
63 Bronze 1 × Golden Ticket Infested Cavern Maze
64 Normal 2 × Energy Espresso Lost Shrine The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine can be found by navigating to the entrance of Grand Krys'kajo, and then going to the north-east corner of that area, where an inscription states the code. The code is ↑↑↓↓←→←→AB (the Konami Code with A and B swapped).
65 Gold 3 × Geta Glue Lost Puzzle Room
66 Silver 1 × LV01Broken Deck Lost Power Room Defeat the Tiefsee Angler to spawn the chest.
67 Normal 1 × Micro Crawler Lead Office Formerly Playstation exclusive. Obtainable at the end of the Foul Play quest.

Enemies

Enemies of Gaia's Garden
Name Sprite Drops Locations
Papagun
Huge Nut, Salted Peanuts, Amethyst[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Covert Path, Royal Grove, Calm Backyard
Argeby
Palette Blossom, Veggie Wraps, Emerald[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard
Tunnel Argeby
None[2] Grubby Cave, Temple of Innovation
Ampery
Palette Blossom Overgrown Path[3], Drizzle Bosk[3], Wet Passage[3], River's Bed[3], Covert Path[3], Royal Grove[3]
Gelleric
Slime Drop, Emerald[1] Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
Tunnel Gelleric
None[2] Grubby Cave, Temple of Innovation
Shokat
Static Furball, Cheese Cracker, Amethyst[1] Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake, Chilled Den[4]
Wiccat
Static Furball V'rda Vil North[5], Chief's Den[5], K'tara's House[5], Chief's House[5], Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes North[6], Root[6]
Tunnel Shockcat
None[2] Temple of Innovation
Tunnel Wiccat
None[2] Temple of Innovation
Angler
Glow Pear, Shrimp Risotto, Emerald[1] Covert Path, Royal Grove, Calm Backyard
Tunnel Angler
None[2] Grubby Cave, Temple of Innovation
Leggy Angler
Glow Pear[7] Clinging River[8], V'rda Vil North[8], Test Chamber[8]
Behesloth
Lazy Claw, Stout Backplate, Amethyst[1] Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
ExeRepair(error++);
None Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes South[6], Infested Marshes North[6], The Descent[6], Root[6]
Jungle Guard
None Infested Cavern Maze
Jack'On'Fire
Jack's Flame Lost Lookout[9], Infested Marshes South[9], Infested Marshes North[9], Seared Lake[9]
Tourist Karotto
Fruit Pie Chilled Den[4]
Tunnel Teslabovine
None[2] Temple of Innovation
Apollo 3 (PVP)
None Jungle Entrance[10]
Sephisloth (boss)
Lazy Claw[7] Root[6]
Tiefsee Angler (boss)
Glow Pear Lost Power Room[10]
Buff Bloomy (boss)
Power Spinach, Dk Pepper Wet Passage[3]
Karotto Fruitseeker (boss)
None Frozen Lair[11]
Mecha Gear FISH (boss)
Fishy Documents Big Boss[8]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 With Garden Booster enabled
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Only fought in battles where item drops are disabled
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Spawns during Rooting for Power quest
  4. 4.0 4.1 Spawns during Tropical Chill quest
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Only fightable during An Infested Village quest
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Spawns during The Root Cause quest
  7. 7.0 7.1 Additional drops not possible due to combat rank being disabled during this encounter
  8. 8.0 8.1 8.2 8.3 Spawns during Foul Play quest (Playstation exclusive)
  9. 9.0 9.1 9.2 9.3 Spawns during Pumpkin Land Superfun quest
  10. 10.0 10.1 Does not respawn
  11. Spawns during Melting this Cold Fiend quest

Botanics

The following botanics can be found in Gaia's Garden:

Destroyable Contents
Alpha Puff Plant
30 to unlock
Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Beta Puff Plant
30 to unlock
Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Omega Puff Plant
10 to unlock
Rarely found on high grounds outside infested- and Vr'da Vil region. 5 to unlock
Alpha Closed Bareleles
20 to unlock
Commonly found near water where it's not raining. 10 to unlock
Beta Closed Bareleles
20 to unlock
Commonly found near water where it's not raining. 10 to unlock
Bee Hive
10 to unlock
Sporadically found everywhere up against walls and trees. 5 to unlock
Alpha Open Bareleles
20 to unlock
Commonly found near water where it's raining. 10 to unlock
Beta Open Bareleles
20 to unlock
Commonly found near water where it's raining. 10 to unlock
Omega Open Bareleles
8 to unlock
Rarely found near water where it's raining. 4 to unlock
Alpha Vivid Puff Plant
20 to unlock
Commonly found in the Vr'da Vil region. 10 to unlock
Beta Vivid Puff Plant
20 to unlock
Commonly found in the Vr'da Vil region. 10 to unlock
Omega Vivid Puff Plant
8 to unlock
Rarely found in the Vr'da Vil region. 4 to unlock
Alpha Virus Shroom
25 to unlock
Commonly found in the infested region of the jungle. 13 to unlock
Beta Virus Shroom
25 to unlock
Commonly found in the infested region of the jungle. 13 to unlock
Omega Virus Shroom
8 to unlock
Rarely found in the infested region of the jungle. 4 to unlock

Traders

There is only one trader initially but more can be unlocked through quests. The V'rda Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.

  • Edgy Salesman – Located in Jungle Entrance
Offered Item Credits Requisite Items
LV44Twitching Slicer 44444 LV36Humming Razor, Tremor Engine, 4x Static Furball, 3x Precious Metal
LV41Vermillion Mantle 39666 Precious Metal, 6x Butter Silk, 6x Palette Blossom, 6x Elder Wood
Offered Item Credits Requisite Items
Veggie Set 100 4x Common Planter
Fruit Set 100 4x Curly Fern
Spice Set 250 Virus Root, Star Fruit
Spice Set 250 Virus Root, Moon Fruit
  • TurretDefense Trader – Located in Grubby Cave after the Turret Defense quest
Offered Item Credits Requisite Items
Elder Wood 600 2x Turret Tokens
Cross Sandwich 5000 15x Turret Tokens
Final Dinner 6666 30x Turret Tokens
LV52Trench Boots[1] 77777 33x Turret Tokens
  1. Available after completing Zir'vitar Temple and So'najiz Temple
  • TurretDefense Trader – Located in Temple of Innovation after the An Original Idea quest
Offered Item Credits Requisite Items
Elder Wood 600 2x Turret Tokens
Cross Sandwich 5000 15x Turret Tokens
Final Dinner 6666 30x Turret Tokens
LV52Trench Boots 77777 33x Turret Tokens

Quests

The quests that can be started in Gaia's Garden are:

A New Home DLC Changes

The A New Home DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.

Enemies

Enemies of Gaia's Garden
Name Sprite Drops Locations
Ampery
Palette Blossom Basin Keep Entrance[1]
Picat
None Lost Lookout[2], Infested Marshes North[2]
Pinceron
Poison Stinger[3] Infested Marshes South[4]
Boss Pincer
Poison Stinger[3] Infested Marshes South[4]
Tim
Squishy Teeth[3] Infested Marshes South[4]
Ivory Bovine
Bovine Skin[3] Infested Marshes South[4]
Sao
None Overgrown Path[5]
Toxovolt (boss)
None Basin Keep Entrance[1]
  1. 1.0 1.1 During the Salty Detox quest
  2. 2.0 2.1 During the Riches with Fridges quest
  3. 3.0 3.1 3.2 3.3 Additional drops not possible since combat rank is disabled during this encounter
  4. 4.0 4.1 4.2 4.3 During the Lost and On the Run quest
  5. After encountering him in Basin Keep; does not respawn

Traders

The new quests add two additional traders to the area.

Offered Item Credits Requisite Items
Echo Roll 4200 6x Fruit Set, 2x Spice Set, 7x White Grain
Green Risotto 4200 6x Veggie Set, 2x Spice Set, 7x Green Arbor
Final Dinner 11111 2x Full Course, 5x Spice Set, 3x Marinated Meat, Epic Metal

Role in the Plot

In CrossWorlds

Seekers arrive in Gaia's Garden to run the three temples of the Grand Krys'kajo and collect the Shock and Wave elements. However, on going to do so, they find their path blocked by the Shad of V'rda Vil. The Shad are blockading the temples in protest, as their village is overrun with Wiccats, which they blame on the humans who have built a power plant connected to Zir'vitar Temple. The Seekers must visit the mayor of Basin Keep in search of a solution, and are tasked with assisting the Shad K'tara with dealing with the problem, during the mandatory quest An Infested Village. With K'tara's help, the Seekers gain access to the infested part of V'rda Vil and discover the source of the problem, an ExeRepair(error++); in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.

Seekers are then free to complete So'najiz Temple and Zir'vitar Temple in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter Lou Cretia, a scientist working at the power plant, who sends them on a second mandatory quest, The Root Cause. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the Sephisloth, had damaged the Track of the Ancients, and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.

In CrossCode

On arriving in Gaia's Garden, Lea is immediately confronted by Apollo and Joern, with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the An Infested Village quest together before logging off for the night. The next day, Lea is contacted by C'tron, who tricks her into meeting up with Emilie and then mediates between them, helping Emilie to forgive Lea for leaving the Para island raid. The trio complete one of the dungeons in the jungle, before deciding to call it a day.

The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the The Root Cause quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the Grand Krys'kajo together.

In the A New Home DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.

Trophies

Main article: Trophies
There is no Cow Level
Visit the perfectly normal mushroom in Seared Lake
The None-Winted Devil
Defeat the Sephisloth
Showdown at Gaia's Garden
Win the third PvP battle against Apollo
Old and Mean
Find and defeat Tiefsee Angler
True Spheromancer
Win the third PVP battle against Apollo without losing a single round
Gaia Landmarks
Find all landmarks in Gaia's Garden
Gaia's Scavenger
Open all chests in Gaia's Garden

Secrets and Challenges

The turret defense challenges from Turret Defense and An Original Idea can be repeated for high scores and to earn Turret Tokens to spend at traders.

The Lost Shrine contains a miniboss which is necessary to complete the A Promise Is a Promise 4 quest. The shrine is locked with a code, which can be found on a plaque behind Grand Krys'kajo. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and the plaque are given in a book in Basin Keep Echelon Tower.