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For the base GDI version, see Shatterer. |
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“ | They've heard nothing yet! - Zone Shatterer overloading its sonic emitter |
” |
The Zone Shatterer was a variant of the Shatterer used exclusively by the ZOCOM subfaction of GDI. It was only available in Kane's Wrath.
Background
The Zone Shatterer was designed for Red Zone deployment with ZOCOM Tiberium-reduction squadrons. By drawing upon reserve power, the Zone Shatterer is capable of overloading its sonic emitter at a temporary cost of functionality, allowing ZOCOM squadrons to more effectively clear out the larger Tiberium crystal structures present in most Red Zones[1].
Game Unit
“ | Max power! - Zone Shatterer firing an Overload Beam |
” |
Despite being a more powerful version of the Shatterer, the Zone Shatterer's regular attack has the exact same power as its regular variant. However, its Overload Beam is 50% more powerful than a regular sonic beam, at the cost of rendering the Zone Shatterer immobile briefly. This side effect can be circumvented by having multiple Zone Shatterers firing Overload Beams in turn, though this strategy requires intense micromanagement.
Otherwise, the Zone Shatterer is almost completely identical to the regular version. It is lightly armored and reasonably fast, can damage multiple enemies at once with its sonic beams, and is extremely effective against tightly packed or slow enemy units or structures. However, it remains defenseless against enemy aircraft.
Abilities
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Overload Beam | The Zone Shatterer fires off an overcharged sonic blast which inflicts 1500 cannon damage with a splash width of 10 and a range of 375. This blast disables the vehicle for 6 seconds (Ctrl+S). |
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Call for transport | If an Airfield is deployed, Zone Shatterer can call in a V-35 Ox Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A). |
Changelog
- Kane's Wrath patch 1.01:
- range increased 30%
- sonic wave and overload beam horizontal damage radius tripled
- pre-attack delay removed
- clip reload time increased
- cost increased to $1600/16 sec
- Kane's Wrath patch 1.02:
- overload beam damage increased from 1250 to 1500
- range increased from 325 to 350
Quotes
When created
- Sonics ready!
When selected
- Time to break it up!
- Sonic weapons ready!
- Sonic powered up!
- Shatterer, standing by!
- We hear you!
- Ready for battle!
When moving
- Moving to destination!
- Moving!
- Got it!
- Shatterer on the way!
- Move out!
When ordered to attack
- We'll take 'em out!
- Entering combat zone!
- Clear to engage!
- We have their position!
- Moving to the sonic range!
When attacking
- We've got 'em now!
- We'll have a target!
- Let's break 'em down!
- Fire!
- Their ears will bleed!
- I like the sound of that!
- Blow 'em away!
- Let's blow it to pieces!
- Let's crank it up!
When ordered to overload
- They've heard nothing yet!
- Give 'em the big one!
- Commencing emitter overload.
- Max power!
In combat
- Keep firing!
- We've got 'em in our sight!
- Targeting the enemy!
- We're taking fire!
When retreating
- Let's get outta here!
- Retreat!
Gallery
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Zone Shatterer firing an Overload Beam
Trivia
- Should the commander also possess a Temple of Nod for whatever reason, the Master Computer Countermeasures power granted by it allows the commander to re-power all Zone Shatterers (including those who had fired their Overload Beam) on the field in addition to the functionality mentioned in the tooltip.
- This is more likely an accidental feature because of how the Zone Shatterer de-powers itself, rather than an intentional one, due to discrepancies in the Zone Shatterer's canonical reasons for being shut down and the abilities of the support power.
External links
References
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