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Crane

The Crane was a pseudo-Construction Yard support structure deployed by both the Global Defense Initiative and the Brotherhood of Nod during the Third Tiberium War.

Background

Similar to the construction yard, the Crane is equipped with nano-assemblers, computers, and control units. This allows for an additional structure to be constructed at any given moment, allowing forward bases to be established faster[1].

Following their more decentralized nature, on occasion the Brotherhood used cranes as complete substitutes for Construction Yards, especially in fronts where having a massive command center would draw unwanted attention.

Game Structure

Constructible only from Construction Yards, each Crane afforded an extra build queue in both the Structures and Armory tabs. However, they are not without limit - a crane's construction queue cannot build additional cranes, and in most versions is also unable to build defensive structures and superweapons.

However, Cranes were not designed for combat, and as such are very fragile and are unarmed. While they did expand a Construction Yard's ground control radius, it was more often wiser to place them in the heart of a base to protect them from damage.

The Scrin deployed structures called Foundries for this purpose. Aside from the difference in name and visuals, they functioned identically to human cranes.

Production

GDI

Icon Structures Requirements Role
Power plant none Power supply
Tiberium refinery none Resource processor
Barracks Power plant Infantry production
War Factory

Power plant
Tiberium refinery

Vehicle production
Command post

Power plant
Tiberium refinery

Technology enhancer
Support power provider

Tiberium silo Tiberium refinery Tiberium storage
Armory Barracks
GDI and ZOCOM
Infantry support structure
Tech Center Command post Technology Building
Airfield Command post Aircraft construction and maintenance
Space command uplink Tech Center Support power provider
Combat support airfield Airfield Support airfield

Nod

Icon Structures Requirements Role
Power plant none Power supply
Tiberium refinery none Resource processor
Hand of Nod Power plant Infantry production
War Factory Power plant
Tiberium refinery
Vehicle production
Operations Center Power plant
Tiberium refinery
Technology enhancer
Support power provider
Tiberium silo Tiberium refinery Tiberium storage
Secret shrine Hand of Nod Infantry support structure
Tech Lab Operations Center Technology Building
Air Tower Operations Center
Nod and MoK
Aircraft construction and maintenance
Tiberium chemical plant Tech Lab Support power provider
Air support tower Air Tower
Nod and MoK
Support airfield
Voice of Kane (as of KW patch 1.02) Operations center Defense support

Changelog

Gallery

Trivia

  • GDI crane operators tend to get bored in their line of work and often "do the wave" with their crane's arm.[2]

See Also

References

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Crane".
  2. A GDI crane doing the wave (August 7, 2007). Retrieved on June 9, 2008.
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