The Crane was a pseudo-Construction Yard support structure deployed by both the Global Defense Initiative and the Brotherhood of Nod during the Third Tiberium War.
Background
Similar to the construction yard, the Crane is equipped with nano-assemblers, computers, and control units. This allows for an additional structure to be constructed at any given moment, allowing forward bases to be established faster[1].
Following their more decentralized nature, on occasion the Brotherhood used cranes as complete substitutes for Construction Yards, especially in fronts where having a massive command center would draw unwanted attention.
Game Structure
Constructible only from Construction Yards, each Crane afforded an extra build queue in both the Structures and Armory tabs. However, they are not without limit - a crane's construction queue cannot build additional cranes, and in most versions is also unable to build defensive structures and superweapons.
However, Cranes were not designed for combat, and as such are very fragile and are unarmed. While they did expand a Construction Yard's ground control radius, it was more often wiser to place them in the heart of a base to protect them from damage.
The Scrin deployed structures called Foundries for this purpose. Aside from the difference in name and visuals, they functioned identically to human cranes.
Production
GDI
Icon | Structures | Requirements | Role |
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Power plant | none | Power supply |
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Tiberium refinery | none | Resource processor |
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Barracks | Power plant | Infantry production |
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War Factory | Vehicle production | |
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Command post |
Technology enhancer
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Tiberium silo | Tiberium refinery | Tiberium storage |
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Armory | Barracks GDI and ZOCOM |
Infantry support structure |
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Tech Center | Command post | Technology Building |
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Airfield | Command post | Aircraft construction and maintenance |
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Space command uplink | Tech Center | Support power provider |
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Combat support airfield | Airfield | Support airfield |
Nod
Icon | Structures | Requirements | Role |
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Power plant | none | Power supply |
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Tiberium refinery | none | Resource processor |
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Hand of Nod | Power plant | Infantry production |
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War Factory | Power plant Tiberium refinery |
Vehicle production |
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Operations Center | Power plant Tiberium refinery |
Technology enhancer Support power provider |
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Tiberium silo | Tiberium refinery | Tiberium storage |
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Secret shrine | Hand of Nod | Infantry support structure |
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Tech Lab | Operations Center | Technology Building |
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Air Tower | Operations Center Nod and MoK |
Aircraft construction and maintenance |
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Tiberium chemical plant | Tech Lab | Support power provider |
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Air support tower | Air Tower Nod and MoK |
Support airfield |
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Voice of Kane (as of KW patch 1.02) | Operations center | Defense support |
Changelog
- Tiberium Wars patch 1.05: the amount of ground control gained by building a Nod crane or Scrin foundry has increased by 50%
- Tiberium Wars patch 1.07: can no longer build defensive structures or super-weapons
- Tiberium Wars patch 1.09: Nod crane hit points increased by 50%, normalizing its health with that of the GDI crane and Scrin Foundry
- Kane's Wrath patch 1.02: Nod crane can now build the Voice of Kane structure
Gallery
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GDI Crane in action
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Nod Crane concept art
Trivia
- GDI crane operators tend to get bored in their line of work and often "do the wave" with their crane's arm.[2]
See Also
- Foundry, Scrin counterpart
References
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Crane".
- ↑ A GDI crane doing the wave (August 7, 2007). Retrieved on June 9, 2008.
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