
Havesly is a Janulan town in the Antaran Empire in Betrayal in Antara. It is visited in Chapter 8 and 9.
Geography
Despite not being a map city, Havesly is the capital of Januli and the seat of its governor's estate. It occupies the northeast corner of the Empire, with the sea to the east, the Harkune Mountains to the north and west, and a road to the south, eventually forking south to Dumali and west to Knightridge and Breland.
A cave behind and west of the Sheffield Estate, once a booming salt mine, leads to Calvert Bryce's workshop; this cave, only visited in Chapter 9, is the sole point of access for an area of Chuno inaccessible during the rest of the game, as well as the game's last playable area.
Though Chail can be reached overland from Havesly, travelers usually go by sea. Havesly is said to have a seaport from which the Fair Current debarked.
A coach runs from Havesly to Knightridge for 460 burlas, but the party cannot use it in Chapter 9.
Commerce
- Inn: The Sentinel Inn, where the party can retrieve Gregor's Journal if they have Gregor's Key
- Shop: Shieldmakers
Bank: The Mantigua Holding Company
- Services: The bank manager, a fawning man with a fish-like handshake, eagerly cooperates with William's inquiries about his future father-in-law's finances. It emerges that Lord Sheffield has two accounts at the bank: one which he manages in person, and one which is entirely administered by courier. Even if the party has not yet completed their other tasks in Chapter 8, the accounts cannot be discussed with Sheffield.
Sheffield Estate
- In Chapters 8 and 9, the party can explore the ramparts of the Sheffield Estate and talk to Lord Sheffield; the first guardpost corner to the right of the stairs has a glitch that can make the party "fall out" to the ground outside the estate, but a chest can be found on the ramparts. If they have not yet completed the rest of their tasks in Havesly after retrieving Gregor's Journal, they can discuss its contents with Sheffield. In Chapter 9, they can venture inside the house. Approaching the entrance of the Sheffield Estate after completing certain interactions in the town ends Chapter 8, but the party still has access to the town during part of Chapter 9.
Lighthouse
- The Lighthouse contains two Notes apparently signed by Sheffield. Even if the party has not yet completed their tasks in Chapter 8, these notes cannot be discussed with Sheffield.
Residents
- In Chapter 8, a tailor admires William's travel-stained but finely-made clothes, and tries to convince him that it would be much more of a pleasure working for him than his last client, a demanding, uncouth seagoing person who could not have been a legitimate trader... but who had a letter of credit signed by Lord Sheffield himself. Despite his importuning, William declines to have all his clothes remade on the spot. Even if the party has not yet completed their other tasks in Chapter 8, the letter of credit cannot be discussed with Sheffield.
- Two Empty Houses contain, respectively, +6 Corrosive Arrows and a Ridgewood Bow; and Enchanted Arrows, 3 Senwater, +4 Bowstring.
- In Chapter 8, the grandson of Bock the lighthouse-keeper is sad because the lighthouse has gone out of use since the tides and shipping lanes changed. He doesn't go out there anymore; there are too many fond memories of playing pirate there when he was a boy, sneaking in "by way of a secret entrance near the stairs" behind some boulders and hearing his grandfather's stories. He's sure he'll be in his grave before the lighthouse is needed again.
Chests
- Behind the lighthouse-keeper's house: bead chest (RRO); contains a +2 Carluda's Chain and +7 Food Rations.
- Behind Sheffield's estate: locked, not trapped; contains a +30 Winterstaff, +4 Shadowmilk, +5 Steadfast Tonic, and +5 Malkere's Serum.
- On Sheffield's ramparts: locked, not trapped; contains Montari Chain Mail, a Tower Shield, and an Onyx Blade.
Trivia
- There is an undiggable buried cache beside the moat inside Sheffield's estate.
- The bead chest is solved by dropping Bu, BuR, OW, YY, WR, and BuWG.