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Weapons

Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well. Some weapons may have a secondary action.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.

Strength Weapons

Clubs, Bats and Sledgehammers

Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.

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Shotguns

Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
Pipe Shotgun 81 82 76 120 1 5.9 s 4 9 2 Short Iron Pipe
Double Barrel Shotgun 111 112 106 46 2 2.6 s 4 9 2 Repair Kit
Pump Shotgun 151 152 146 60 8 2.6 s 4 9 2 Repair Kit
Auto Shotgun 201 202 196 70 16 2.6 s 4 9 2 Repair Kit

Perception Weapons

Spears

Spears are covered under the perk Spear Master. They offer a longer range than other melee weapons. As of Alpha 21 spears can no longer be thrown.

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Explosives

Explosives are covered under the perk Demolitions Expert. They offer a way to take out many enemies at the same time with grenades and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even though mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.

Icon Name Entity Damage Block Damage
Rocket Launcher 420 700 2500 10
Exploding Arrow 180 2
Exploding Crossbow Bolt 250 2
Rusty Barrel 250 500
Tin Land Mine 250 10
Cooking Pot Mine 300 10
Hub Cap Land Mine 450 10
Air Filter Land Mine 690 10
Timed Charge 800 3000
Molotov Cocktail 250 5
Pipe Bomb 253 5
Grenade 341 10
Contact Grenade 341 10
Stick of Dynamite 550 3000

Rifles

Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
Pipe Rifle 44 54 49 120 1 2.66 50 0 Short Iron Pipe
Hunting Rifle 58 68 63 120 1 2.66 s 59 0 Repair Kit
Lever-Action Rifle 76 86 81 82 5 2.7 s 69
Sniper Rifle 100 110 105 150 12 2.7 s 80 Repair Kit

Fortitude Weapons

Knuckles

Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost. They have a notable synergy with Beer, which temporarily gives them the highest damage output of any melee weapon.

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Machine Guns

Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
Pipe Machine Gun

30/31.5/33/34.5/36/37.5

40/42/44/46/48/50


35/36.8/38.5/40.3/42/43.8
335 15 34 100 350 Short Iron Pipe
AK-47 Machine Gun 40 50 45 360 30 2.85 s 41 250 550 Repair Kit
Tactical Assault Rifle 53 63 58 405 30 3.8 s 49 225 500 Repair Kit
M60 Machine Gun 70/73.5/77/80.5/84/87.5
80/84/88/92/96/100
75/78.8/82.5/86.3/90/93.8
440 60 3.8 s 58 Repair Kit

Agility Weapons

Knives

Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.

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Archery

Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. They need to reload after every shot and have a slow attack speed, which is counterbalanced by having an innate boost to stealth damage.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
Primitive Bow 30 33 37
20 175
75 1 2 s 20 60 150 Wood
Wooden Bow 44 47 51
34 189
75 1 2 s 25 180 350 Repair Kit
Iron Crossbow 50 59 63
38 250
75 1 3.4 s 28 100 200 Repair Kit
Compound Bow 64/67.2/70.4/73.6/76.8/80
67/70.4/73.7/77.1/80.4/83.8
71/74.6/78.1/81.7/85.2/88.8

54/56.7/59.4/62.1/64.8/67.5
209/219/230/240/251/261
75 1 2 s 34 200 400 Repair Kit
Compound Crossbow 75 84 88
63 275
75 1 3.4 s 40 120 250 Repair Kit

Handguns and SMG-5

Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
Pipe Pistol 28 34 31 126 6 12 70 135 Short Iron Pipe
Pistol 37/38.9/40.7/42.6/44.4/46.3
43/45.2/47.3/49.5/51.6/53.8
40/42/44/46/48/50
180 15 2 s 17 300 400 Repair Kit
.44 Magnum 65/68.3/71.5/74.8/78/81.3
65/68.3/71.5/74.8/78/81.3
72/75.6/79.2/82.8/86.4/90
100 6 4 s 27 400 500 Repair Kit
SMG-5 50 56 53 480 30 4.1 s 30 350 700 Repair Kit
.44 Desert Vulture 90/94.5/99/104/108/113
90/94.5/99/104/108/113
97/102/107/112/116/121
130 9 2 s 30 500 700 Repair Kit

Intelligence Weapons

Batons

Batons are covered under the perk Electrocutioner. While not offering too much damage, they make up for it with unique qualities. The Pipe Baton's regular attack causes zombies to stagger instantly and its power attack is an instant knockdown against all but the most tough zombies. It also attacks in an arc similar to the sledgehammer and can knock more than one zombie down. The Stun Baton goes further by electrocuting and shocking zombies, making them stunned for a while.

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Robotic Turrets

Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.

Icon Name Entity Damage Attacks / Min Rounds / Min Magazine Reload Speed Min Durability Max Durability Repair Item
Robotic Sledge 11.5 30 300 600 Repair Kit