Weather is a mechanic in Breath of the Wild.[1]
Overview
Weather is indicated by a forecast in the bottom right corner of the screen. When opened to the Map, the Sheikah Slate can also display the current Weather. Every four in-game hours, the Weather of a given area will change.
Heat
Extreme Heat is a Temperature level. During high levels of Heat, Link will overheat and start to take damage. Its effects can be mitigated with Armor Sets or Food that provide Heat Resistance.
Rain
While it is Raining, Link will slip when climbing, consuming Stamina. Rain also puts out any exposed Fires.
Sandstorm
Sandstorms are Weather events exclusive to the Gerudo Desert.
Scorching Climate
The only Scorching Climate is located in the Eldin Canyon and the areas surrounding Death Mountain. In a Scorching Climate, wooden Weapons will burn. Link can avoid taking damage by drinking Fireproof Elixirs or wearing pieces of Fireproof Armor.
Snow
Snow occurs at high elevations, such as Mount Lanayru and the Hebra Mountains.
Temperature
Temperature is a fluctuating type of Weather that includes Heat, Scorching Climates, and Freezing Climate. It can be monitored from the Sheikah Slate.
Thunderstorm
Thunderstorms include the effects of Rain, in addition to many natural Lightning strikes. These Lightning strikes are attracted to equipment and Weapons made of metal.
Wind
Wind is a gust of air that travels in a random direction. Link can take advantage of Wind by gliding with his Paraglider.
Nomenclature
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Language | Name | ||
This table was generated using translation pages. |
Gallery
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Icon for cloudy Weather
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Rain in Breath of the Wild
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A Thunderstorm in Breath of the Wild
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A Sandstorm in Breath of the Wild
References
- ↑ The Legend of Zelda: Breath of the Wild — The Complete Official Guide, Piggyback Interactive Limited, pg. 12