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For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised. |
Gems (Japanese: ジェム, Jemu) are a type of equipment in the Xenoblade Chronicles series.
Xenoblade Chronicles
In Xenoblade Chronicles, Gems provide a mechanical bonus of some sort, such as increasing Strength by 20, or resisting 50% of Spike Damage. They are activated by equipping them on Weapons or Armour which have gem slots. Many weapons and armour are available both with and without gem slots. Alternatively, some weapons and armour, called Unique items, have gems permanently attached to them.
Each piece of armour can hold up to one gem, and a weapon can hold up to three gems. Thus a character can equip up to eight gems. Some gems can only be equipped on one type of equipment - either weapons or armour, while others can be equipped on both weapons and armour.
Acquiring Gems
Gems can be acquired in a number of ways. Gems are often given as a reward for completing a Quest or a section of the Collectopaedia. Many NPCs have gems available for Trading.
Gem Crafting
- Main article: Gem Crafting
Gems can be crafted by combining Ether Crystals or Ether Cylinders in an Ether Furnace. Ether crystals are dropped by enemies, or collected through Mining. Mechon and other mechanical enemies drop ether cylinders instead of ether crystals.
When crafting a gem, two characters work together. One character serves as the Shooter and the other serves as the Engineer. Each character has different strengths and weaknesses in each role. If there is high party affinity, characters who are not crafting may also help, which can result in higher quality gems.
Each gem's page lists where to find gems and crystals. Additionally, mining locations are listed on each area's page and a complete list of all mining locations in Xenoblade Chronicles can be found on this page.
Value
A gems's selling price depends on its rank and effects. The gem's effect tends to factor more prominently in its value than its rank. For instance, a Rank III Heat Sink gem is 4× as valuable than a Rank VI Agility Up gem, while a Rank VI Heat Sink gem is only 1.7× as valuable than a Rank III Heat Sink gem.
Farming gems to sell for gold is not a viable means of collecting gold quickly because of how this works. The more common types of gems that can be found early on in the game, as well as lower rank gems, will sell for negligible amounts of gold. The most valuable gem in the game which is not dropped by a superboss, Debuff Resist VI, sells for 6,875 G (8,250 G with Riki's Buy Stuff! skill), which is far more than most other rank VI gems but a lot less than many other late game materials and unique equipment. In general, selling excess equipment and materials throughout the game will net much more gold than selling gems.
The individual gem pages list the base value (sell price) of a Rank I gem. The values for higher ranks of gems are calculated as follows:
Rank | Value |
---|---|
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base value |
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1.2 × base value |
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1.5 × base value |
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1.8 × base value |
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2.0 × base value |
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2.5 × base value |
Type
Gems are divided into types based on their mechanical effects. More details, including descriptions, stat breakdowns, and locations for all variations of a gem can be found on each gem's page.
Attribute
Gems in this category increase a character's basic game statistics.
Name | Type | Element | Max. † | Effect |
---|---|---|---|---|
Strength Up | Equipment | ![]() |
150 | Increases Strength. |
Agility Up | Equipment | ![]() |
50 | Increases Agility. |
Ether Up | Equipment | ![]() |
150 | Increases Ether. |
Muscle Up | Equipment | ![]() |
100 | Increases Physical Defence. |
Ether Def Up | Equipment | ![]() |
100 | Increases Ether Defence. |
HP Up | Equipment | ![]() |
50% | Increases max HP. |
Critical Up | Weapon | ![]() |
25% | Increases Critical Hit Rate. |
Attack Stability | Weapon | ![]() |
50% | Increases Weapon Minimum Attack Damage. |
Attack Plus | Weapon | ![]() |
50% | Increases Weapon Maximum Attack Damage. |
Attack
Gems in this category modify attacks in some way. This category also includes Gems that debuff enemies.
Name | Type | Element | Max. † | Effect |
---|---|---|---|---|
Electric Plus | Weapon | ![]() |
100% | Increases electric damage. |
Double Attack | Weapon | ![]() |
50% | Grants a chance to attack twice when auto-attacking. |
Spike | Armour | ![]() |
250 | Deals spike damage to enemies when attacked. |
Bleed Attack | Weapon | ![]() |
250 | Adds Bleed effect to attacks. |
Blaze Attack | Weapon | ![]() |
400 | Increases chance of auto-attack dealing extra Blaze damage. |
Chill Attack | Weapon | ![]() |
300 | Increases chance of auto-attacks dealing extra Chill damage. |
Poison Attack | Weapon | ![]() |
500 | Increases chance of auto-attacks dealing extra Poison damage. |
Lightning Attack | Weapon | ![]() |
500 | Deals electric damage when auto-attacking. |
Daze Up | Weapon | ![]() |
100% | Increases damage to Dazed enemies. |
Topple Up | Weapon | ![]() |
100% | Increases damage on Toppled enemies. |
Bleed Plus | Weapon | ![]() |
100% | Increases Bleed damage. |
Blaze Plus | Weapon | ![]() |
100% | Increases Blaze damage. |
Chill Plus | Weapon | ![]() |
100% | Increases Chill damage. |
Poison Plus | Weapon | ![]() |
100% | Increases Poison damage. |
Strength Down | Weapon | ![]() |
25% | Grants a chance to lower enemy's Strength. |
Agility Down | Weapon | ![]() |
25% | Raises chance of an auto-attack reducing enemy's Agility. |
Ether Down | Weapon | ![]() |
25% | Raises chance of an auto-attack reducing enemy's Ether. |
Slow | Weapon | ![]() |
25% | Raises chance of an auto-attack inflict Slow. |
Bind | Weapon | ![]() |
25% | Raises chance of an auto-attack inflicting Bind. |
HP Steal | Weapon | ![]() |
200 | Raises the chance of an auto-attack recovering HP. |
Paralysis | Weapon | ![]() |
25% | Raises chance of an auto-attack inflict Paralysis. |
Break | Weapon | ![]() |
25% | Raises chance of an auto-attack inflict Break. |
Phys Def Down | Weapon | ![]() |
25% | Raises chance of an auto-attack reducing enemy's Physical Defence. |
Ether Def Down | Weapon | ![]() |
25% | Grants a chance of successful attacks reducing enemy's Ether Defence. |
First Attack Plus | Weapon | ![]() |
150% | Increases damage on the first attack of combat. |
Back Atk Plus | Weapon | ![]() |
100% | Increases damage from attacks behind enemies. |
Defence
Gems in this category modify a character's defences.
Name | Type | Element | Max. † | Effect |
---|---|---|---|---|
Slow Resist | Armour | ![]() |
100% | Increases Slow resistance. |
Bind Resist | Armour | ![]() |
100% | Increases Bind resistance. |
Paralysis Resist | Armour | ![]() |
100% | Increases Paralysis resistance. |
Sleep Resist | Armour | ![]() |
100% | Increases Sleep resistance. |
Confuse Resist | Armour | ![]() |
100% | Increases Confuse resistance. |
Arts Seal Resist | Armour | ![]() |
100% | Increases Arts Seal resistance. |
Daze Resist | Armour | ![]() |
100% | Increases Daze resistance. |
Topple Resist | Armour | ![]() |
100% | Increases Topple resistance. |
Lock-On Resist | Armour | ![]() |
100% | Increases Lock-On resistance. |
Pierce Resist | Armour | ![]() |
100% | Increases Pierce resistance. |
Divine Protect | Armour | ![]() |
100% | Increases Instant Death resistance. |
Debuff Resist | Armour | ![]() |
100% | Resistance against all status ailments, except Topple and Daze. |
Good Footing | Armour | ![]() |
100% | Increases Blow-Down resistance. |
Bleed Defence | Armour | ![]() |
100% | Reduces Bleed damage taken. |
Blaze Defence | Armour | ![]() |
100% | Reduces Blaze damage taken. |
Chill Defence | Armour | ![]() |
100% | Decreases Chill damage taken. |
Poison Defence | Armour | ![]() |
100% | Reduces Poison damage taken. |
Spike Defence | Armour | ![]() |
100% | Reduces Spike damage taken. |
Physical Protect | Armour | ![]() |
50% | Activated at the start of a battle.
Reduces physical damage. |
Ether Protect | Armour | ![]() |
50% | Activated at the start of a battle.
Reduces ether damage. |
Auto-Atk Stealth | Weapon | ![]() |
50% | Reduces accumulated aggro from auto-attacks. |
Arts Stealth | Weapon | ![]() |
50% | Reduces accumulated Aggro from using Arts. |
Support
Gems in this category aid the character in ways not related to movement or dealing damage.
Name | Type | Element | Max. † | Effect |
---|---|---|---|---|
Haste | Weapon | ![]() |
50% | Increases frequency of auto-attack. |
Damage Heal | Armour | ![]() |
200 | Chance to recover HP when attacked. |
Recovery Up | Armour | ![]() |
50% | HP Recovery amount increased. |
Aura Heal | Armour | ![]() |
150 | Restores HP every 2 seconds while an Aura is active. |
Arts Heal | Weapon | ![]() |
150 | Using Arts recovers HP. |
Unbeatable | Armour | ![]() |
50% | Raises the chance of surviving with 1 HP when Incapacitated. |
Daze Plus | Weapon | ![]() |
100% | Increases duration of Daze. |
Topple Plus | Weapon | ![]() |
100% | Extends Topple time. |
Buff Time Plus | Armour | ![]() |
150% | Extends Buff time. |
Debuff Plus | Weapon | ![]() |
150% | Extends gem Debuff time. |
Weapon Power | Weapon | ![]() |
50% | Boosts activation rate for gems mounted on weapons. |
Night Vision | Weapon | ![]() |
50% | Increases attack accuracy at night. |
Initial Tension | Equipment | ![]() |
100 | Increases starting battle tension. |
Aggro Up | Weapon | ![]() |
50% | Increases Aggro in battle. |
Aggro Down | Weapon | ![]() |
50% | Decreases Aggro in battle. |
Tension Swing | Armour | ![]() |
50% | Makes Tension change more easily. |
Daze Tension | Weapon | ![]() |
25 | Tension is raised by attacking a Dazed enemy. |
Revival HP Up | Equipment | ![]() |
30% | Increases amount of HP recovered when revived. |
Talent Boost | Weapon | ![]() |
12 | Increases Talent Gauge gain from auto-attacks, but halves damage. |
Heat Sink | Weapon | ![]() |
75% | Reduces Ether Rifle overheating. |
Field
Gems in this category mostly provide benefits that are useful outside of combat, or assist in avoiding detection by enemies.
Name | Type | Element | Max. † | Effect |
---|---|---|---|---|
Quick Step | Armour | ![]() |
25% | Increases Movement Speed. |
Earth Cloak | Equipment | ![]() |
60% | Decreases detection range of land-based enemies. |
Aquatic Cloak | Equipment | ![]() |
60% | Decreases detection range of water-based enemies. |
Aerial Cloak | Equipment | ![]() |
60% | Decreases detection range of flying enemies. |
Auto-Heal Up | Armour | ![]() |
25% | Increases HP recovery speed outside of combat. |
Fall Defence | Armour | ![]() |
75% | Reduces falling damage. |
Terrain Defence | Armour | ![]() |
75% | Decreases damage from hazardous terrain, such as poisonous bogs. |
Special
Gems in this category increase a character's rate of advancement.
Name | Type | Element | Max. † | Effect |
---|---|---|---|---|
EXP Up | Equipment | ![]() |
200% | Increases EXP gained. |
AP Up | Equipment | ![]() |
200% | Increases Art Points gained. |
Unused
There also exists gem effects in the game's code that are unobtainable, most of them are capped to a maximum power of zero and aren't worth any money when sold at shops.
Name | Type | Element | Max. † | Effect |
---|---|---|---|---|
Weaken | Equipment | ![]() |
0 | Reduces Strength. |
HP Weaken | Equipment | ![]() |
0% | Reduces max HP. |
Cast Quicken | Armour | ![]() |
0% | Reduces cast time. |
Ether Weaken | Equipment | ![]() |
0 | Reduces Ether. |
Critical Resist | Armour | ![]() |
100% | Reduces the probability of receiving a Critical Hit. |
Ether Smash | Equipment | ![]() |
0% | Increases ether damage taken. |
Accuracy Up | Weapon | ![]() |
0% | Increases the accuracy of physical attacks. |
Agility Weaken | Equipment | ![]() |
0 | Reduces Agility. |
Armour Power | Armour | ![]() |
0% | Increases activation rate for gems mounted on armour. |
Muscle Waste | Equipment | ![]() |
0% | Increases physical damage taken. |
Impurity | Equipment | None | 0% | Unknown, the description simply reads "Dregs". |
Footnotes
Future Connected
Since Gem Crafting has been removed in Future Connected, gems are obtained directly from mining ether deposits, in addition to completing certain Bionis' Shoulder Quests and opening Giant's Troves. Gems of rank II and III can be mined after obtaining the Ether Pick from Carranelle in Companions' Cape, and gems of rank IV can be mined after obtaining the Reinforced Ether Pick from Lott in Gran Dell.
Gems unobtainable in Future Connected through mining:
- Bleed Plus
- First Attack Plus
- Back Atk Plus
- Debuff Resist
- Reward of Riddle Faifa This, Rank II - 15%
- Reward of Lost & Found, Rank V - 50%
- Reward of The Future Within Our Grasp, Rank V - 50%
- Unbeatable
- Auto-Heal Up
- Fall Defence
- Terrain Defence
- EXP Up
- Unremovable gem of Ancestral Artistry, Rank II - 20%
- Unremovable gem of Sage Artistry, Rank IV - 40%
- AP Up
- Unremovable gem of Martial Artistry, Rank II - 20%
- Unremovable gem of Maestro Artistry, Rank IV - 40%
- Quick Step
- Reward of Lost & Found, Rank VI - 25%
Xenoblade Chronicles 3
In Xenoblade Chronicles 3, Gems can be crafted at Rest Spots by Riku using items picked up across Aionios or acquired from enemies. Gems are powerful equipment that can be attached to each character, increasing attack power, recovery power, and other battle-enhancing effects.[1]
Only one gem type and rank needs to be crafted as all player characters can equip the same gem. Since each named gem provides a unique effect, crafting a higher ranking gem will lock you out of crafting the weaker, lower rank gems, as you don't need to craft them, saving materials and coins.
Gem Crafting
- Main article: Gem Crafting
Each gem type and rank can be crafted by combining specific items and Ether Cylinders, or by exchanging Gold Nopon Coins. Items can be obtained from blue glow orbs seen from a distance (or detailed icons when up close) strewn across the grounds, vines, and waters of Aionios, enemy drops, Supply Drops, Containers, or purchased from specific Nopon Merchants.
For Ether Cylinders, you can store Ether in them by locating a green glow on the ground, these are known as Ether Channels, which are also found strewn across Aionios, or purchase them from specific Nopon Merchants.
Nopon Coins can be obtained via first kill Unique Monster drops, Supply Drops, Containers, Quests (including first time only rewards from Collectopaedia Cards), or choosing a specific side in Skirmishes.
In Future Redeemed, Gems can be crafted at Rest Spots once the Happy Camper Gear has been obtained, as well as at the Ether Furnace in Colony 9 once it is repaired. Initially when unlocked, only Gems up to rank III can be crafted; completing The Derelict Ether Furnace allows Gems up to rank V to be crafted.
Each gem's page lists the specified items needed for each rank.
List of Gems in Xenoblade Chronicles 3 and Future Redeemed
Defender
Gems in this category modify damage avoidance in some way. This category also includes Gems to gain aggro and counter damage.
Name | Type | Colour | Range | Effect |
---|---|---|---|---|
Tailwind | Defender | ![]() |
10-35 | Increases Agility. |
Steel Protection | Defender | ![]() |
5-30 | Increases Block Rate by percentage points. |
Ultimate Counter | Defender | ![]() |
80%-280% | Deals Attack damage when you take damage. |
Brimming Spirit | Defender | ![]() |
20%-45% | Boosts aggro generated when using Art. |
Perilous Presence | Defender | ![]() |
500-3000 | Starts each battle with aggro. |
Attacker
Gems in this category modify attacks in some way. This category also includes Gems that strengthen and increases length of debuffs on enemies.
Name | Type | Colour | Range | Effect |
---|---|---|---|---|
Steelcleaver | Attacker | ![]() |
20-70 | Increases Attack. |
Accurate Grace | Attacker | ![]() |
20-45 | Increases Dexterity. |
Analyze Weakness | Attacker | ![]() |
20-70 | Increases Critical Hit damage bonus by percentage points. |
Swelling Scourge | Attacker | ![]() |
25%-50% | Boosts power of debuffs applied to enemies. |
Refined Incantation | Attacker | ![]() |
25%-50% | Extends duration timers of debuffs applied to enemies. |
Healer
Gems in this category modify healing in some way. This category also includes Gems that revive with more HP, faster revive, as well as strengthen and increase self casting buffs on allies.
Name | Type | Colour | Range | Effect |
---|---|---|---|---|
Lifebearer | Healer | ![]() |
20%-45% | Increases Healing. |
Soothing Breath | Healer | ![]() |
20%-45% 5-15 |
When helping an incapacitated ally, revives them with more HP; also raises Healing. |
Lifesaving Expertise | Healer | ![]() |
20%-45% 5-15 |
Boosts speed of ally revival and raises Healing. |
Swelling Blessing | Healer | ![]() |
25%-50% | Boosts power of buff effects issued by self. |
Refined Blessing | Healer | ![]() |
25%-50% | Extends duration of buff effects issued by self. |
Speciality
Gems in this category increase attack speed, maximum HP, damage, and reduces aggro.
Name | Type | Colour | Range | Effect |
---|---|---|---|---|
Ironclad | Speciality | ![]() |
100-1500 | Increases maximum HP. |
Steady Striker (XC3 only) |
Speciality | ![]() |
15%-40% | Shortens auto-attack interval. |
Flowing Form (FR only) |
Speciality | ![]() |
20%-40% 15%-25% |
Increases performance speed of auto-attacks and shortens interval between them. |
Doublestrike | Speciality | ![]() |
15%-40% | Adds chance to strike twice per auto-attack. |
Empowered Combo | Speciality | ![]() |
25%-75% | When canceling, boosts damage dealt. |
Disperse Bloodlust | Speciality | ![]() |
20%-45% | Reduces aggro generated when using Art. |