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Bleeding

The Witcher

Effect Bleeding
Bleeding

Bleeding is a critical effect with the following characteristics:

  • Continuous loss of vitality.
  • Attack efficiency reduced.
  • Chance of dodging and parrying opponent attacks reduced.
  • Susceptibility to Pain critical effect increased.

Weapons

The following weapons all increase bleeding as a critical effect:

Bleeding boosters

Talent Provides resistance Increases chance of inflicting
Strength (level 1) Strength (level 2) Strength (level 3) Strength (level 4) Resistance to Bleeding Strength (level 5)
Strong Silver (level 1) Deep Cut I Strong Silver (level 2) Deep Cut II Strong Silver (level 3) Deep Cut III Strong Silver (level 5)
Strong Steel (level 1) Cut at the Jugular I Strong Steel (level 2) Cut at the Jugular II Strong Steel (level 3) Cut at the Jugular III Strong Steel (level 5)

Opponents

Opponent Immune Resistant Susceptible
Archespores
Drowned dead
Drowners
Echinopsae
Frighteners
Giant centipedes
Golems
Hellhounds
Ifrits
Kikimore queens
Kikimore warriors
Kikimore workers
Nightwraiths
Noonwraiths
Wraiths
Koshcheys
Werewolves
Strigas
Zeugls presumably

The Witcher 2: Assassins of Kings

Bleeding

Opponents

Items

  • Brown Oil, increases chance of inflicting
  • Clawer, causes bleeding
  • Brock, lowers resistance to bleeding, increases chance of inflicting
  • Maribor Forest, reduces bleeding
  • Virga, increases resistance to but reduces chance of inflicting bleeding
  • Wolf, increases chance of inflicting
  • Ysgith rune, increases chance of inflicting

Armor

Weapons

The Witcher Role-Playing Game

Your wound opens a vein, causing horrible bleeding. You take 2 points of damage each turn until the bleeding is stopped. You can end the bleeding by either casting a Healing spell on it or making a successful First Aid check at a DC:15 which takes 1 action.

Weapons

The following weapons have a chance to cause bleeding if deal damage to a target:

  • Kord (25%)
  • Torrwr (50%)
  • Berserker's Axe (25%)

Ammunition

The following ammunition have a chance to cause bleeding if deal damage to a target:

Traps

The following traps have a chance to cause bleeding if deal damage to a target:

Armor

The following armor provide resistance to bleeding: