The Witcher

Bleeding is a critical effect with the following characteristics:
- Continuous loss of vitality.
- Attack efficiency reduced.
- Chance of dodging and parrying opponent attacks reduced.
- Susceptibility to Pain critical effect increased.
Weapons
The following weapons all increase bleeding as a critical effect:
- Illegal sword
- Meteorite sword with three red meteorite pieces.
- Meteorite sword with three yellow meteorite pieces.
- Mahakaman two-handed axe
- Two-handed steel axe
Bleeding boosters
Talent | Provides resistance | Increases chance of inflicting |
---|---|---|
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Opponents
Opponent | Immune | Resistant | Susceptible |
---|---|---|---|
Archespores | ![]() |
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Drowned dead | ![]() |
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Drowners | ![]() |
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Echinopsae | ![]() |
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Frighteners | ![]() |
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Giant centipedes | ![]() |
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Golems | ![]() |
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Hellhounds | ![]() |
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Ifrits | ![]() |
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Kikimore queens | ![]() |
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Kikimore warriors | ![]() |
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Kikimore workers | ![]() |
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Nightwraiths | ![]() |
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Noonwraiths | ![]() |
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Wraiths | ![]() |
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Koshcheys | ![]() |
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Werewolves | ![]() |
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Strigas | ![]() |
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Zeugls presumably | ![]() |
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The Witcher 2: Assassins of Kings

Opponents
Items
- Brown Oil, increases chance of inflicting
- Clawer, causes bleeding
- Brock, lowers resistance to bleeding, increases chance of inflicting
- Maribor Forest, reduces bleeding
- Virga, increases resistance to but reduces chance of inflicting bleeding
- Wolf, increases chance of inflicting
- Ysgith rune, increases chance of inflicting
Armor
- Blue Stripes combat jacket, increases chance of inflicting bleeding
- Armor of Tir na Lia, provides resistance to bleeding
Weapons
- Aerondight
- Arbitrator
- Bastard sword
- Blood sword
- Dwarven axe
- Elven sword
- Gwyhyr
- Harpy
- Jagged blade
- Kaedweni black sword
- Long sword
- Longsword
- Moonblade
- Negotiator
- Robust Kaedweni sword
- Robust witchers' silver sword
- Rusty dagger
- Short elven sihil
- Stennis' sword
- Superb witchers' silver sword
- Sword of Creyden
- Sword of Kaer Morhen
- Witchers' silver sword
- Zerrikanterment
The Witcher Role-Playing Game
Your wound opens a vein, causing horrible bleeding. You take 2 points of damage each turn until the bleeding is stopped. You can end the bleeding by either casting a Healing spell on it or making a successful First Aid check at a DC:15 which takes 1 action.
Weapons
The following weapons have a chance to cause bleeding if deal damage to a target:
- Kord (25%)
- Torrwr (50%)
- Berserker's Axe (25%)
Ammunition
The following ammunition have a chance to cause bleeding if deal damage to a target:
- Broadhead bolt (100%)
- Elven Burrower (100%)
Traps
The following traps have a chance to cause bleeding if deal damage to a target:
- Clawer (80%)
Armor
The following armor provide resistance to bleeding: