Tek Gravity is a set mod that will cause melee slam attacks (done within the Tek set marked zone) to pull enemies within 15m towards your warframe.
Stats
Rank | Range | Cost |
---|---|---|
0 | 6m | 6 |
1 | 9m | 7 |
2 | 12m | 8 |
3 | 15m | 9 |
Set Bonus
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Tek Set: Your companion marks a zone every X seconds that inflicts damage to enemies within it.
Mods Equipped | Zone Radius | Cooldown | Damage/Second |
---|---|---|---|
1 | 3m | 60s | 50 |
2 | 6m | 45s | 100 |
3 | 9m | 30s | 150 |
4 | 12m | 15s | 200 |
Drop Locations
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Fortuna Bounty | Fortuna Bounty Lvl 30-50 Final Stage | C | 33.33% | 1 | 0.3333 |
|
Fortuna Bounty | Fortuna Bounty Lvl 30-50 Stage 4 | C | 16.67% | 1 | 0.1667 |
|
Enemy Drop Tables
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes
- The pull effect only works when inside the zone of the set effect.
- Enemies outside of the zone can be pulled.
- The pull is in increments of 5 meters, meaning it can take up to 3 slam attacks before an enemy is pulled in entirely.
- Ragdolled enemies, especially by ground slam, cannot be pulled by Tek Gravity.
- Stance combos that have a slam attack effect count towards Tek Gravity.
- Must have a Kavat companion equipped to make use of the set bonus.
- Cannot be equipped on Melee Robotic Weapons (
Deconstructor (
Prime),
Akaten,
Batoten, and
Lacerten).
Patch History
Update 32.2 (2022-11-30)
- Fixed the description for the Tek Gravity Mod showing incorrect values in other languages (intended to be 5, 10, 15, 20).
Hotfix 31.5.5 (2022-05-03)
- Fixed script error related to the Kavat Tek Mod set bonus effects.
Update 30.5 (2021-07-06)
- DECONSTRUCTOR MELEE MODDING CHANGES:
The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.
These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:
- Tek Gravity
Hotfix 24.0.10 (2018-11-21)
- Revised the Tek Gravity Mod description to read ‘Slam Attacks in the Marked Zone pull all enemies within Xm to better match the Mods functionality.
Update 24.0 (2018-11-08)
- Introduced
Last updated: Hotfix 24.0.10 (2018-11-21)
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)