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Desolate Hands


3
75
Desolate Hands

Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.


Introduced in Update 24.2 (2018-12-18)

 Strength:100 / 150 / 200 / 250 ( Blast damage)
3 / 4 / 6 / 8 (number of charges)
 Duration:N/A
 Range:6 m (seek range)
3 m (explosion radius)

Misc: 1.6% (Restraint erosion per enemy disarmed)
10% (damage reduction per dagger)
90% (damage reduction cap) 50% (dagger cap per ally)

Info

  • Baruuk expends 75 energy to summon a protective ring of 3 / 4 / 6 / 8 levitating energy daggers around him that passively provide him with 10% Damage Reduction per dagger orbiting in the ring. The daggers will seek enemies in sight and within 6 meters, launching one by one to Disarm their targets on impact, then explode dealing 100 / 150 / 200 / 250  Blast damage to all enemies within a 3 meter radius.
    • Arsenal lists the damage reduction with maximum daggers.
      • Damage reduction can not exceed 90% under any circumstance, capping out at 9 daggers.
    • Enemies that have already been disarmed will not be targeted by the daggers.
  • While active, Desolate Hands shares its effects with allies by launching 1 dagger at a time to the nearest ally within Baruuk's dagger seek range and in direct line of sight. Shared daggers also provide damage reduction, disarm charges, and erodes Baruuk's Restraint on enemy disarm for the affected allies; each ally can carry up to 50% of the modded number of daggers.
    • Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
      • On Defense Objects, the damage reduction is capped at 50%, but the object may still carry more than 5 daggers.
    • Baruuk does not lose his own dagger charges when shared with allies, instead his allies receive new daggers.
    • Once the maximum number of shared daggers is reached on an ally, Baruuk's Desolate Hands will not share new daggers with that ally.
    • Only Baruuk's own Desolate Hands will share new daggers to allies.
  • Ability Synergy:
    • Baruuk's Passive erodes by ~1.6% per enemy disarmed by his own daggers and shared daggers on allies.
    • While  Elude is active, the daggers' seeking range is doubled.
    • Damage dealt by Desolate Hands' dagger explosion will not awaken sleeping enemies under  Lull's influence.
  • Can be recast while active to restore the number of daggers to full.
    • New instance of Desolate Hands will cause daggers to retarget previously disarmed enemies and allies with shared daggers if within range.
  • Casting Desolate Hands is a full-body animation that stops Baruuk's grounded movement and other actions.

Tips & Tricks

  • Low range values can help prevent the daggers from seeking out enemies, making it easier to keep them for damage reduction.

Maximization

This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also