Arrow Mutation is a bow mod that converts any unused Secondary Ammo into Arrows, though does not affect their ammo capacity. The affected bow will only convert ammo while equipped, and will not convert any ammo type used by holstered secondary weapons until their own ammo is full.
Converted ammo is denoted by a symbol. The final amount of ammo restored is rounded to the nearest integer.
Stats
Rank | Effect | Cost |
---|---|---|
0 | 8% | 2 |
1 | 16% | 3 |
2 | 25% | 4 |
3 | 33% | 5 |
4 | 42% | 6 |
5 | 50% | 7 |
Acquisition
- This mod was originally awarded to players who participated in Operation Sling-Stone.
- This mod is now available from Survival, Excavation, and Spy missions.
Drop Locations
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Excavation | Tier 3 Excavation | C | 3.76% | 1 | 0.0376 | |
Excavation | Tier 2 Excavation | C | 3.76% | 1 | 0.0376 | |
Excavation | Tier 1 Excavation | C | 3.76% | 1 | 0.0376 | |
Spy | Tier 3 Spy | C | 7.04% | 1 | 0.0704 | |
Spy | Kuva Fortress Spy | B | 10% | 1 | 0.1 | |
Survival | Tier 1 Survival | C | 3.76% | 1 | 0.0376 | |
Survival | Kuva Fortress Survival | C | 4% | 1 | 0.04 | |
Survival | Tier 3 Survival | C | 3.76% | 1 | 0.0376 | |
Survival | Tier 2 Survival | C | 3.76% | 1 | 0.0376 | |
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Tips
- Functions well with Sentinel's
Vacuum or
Chesa Kubrow's
Retrieve, which automatically collect unused ammo as needed.
Gallery
Pre-Update 14.5 (2014-08-28) Appearance
Patch History
Update 32.0 (2022-09-07)
- (Undocumented) Arrow Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
Update 26.0 (2019-10-31)
- Now an Exilus Weapon mod.
- Mod capacity drain from 9 to 7.
Update 15.0 (2014-10-24)
- Players can now upgrade Rifle, Arrow, Shotgun and Sniper Ammo Mutation Mods from max Rank 3 to max Rank 5 with increased effectiveness.
Update 9.3 (2013-07-26)
- New Ammo Mutator mods: converts unused ammo to select ammo type (Pistol, Shotgun, Rifle, Sniper, Bow).
Ammo Mods | |
---|---|
Sentinels | ![]() |
Reserve Ammo | ![]() ![]() ![]() |
Magazine Capacity | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Mutation | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ammo Pickup | ![]() ![]() ![]() ![]() ![]() |
Ammo Efficiency | ![]() ![]() |
Ammo Refund | ![]() ![]() |
PvP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)