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Elite

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"Unlocked by beating 4 advanced challenges!"
- Shop Description (removed)

Description

The Elite is a triple burst tower that deals low damage and high DPS, but its weapon can overheat after 7 or more bursts; making it a somewhat inconsistent damage dealer. Path 1 makes Elite fires in full auto instead of bursts and gives it defense piercing at maximum level. And Path 2 upgrades give it several unique traits such as dealing tripled damage to shields (X-2), overheat function removed (X-3), and an ability that deals 2,400 damage to a selected enemy (X-4) at a price of Cash 1,800.

Path Defense Piercing
0-0 10%
3-X 35%
4-X 110%


Appearance

The Elite appears to be wearing a white and gray space suit and a shining black space helmet. It wields a neon blue laser blaster while wearing black gloves and dark navy boots.

Lore

"As the second member of the RTAP (Rapid Technological Advancement Program), the Elite is the grounds for experimental armor and plasma-integrated weapons. These soldiers are intended to operate both on terrestrial planets and in locations lacking oxygen. Their guns are battery-operated and plasma-based but have a number of key flaws. First, these guns are prone to overheating in battle. Second, the plasma being shot is inefficient and tends to disperse out. As a result, the Elite must operate within closer ranges, making them ideal for spec-ops scenarios rather than mainline combat. It is rumored that these units are the most biologically enhanced through cloning, though evidence is bare due to the lack of publicly released information."

Upgrades

Path 1 (Cash 17,100)

Top Path

Ventilation
Overheat occurs less often
Changes
Bursts per overheat from 7 to 10(+3) (~5.45 DPS)
$200


Armor Plating
2 Extra burst shots, overheat occurs less often, more damage
Changes
Damage increased from 2 to 3 (+1)

Shots per burst is increased to 5 (+2) (~11.54 DPS)

$1,200


Plasma Rifle
Fully automatic, 35% Defense pierce
Changes
Damage increased from 2 to 4 (+2)

Converts firing type to full auto
Cooldown decreased from 0.8 to 0.13
Ammunition is increased from 30 to 60 +30
As Elite's ammo depletes to it's eventual overheat, the more stronger it'll become with cooldown decreasing from 0.13 to 0.03.

  • ~36.37 DPS

Defense piercing increased from 10% to 35% (+25%).

$3,200


Particle Accelerator
Speeds up and gets more powerful as the weapon overheats. 110% Defense pierce
Changes
Initial damage increased from 4 to 8(+4)

Defense piercing increased from 35% to 110% (+75%)
Ammunition is increased from 50 to 200 +150
Elite's overheating becomes stronger, able to gain bonus damage with each firerate acceleration (up to +37.5%)

  • 125 DPS
$12,500

Path 2 (Cash 5,750)

Bottom Path

Cyborg Enhancements
Grants flying detection
Changes
Grants Flying DetectionFlying Detection

Range increased from 32 to 35(+3)

$200


Plasma Bombardment
Deals 3x damage to shields
Changes
3x Damage to Shield Health
$450


Master Design
Advanced weapon design prevents overheat from occurring
Changes
Weapon no longer overheats (7.5 DPS).
$1,100


Immolator Overcharge
Ability; shoot a high-damage projectile at the selected enemy
Changes
Damage increased from 2 to 3 (+1)

Converts firing type to full auto, changing cooldown from 0.8s to 0.1s

  • 30 DPS

Gives Immolation ability;

  • Allows Elite to deal 2,400 damage/7,200 shield damage to a selected target for Cash 1,800.
  • Has a cooldown of 45 seconds with a global cooldown of 3.
$4,000

Stats Table

Level Total Price Damage Cooldown Range Shots Per Burst/Attack time[1] Ammunition Capacity Overheat Interval DPS[2] DPS Cost Efficiency
0-0 Cash 1,000 2 0.8 32 3b 21 3 ~4.88 Cash ~245.9
1-0 Cash 1,200 2 0.8 32 3b 30 3 ~5.45 Cash 220
2-0 Cash 2,400 3 0.8 32 5b 30 3 ~11.54 Cash ~207.97
2-2 Cash 3,050 3 0.8 35 5b 30 3 ~11.54 Cash ~264.3
3-2 Cash 6,250 4 0.13 - 0.03 35 ~3.6s 60 3 ~36.37 Cash 171.875
4-2 Cash 18,750 8-11 (9)[3] 0.13 - 0.03 35 ~11.4s 200 3 125 Cash 150

Level Total Price Damage Cooldown Range Shots Per Burst Ammunition Capacity Overheat Interval DPS[4] DPS Cost Efficiency
0-0 Cash 1,000 2 0.8 32 3b 21 3 ~4.88 Cash ~204.92
0-1 Cash 1,200 2 0.8 35 3b 21 3 ~4.88 Cash ~245.9
0-2 Cash 1,650 2 0.8 35 3b 21 3 ~4.88 Cash ~338.11
2-2 Cash 3,050 3 0.8 35 5b 30 3 ~11.54 Cash ~264.3
2-3 Cash 4,150 3 0.8 35 5b N/A N/A 18.75 Cash ~221.33
2-4 Cash 8,150 4 0.1 35 N/A N/A N/A 40 Cash 203.75

Abilities

X-4

Immolator Overcharge

Shoot a high-damage projectile at the selected enemy.

Deals 2,400 to a selected enemy.
Deals 7,200 to a selected enemy with shield.
Cooldown of 45s.
Global cooldown of 3s.

$1,800


Comparison

4-2 Elite (Cash18,750)

8-11 (9) Damage
110% defense pierce
125 DPS
35 Range
Tripled damage to shields
Has flying detection
Overheats

2-4 Elite (Cash8,150)

4 Damage
10% defense pierce
40 DPS
35 Range
Tripled damage to shields
Has flying detection
Does not overheat
Immolation Ability

Tactics

  • A single 0-4 Elite can be micro'd to efficiently use multiple abilities in a short period of time, without having to use multiple tower slots. This is done by placing a 0-4 Elite, using its ability, and then selling it and repeating the process.
    • You can use the hotkeys G to upgrade Path 2 and double-tap J to sell and replace quickly.
    • Do note however, that enemy maximum damage still applies to Immolation, making the ability useless. Only use Immolation if an enemy does not currently have maximum damage cap.
    • Do note that it costs Cash 1,800 to use the ability, so it is not recommended to micro the ability until late-game.
    • Immolator Overcharge ability is affected by 3x damage against shield, which means it can deal a whopping 7,200 damage against shielded enemies. It is recommended to use this on bosses with shield health, such as Archangel.
  • Path 1 Elite can be used as a main form of DPS, although do note that towers such as Sniper are a more cost-efficient option. However, Elite has much more late-game potential than the aforementioned tower.
  • Elite does 3x more damage against shield health, making it very effective against enemies with shield health such as Shielder, Raygunner and UFO.

Trivia

  • This is one of 5 towers that can be obtained via contracts, the other towers being the Businessman, the Mechanic, the Lightbeamer, and the Surveyor.
    • It is also the most obtained contract tower of the bunch.
  • The 2-X Elite used to only give Flying Detection and only costed Cash 450.
  • Elite's helmet is a re-modeled version of Exoflex Spax Helmex.
  • Elite's original laser pistol is a re-modeled version of Hyperlaser Gun.
    • X-4 Elite still uses the same laser pistol but red.
  • Elite's Plasma Rifle seems to be based on the design of Doom Eternal's Plasma Gun.
  • 4-X Elite is the only tower that shows its buffed fire rate when selected.
  • In the old version, Path 1 Bugler could make Elite's ability deal +1 or +3 more damage. The same applies to Demolitionist's airstrike.
  • Coincidentally, enemies introduced during the Cold Construct 2021 Event has resistances that specifically apply to Elite and explosive towers, these include the Demolitionist and X-3 Lightbeamer.
  • Prior to the Eternal Update, Elite's Night Raider skin was the only skin that changes the stats of the tower, specifically its Immolator Overcharge ability which does 3,000 damage for Cash 2,400, instead of the 2,400 damage for Cash 1,800, however this was unintentional.
    • The skin uses the old stats, and it is probably an oversight that the developers forgot to change.
      • Night Raider's ability is also bugged if you use it from the ability bar at the bottom (or top right if on mobile) and won't damage the enemy you supposedly selected.
    • This has been fixed and can no longer apply a buff.

Update History

  • (17/9/21)
    • Added Elite.
  • (21/9/21)
    • Immolator Overcharge ability cost increased from Cash 2,000 to Cash 2,400 (+Cash400).
  • (22/9/21)
    • 2-X Elite upgrade name renamed to 'Cyborg Enhancements'.
    • 2-X now gives defense piercing (+100% defense piercing).
    • 2-X cost increased from Cash 450 to Cash 1,200 (+Cash750).
  • (22/10/21)
    • 4-X cost increased from Cash 11,500 to Cash 12,500 (+Cash1,000).
    • X-4 Immolator Overcharge ability now has an 8 second global cooldown to prevent Micromanaging. (Buying and reselling to recharge the ability instantly).
    • Black Ops skin added
  • (13/11/21)
    • Decreased 1-X upgrade cost from Cash 800 to Cash 600 (-Cash200).
    • Decreased 3-X upgrade cost from Cash 3,500 to Cash 3,200 (-Cash300).
    • Decreased 4-X upgrade cost from Cash 12,500 to Cash 11,000 (-Cash1,500).
    • Increased X-3 upgrade cost from Cash 1,000 to Cash 1,500 (+Cash500).
    • Decreased X-4 upgrade cost from Cash 6,400 to Cash 6,000 (-Cash400).
    • Increased 3-X damage from 3 to 4 (+1).
    • Increased 4-X damage from 4 to 5 (+1).
    • Reduced global cooldown for Immolation Overcharge from 8 seconds to 2 seconds (-6).
  • (26/12/21)
    • X-2 upgrade now gives 2x damage to shields instead of 3x. (-1x)
    • Decreased 4-X upgrade price from Cash 11,000 to Cash 10,000 (Cash -1,000)
    • Decreased placement cost from Cash 1,600 to Cash 1,400 (Cash -200)
    • Increased global cooldown for Immolation Overcharge from 2 seconds to 3 seconds (+1).
  • (29/12/21)
    • Elite's damage can't be buffed with Bugler.
    • 2-X defense pierce decreased from 100% to 80% (-20%)
    • X-3 now gives defense piercing (+20%), damage decreased from +1 to 0 (-1)
  • (15/1/22)
    • Elite's damage can now be boosted back by Bugler.
  • (13/2/22)
    • Elite's bullet model remake.
  • (17/12/22)
    • Elite's appearance has been updated alongside the Cold Constructs 2022 event.
    • Elite reworked to fire in short bursts.
    • Elite placement cost reduced from Cash 1,400 to Cash 1,200. (Cash -200).
  • (26/12/22)
    • Elites 4-X cost changed from Cash 10,000 to Cash 11,250 (Cash +1,250).
  • (??/??/23)
    • Elite 4-X cost changed from Cash 11,250 to Cash 12,500 (Cash +1,250).
    • Increased 4-X damage from 5 to 8 (+3).
  • (31/03/25)
    • Elite placement cost reduced from Cash 1,200 to Cash 1,000. (Cash -200).
    • Switched places of various upgrade, now 1-X upgrade being "Cooling vents", X-1 being "Cyborg Enhancements" and 2-X being "Armor Plating";
      • Decreased 1-X upgrade cost from Cash 600 to Cash 200 (Cash -400);
      • Decreased X-1 upgrade cost from Cash 250 to Cash 200 (Cash -50), now grants only flying detection;
      • Added "Cyborg Enhancements" 5 bullet burst feature to 2-X upgrade.
    • Added additional ammo to 3-X upgrade (60);
      • Additionally 4-X has also received more ammunition (200).


Notes

  1. b is a short word for 'bullets' and s is for 'seconds'.
  2. DPS prior to 3-X are calculated as: '(Damage × Ammunition) ÷ (Overheat Interval + Cooldown * (Ammunition ÷ Shots per burst))'. DPS for 3-X and further are calculated as: '(Damage × Ammunition) ÷ (Overheat Interval + Attack time)', reason for this is hardly calculating with normal cooldown, especially when the DPS stats rapidly increase the more ammo depletes. DPS is multiplied by 3 in regards to shield health.
  3. average damage per hit done by Elite
  4. DPS prior to X-3 are calculated as: '(Damage × Ammunition) ÷ (Overheat Interval + Cooldown * (Shots per burst ÷ Ammunition))'. DPS meanwhile for X-3 is: (Damage × Shots per burst) ÷ (Cooldown), and for X-4: Damage ÷ Cooldown. DPS is multiplied by 3 in regards to shield health.
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