"Unlocked by beating 4 advanced challenges!" - Shop Description (removed) |
Description
The Elite is a triple burst tower that deals low damage and high DPS, but its weapon can overheat after 7 or more bursts; making it a somewhat inconsistent damage dealer. Path 1 makes Elite fires in full auto instead of bursts and gives it defense piercing at maximum level. And Path 2 upgrades give it several unique traits such as dealing tripled damage to shields (X-2), overheat function removed (X-3), and an ability that deals 2,400 damage to a selected enemy (X-4) at a price of
1,800.
Path | Defense Piercing |
---|---|
0-0 | 10% |
3-X | 35% |
4-X | 110% |
Appearance
The Elite appears to be wearing a white and gray space suit and a shining black space helmet. It wields a neon blue laser blaster while wearing black gloves and dark navy boots.
Lore
"As the second member of the RTAP (Rapid Technological Advancement Program), the Elite is the grounds for experimental armor and plasma-integrated weapons. These soldiers are intended to operate both on terrestrial planets and in locations lacking oxygen. Their guns are battery-operated and plasma-based but have a number of key flaws. First, these guns are prone to overheating in battle. Second, the plasma being shot is inefficient and tends to disperse out. As a result, the Elite must operate within closer ranges, making them ideal for spec-ops scenarios rather than mainline combat. It is rumored that these units are the most biologically enhanced through cloning, though evidence is bare due to the lack of publicly released information."
Upgrades
Path 1 (
17,100)

Ventilation Overheat occurs less often
|
Armor Plating 2 Extra burst shots, overheat occurs less often, more damage
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Plasma Rifle Fully automatic, 35% Defense pierce
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Particle Accelerator Speeds up and gets more powerful as the weapon overheats. 110% Defense pierce
|
Path 2 (
5,750)

Cyborg Enhancements Grants flying detection
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Plasma Bombardment Deals 3x damage to shields
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Master Design Advanced weapon design prevents overheat from occurring
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Immolator Overcharge Ability; shoot a high-damage projectile at the selected enemy
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Stats Table
Level | Total Price | Damage | Cooldown | Range | Shots Per Burst/Attack time[1] | Ammunition Capacity | Overheat Interval | DPS[2] | DPS Cost Efficiency |
---|---|---|---|---|---|---|---|---|---|
0-0 | ![]() |
2 | 0.8 | 32 | 3b | 21 | 3 | ~4.88 | ![]() |
1-0 | ![]() |
2 | 0.8 | 32 | 3b | 30 | 3 | ~5.45 | ![]() |
2-0 | ![]() |
3 | 0.8 | 32 | 5b | 30 | 3 | ~11.54 | ![]() |
2-2 | ![]() |
3 | 0.8 | 35 | 5b | 30 | 3 | ~11.54 | ![]() |
3-2 | ![]() |
4 | 0.13 - 0.03 | 35 | ~3.6s | 60 | 3 | ~36.37 | ![]() |
4-2 | ![]() |
8-11 (9)[3] | 0.13 - 0.03 | 35 | ~11.4s | 200 | 3 | 125 | ![]() |
Level | Total Price | Damage | Cooldown | Range | Shots Per Burst | Ammunition Capacity | Overheat Interval | DPS[4] | DPS Cost Efficiency |
---|---|---|---|---|---|---|---|---|---|
0-0 | ![]() |
2 | 0.8 | 32 | 3b | 21 | 3 | ~4.88 | ![]() |
0-1 | ![]() |
2 | 0.8 | 35 | 3b | 21 | 3 | ~4.88 | ![]() |
0-2 | ![]() |
2 | 0.8 | 35 | 3b | 21 | 3 | ~4.88 | ![]() |
2-2 | ![]() |
3 | 0.8 | 35 | 5b | 30 | 3 | ~11.54 | ![]() |
2-3 | ![]() |
3 | 0.8 | 35 | 5b | N/A | N/A | 18.75 | ![]() |
2-4 | ![]() |
4 | 0.1 | 35 | N/A | N/A | N/A | 40 | ![]() |
Abilities
Immolator Overcharge Shoot a high-damage projectile at the selected enemy. Deals |
Comparison
4-2 Elite (![]() 8-11 (9) Damage |
2-4 Elite (![]() 4 Damage |
Tactics
- A single 0-4 Elite can be micro'd to efficiently use multiple abilities in a short period of time, without having to use multiple tower slots. This is done by placing a 0-4 Elite, using its ability, and then selling it and repeating the process.
- You can use the hotkeys G to upgrade Path 2 and double-tap J to sell and replace quickly.
- Do note however, that enemy maximum damage still applies to Immolation, making the ability useless. Only use Immolation if an enemy does not currently have maximum damage cap.
- Do note that it costs
1,800 to use the ability, so it is not recommended to micro the ability until late-game.
- Immolator Overcharge ability is affected by 3x damage against shield, which means it can deal a whopping 7,200 damage against shielded enemies. It is recommended to use this on bosses with shield health, such as Archangel.
- Path 1 Elite can be used as a main form of DPS, although do note that towers such as Sniper are a more cost-efficient option. However, Elite has much more late-game potential than the aforementioned tower.
- Elite does 3x more damage against shield health, making it very effective against enemies with shield health such as Shielder, Raygunner and UFO.
Trivia
- This is one of 5 towers that can be obtained via contracts, the other towers being the Businessman, the Mechanic, the Lightbeamer, and the Surveyor.
- It is also the most obtained contract tower of the bunch.
- The 2-X Elite used to only give Flying Detection and only costed
450.
- Elite's helmet is a re-modeled version of Exoflex Spax Helmex.
- Elite's original laser pistol is a re-modeled version of Hyperlaser Gun.
- X-4 Elite still uses the same laser pistol but red.
- Elite's Plasma Rifle seems to be based on the design of Doom Eternal's Plasma Gun.
- 4-X Elite is the only tower that shows its buffed fire rate when selected.
- In the old version, Path 1 Bugler could make Elite's ability deal +1 or +3 more damage. The same applies to Demolitionist's airstrike.
- Coincidentally, enemies introduced during the Cold Construct 2021 Event has resistances that specifically apply to Elite and explosive towers, these include the Demolitionist and X-3 Lightbeamer.
- Prior to the Eternal Update, Elite's Night Raider skin was the only skin that changes the stats of the tower, specifically its Immolator Overcharge ability which does 3,000 damage for
2,400, instead of the 2,400 damage for
1,800, however this was unintentional.
- The skin uses the old stats, and it is probably an oversight that the developers forgot to change.
- Night Raider's ability is also bugged if you use it from the ability bar at the bottom (or top right if on mobile) and won't damage the enemy you supposedly selected.
- This has been fixed and can no longer apply a buff.
- The skin uses the old stats, and it is probably an oversight that the developers forgot to change.
Update History
Notes
- ↑ b is a short word for 'bullets' and s is for 'seconds'.
- ↑ DPS prior to 3-X are calculated as: '(Damage × Ammunition) ÷ (Overheat Interval + Cooldown * (Ammunition ÷ Shots per burst))'. DPS for 3-X and further are calculated as: '(Damage × Ammunition) ÷ (Overheat Interval + Attack time)', reason for this is hardly calculating with normal cooldown, especially when the DPS stats rapidly increase the more ammo depletes. DPS is multiplied by 3 in regards to shield health.
- ↑ average damage per hit done by Elite
- ↑ DPS prior to X-3 are calculated as: '(Damage × Ammunition) ÷ (Overheat Interval + Cooldown * (Shots per burst ÷ Ammunition))'. DPS meanwhile for X-3 is: (Damage × Shots per burst) ÷ (Cooldown), and for X-4: Damage ÷ Cooldown. DPS is multiplied by 3 in regards to shield health.
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Towers | |
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![]() Shop |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base |
![]() Contract |
Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
![]() Special |
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Units | |
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![]() Normal |
Mercenary • Operative • Ghoul • Ghoul M2 • Missile Truck • Tank • Lightstriker • Javelin • Scyther Tank • T2 Operative • Operative Squad • Private Squad • Phantom • Fireteam Solemn • Bliss of Finality • Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Exclusive |
bobo • tell • untell • friendly ok |
![]() Turrets |
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Gallery Pages | |
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![]() Current |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base • Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
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