“ | A quick way to lose Condition. Keep Water on hand to quench your thirst. In-game description
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Thirst is one of the four essential needs. Thirst is a measure of how many liquids the player consumes and expends. Despite being surrounded by snow, liquids can be difficult to acquire, and are particularly heavy. The thirst need is fulfilled by consuming water or particular foods and drinks. Failing to fulfill this need will result in condition loss.
Thirst bar
The thirst bar appears as the lowest of the four bars on the survival overlay. Thirst is actually the inverse of what is displayed; you are thirstiest when the bar is depleted and have the least thirst when it is full. The bar ranges from zero at the left to 0.67 L on the right. As it fills, its descriptor changes to describe the current state of thirst. Descriptors are Dehydrated ↔ Parched ↔ Thirst ↔ Dry-mouth ↔ Slaked. An empty red water drop becomes visible on the HUD when thirst is completely empty and indicates condition loss has started.
Food and drink
Some foods are dry and deplete the thirst bar when they are consumed. Other foods are neutral or can even add to the thirst bar. Drinking water and other drinks remains the most direct means of satisfying thirst.
Whenever water (potable or unsafe) is consumed, it is consumed until all of it is gone from the inventory or until all of thirst is satisfied (though you can end 'drinking' prematurely by pressing escape or cancel).
If the character is already dehydrated, this is the best opportunity to eat dry foods (like salty crackers, beef jerky, or cooked meat), as the rate of condition loss is constant and is not changed by actions that typically subtract from the thirst bar.
Coffee and all types of tea restore 30% (0.2L) of the thirst bar, and, weighing only 0.10kg apiece, are twice as weight-efficient as water.
Thirst bar depletion
Liquid from the thirst bar drains constantly, although at a lower rate when sleeping.
Interloper difficulty
Sleeping will completely drain thirst in 10 hours. This means that although it is possible to sleep 12 hours, it will result in some condition loss due to dehydration.
Voyageur and Stalker difficulty
When awake, a full thirst bar will have completely drained after 8 hours. Sleeping will completely drain the bar in 12 hours. This means that the character requires about 0.083 liters of water per hour while awake and about 0.056 liters per hour when sleeping. If the character were to be awake all day, they'd use exactly 2 liters of water. If they were able to sleep for one whole day, they'd use 1.33 liters of water.
Pilgrim difficulty
In Pilgrim, the character only requires half as much water as in the other difficulty levels. This means that one can go for up to 16 hours before having to drink again and that one consumes less than 1 liter of water per day.
- It is wise to drink water before sleeping to avoid dehydration and get full condition restoration.
Affecting condition
When the Thirst bar is fully depleted, Condition drains at a rate of 50% each day (about 2.1% per hour).
Dying of thirst takes 2 days at 100% condition, meaning death results twice as fast compared to starvation. Performing most tasks while dehydrated is possible, and doing so may be part of a strategy to conserve water. However, the player will not be able to Research.
Character quotes
- "I'd eat snow if the hypothermia wouldn't kill me."
- "That guy who drank his own pee doesn't seem so crazy right about now."
- "Tongue feels like sandpaper."
- "Mouth, so dry..."
- "Need...water..."
- "Man I could use a drink." (Female Survivor")
- "Surrounded by snow, and nothing to drink."
- "Gettin' kinda' thirsty."
- "Need a drink."
- "Could use a drink." (Male Survivor)
- "I need something to drink!"
- "I'd drink almost anything right about now..."
- (Dry lip smacking sounds)
Trivia
There is currently no dehydration penalty for standing next to fires in excess of 50°C (122° F). These temperatures, created by burning large amounts of wood and coal into fires, would most certainly result in intense sweating and heat stroke, especially for a fully clothed character standing next to these fires. Even with light and airy sports clothing equipped, the player still does not suffer from dehydration.
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