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Zenshin


Zenshin (前心 Zenshin?, lit. "Front Heart") is a stance introduced in Tekken Tag Tournament 2 used by Jin Kazama.

It is a variant of Mental Alertness (2), and Jin can use any of Mental Alertness 2's attacks during Zenshin with the exception of being able to cancel into a forward dash with f. Mental Alertness 2 uses a slide backward into stance, rather than Zenshin's slide forward.

Zenshin can be cancelled into a crouch dash by inputting d/f. Doing this in Tekken 8 will allow Jin to use the just frame versions of Wind Hook Fist and Thrusting Uppercut without a just frame input. The command was also changed in Tekken 8.

Description

Jin slides forward, chambering his arms across his body once, dropping into a shiko-dachi (variant horse stance) with a left-armed downwards block, while pulling back his right fist high to chest level. His body is twisted slightly, ready to unleash an attack with his right hand.

During Zenshin

Move Command Hit Range Notes
Left Drill Punch ZEN 1 m
Spine Cracker ZEN 1,2 m,m Second hit is delayable
Swaying Willow ZEN 2 m Steps to the right
Leaping Side Kick ZEN 3 h
Right Sweep (2) ZEN 4 l
Joudan Tsukiage Niren ZEN 1+2 h,h Tag bufferable

Move Command Hit Range Notes
Left Drill Punch ZEN 1 m
Spine Cracker ZEN 1,2 m,m Second hit is delayable
Spine Striker ZEN 1,3 m,h Introduced in Season 3
Swaying Willow ZEN 2 m Steps to the right
Leaping Side Kick ZEN 3 (TK7)
ZEN 3+4 (TK7:FR)
h
Halberd Heel ZEN 3 m Homing
Will Screw
Added in Fated Retribution
Right Sweep (2) ZEN 4 l
Joudan Tsukiage Niren ZEN 1+2 h,h

Notes:

  • ☒ denotes moves that become unavailable when Jin loses his Devil powers during Story Mode.
  • ↓ denotes moves that are altered when Jin loses his Devil powers.
  • Italicized move names denote moves or properties that are only available after Jin loses his Devil powers.
  • † denotes moves or properties that are only available when Jin reverts to Kazama-Style Self Defense.
  • ⌃ denotes moves that are only available during the final battle against Kazuya.
Move Command Hit Range Notes
Left Drill Punch ZEN 1 m Unlisted move
Brimstone Bite ZEN 1,2 m,m Inputting d/f during last hit will transition to Breaking Step
Chip damage on block
Spine Cracker ZEN 1,2 m,m
† m,m,m
Second hit is delayable
Kazama Style Leg Strike Flurry ZEN 1,3 m,h Second hit shifts to throw on front hit
Left Drill Punch - Electric Wind Hook Fist - Electric Thrusting Uppercut^ ZEN 1,1+2 m,h,m
Fiendish Claw ZEN 2 m Power Crush properties
Heat Engager
Swaying Willow ZEN 2 m Steps to the right
Heat Engager
Halberd Heel ZEN 3 m Homing
Corpse Crusher ZEN 4 m
Right Axe Kick ZEN 4 m Chip damage on block
Low Chop - Karmic Epicenter ZEN 1+2 l,m First hit shifts to throw on front hit
Joudan Tsukiage Niren ZEN u+1+2 h,h Second hit will Tornado
Black Wing Bolt ZEN 3+4 h
Black Wing Rondo ZEN u+1 h
Shun Ren Dan ZEN 2+3 h 2 to escape

Transitions to Zenshin

Move Command Hit Range Notes
Front Thrust Kick f+4,f m
Left Sidekick to Stinger d/f+3,3,f m,h
Left Knee b+3,f m
Keito b,f+2,3,f m,m
Twin Lancer WS+1,2,f m,m Second hit will Bound
Transition cannot occur when used for Tag Assault
Omen One Two Front Kick OMEN 1,2,4,f h,h,m -

Move Command Hit Range Notes
Ni Rengeki 1,3,f h,h Transition added in Fated Retribution
Kisshin Rekko 3,1,f h,h Transition added in Season 2
Front Thrust Kick f+4,f m
Left Sidekick to Stinger d/f+3,3,f m,h
Left Knee b+3,f m
Keito b,f+2,3,f m,m
Twin Lancer WS+1,2,f m,m

Notes:

  • Italicized moves indicate that the move is only available during the final segment against Kazuya
Move Command Hit Range Notes
Switch Blade 2,4,f h,h
Kisshin Rekko 3,1,f h,h
Left Sidekick to Stinger f+3,3,f m,h
Front Thrust Kick f+4,f m
Awakened Power Stance d/b+1+2 m Power Crush
Transition only occurs on hit
Left Knee b+3,f m
Keito b,f+2,3,f m,m
Twin Lancer WS+1,2,f m,m