Zenshin (前心 Zenshin?, lit. "Front Heart") is a stance introduced in Tekken Tag Tournament 2 used by Jin Kazama.
It is a variant of Mental Alertness (2), and Jin can use any of Mental Alertness 2's attacks during Zenshin with the exception of being able to cancel into a forward dash with f. Mental Alertness 2 uses a slide backward into stance, rather than Zenshin's slide forward.
Zenshin can be cancelled into a crouch dash by inputting d/f. Doing this in Tekken 8 will allow Jin to use the just frame versions of Wind Hook Fist and Thrusting Uppercut without a just frame input. The command was also changed in Tekken 8.
Description
Jin slides forward, chambering his arms across his body once, dropping into a shiko-dachi (variant horse stance) with a left-armed downwards block, while pulling back his right fist high to chest level. His body is twisted slightly, ready to unleash an attack with his right hand.
During Zenshin
Move | Command | Hit Range | Notes |
---|---|---|---|
Left Drill Punch | ZEN 1 | m | |
Spine Cracker | ZEN 1,2 | m,m | Second hit is delayable |
Swaying Willow | ZEN 2 | m | Steps to the right |
Leaping Side Kick | ZEN 3 | h | |
Right Sweep (2) | ZEN 4 | l | |
Joudan Tsukiage Niren | ZEN 1+2 | h,h | Tag bufferable |
Move | Command | Hit Range | Notes |
---|---|---|---|
Left Drill Punch | ZEN 1 | m | |
Spine Cracker | ZEN 1,2 | m,m | Second hit is delayable |
Spine Striker | ZEN 1,3 | m,h | Introduced in Season 3 |
Swaying Willow | ZEN 2 | m | Steps to the right |
Leaping Side Kick | ZEN 3 (TK7) ZEN 3+4 (TK7:FR) |
h | |
Halberd Heel | ZEN 3 | m | Homing Will Screw Added in Fated Retribution |
Right Sweep (2) | ZEN 4 | l | |
Joudan Tsukiage Niren | ZEN 1+2 | h,h |
Notes:
- ☒ denotes moves that become unavailable when Jin loses his Devil powers during Story Mode.
- ↓ denotes moves that are altered when Jin loses his Devil powers.
- Italicized move names denote moves or properties that are only available after Jin loses his Devil powers.
- † denotes moves or properties that are only available when Jin reverts to Kazama-Style Self Defense.
- ⌃ denotes moves that are only available during the final battle against Kazuya.
Move | Command | Hit Range | Notes |
---|---|---|---|
Left Drill Punch | ZEN 1 | m | Unlisted move |
Brimstone Bite☒ | ZEN 1,2 | m,m | Inputting d/f during last hit will transition to Breaking Step Chip damage on block |
Spine Cracker | ZEN 1,2 | m,m † m,m,m |
Second hit is delayable |
Kazama Style Leg Strike Flurry | ZEN 1,3 | m,h | Second hit shifts to throw on front hit |
Left Drill Punch - Electric Wind Hook Fist - Electric Thrusting Uppercut^ | ZEN 1,1+2 | m,h,m | |
Fiendish Claw☒ | ZEN 2 | m | Power Crush properties Heat Engager |
Swaying Willow | ZEN 2 | m | Steps to the right Heat Engager |
Halberd Heel | ZEN 3 | m | Homing |
Corpse Crusher☒ | ZEN 4 | m | |
Right Axe Kick | ZEN 4 | m | Chip damage on block |
Low Chop - Karmic Epicenter | ZEN 1+2 | l,m | First hit shifts to throw on front hit |
Joudan Tsukiage Niren | ZEN u+1+2 | h,h | Second hit will Tornado |
Black Wing Bolt↓ | ZEN 3+4 | h | |
Black Wing Rondo☒ | ZEN u+1 | h | |
Shun Ren Dan | ZEN 2+3 | h | 2 to escape |
Transitions to Zenshin
Move | Command | Hit Range | Notes |
---|---|---|---|
Front Thrust Kick | f+4,f | m | |
Left Sidekick to Stinger | d/f+3,3,f | m,h | |
Left Knee | b+3,f | m | |
Keito | b,f+2,3,f | m,m | |
Twin Lancer | WS+1,2,f | m,m | Second hit will Bound Transition cannot occur when used for Tag Assault |
Omen One Two Front Kick | OMEN 1,2,4,f | h,h,m | - |
Move | Command | Hit Range | Notes |
---|---|---|---|
Ni Rengeki | 1,3,f | h,h | Transition added in Fated Retribution |
Kisshin Rekko | 3,1,f | h,h | Transition added in Season 2 |
Front Thrust Kick | f+4,f | m | |
Left Sidekick to Stinger | d/f+3,3,f | m,h | |
Left Knee | b+3,f | m | |
Keito | b,f+2,3,f | m,m | |
Twin Lancer | WS+1,2,f | m,m |
Notes:
- Italicized moves indicate that the move is only available during the final segment against Kazuya
Move | Command | Hit Range | Notes |
---|---|---|---|
Switch Blade | 2,4,f | h,h | |
Kisshin Rekko | 3,1,f | h,h | |
Left Sidekick to Stinger | f+3,3,f | m,h | |
Front Thrust Kick | f+4,f | m | |
Awakened Power Stance | d/b+1+2 | m | Power Crush Transition only occurs on hit |
Left Knee | b+3,f | m | |
Keito | b,f+2,3,f | m,m | |
Twin Lancer | WS+1,2,f | m,m |