Try our affiliated browser extension - redirect to BreezeWiki automatically!

Buildings


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "This article is not up to date with the latest version of the game, and is missing a lot of information besides."

I don't know how to comment so I'll just say it here, someone needs to add what buildings create dust


464920 20180319114801 1

The Martian Colony is made up of a variety of buildings which provide power, life-support, comfort, protection from the weather, information, resources and a lot more - all things without which humans cannot exist on the red planet.

Buildings are built by using Martian resources while some can be brought from Earth as prefab buildings. All buildings, however, require a resource upkeep for maintenance. 

A construction site must be within the Service Area of Drones (relative to their control hubs) in order to receive the resources needed and then erected.

Some buildings require Power to operate, other are staffed by Colonists living nearby.

The Performance of any building indicates how effectively the building is performing its primary function. It depends on many factors such as researched technologies, upgrades and the current individual performance of the specific colonists working in the building. Qualified specialists and workers with high Morale will increase the performance of a building, while empty work slots, Renegades and workers with low Morale or other issues will be detrimental.

Buildings can be set to operate in three Work Shifts - first, second and night. Turning off some Work Shifts will conserve power and workforce. 

Prefab

The following buildings are available as prefabrication, which can be shipped to Mars and deployed instantly
Investing in factories will help establish self-sufficiency in terms of maintenance and reduce reliance on imports, particularly for extractors

Infrastructure

Title Size Cost Consumption Maintenance Effects Research
4  Metals 12
 Electronics 8
 Power 3
 Electronics 1 Provides drone control Tier 1 Robotics: Drone Hub
 Metals 15
 Electronics 5
 Power 10
 Electronics 1 Meteor protection Tier 3 Physics: Meteor Defense Laser
 Concrete 400
 Metals 300
 Electronics 300
 Power 80
 Electronics 3 Bonus to research rate. gives you remaining breakthroughs Tier 4 Physics: Interplanetary Astronomy
 Concrete 200
 Metals 400
 Electronics 300
 Power 110
 Electronics 3 Accelerates perks' development in colonists Tier 4 Social: Dream Reality
1  Metals 1  Power 0.2
Charges drones
$3B  Fuel 60 (40 with advanced Martian engines) Moves resources and colonist to mars from earth and rare metals from mars to earth
1  Metals 1
 Electronics 1
 Power 2
 Metals 1 Boosts scanning speed, especially for adjacent sectors. Extends the advance warning for disasters.
 Concrete 10
 Polymers 15
 Electronics 10
 Power 10
 Fuel 1
 Electronics 1 Houses and refuels Shuttles. Tier 2 Robotics: C02 Jet Propulsion
 Concrete 400
 Metals 200
 Polymers 150
 Mechanical Parts 150
 Power 40
 Mechanical Parts 3 Exports Rare Metals to Earth and offers resupply materials and prefabs at a discount Tier 4 Engineering: Orbital Engineering
 Metals 15
 Mechanical Parts 5
 Power 1.6
 Water 1
 Metals 2 Increases the local temperature in cold areas and protects nearby buildings from cold waves. Tier 1 Physics:Subsurface Heating
 Metals 15
 Electronics 5
 Power 1.8
 Electronics 1 Reduces dust accumulation Tier 4 Physics: Triboelectric Scrubbing
 Concrete 80
 Metals 20
 Mechanical Parts 30
Creates an underground Power and Pipes connection to another location without having to build long power cable and oxygen/water pipes networks

Power

  • The Fusion Reactor is the only Power building that requires workers: 24 workers / 8 per shift
  • Wind Turbines generate more power permanently at higher elevations and temporarily during Dust Storms
  • Base power generation and base power storage is listed; both can be increased by researching upgrades
Title Size Cost Consumption Maintenance Effects Research
 Concrete 200
 Metals 300
 Polymers 300
 Water 1000 @ 100/h for startup  Polymers 3 Generates  Power +1000 Tier 4 Physics: Micro Fusion
 Concrete 5
 Polymers 5
 Polymers 2 Stores  Power 2,000Max input Power 50

Max output Power 100

Tier 2 Physics: Atomic Accumulator
 Concrete 40
 Polymers 20
 Electronics 20
 Electronics 3 Generates  Power 200 Tier 3 Engineering: Nuclear Fusion
3  Metals 4  Metals 1 Generates  Power 5
2  Concrete 3
 Polymers 2
 Polymers 1 Stores  Power 200Max output  Power 20
1  Metals 1  Metals 0.5 Generates  Power 2
1  Polymers 12
 Electronics 6
 Polymers 1 Generates  Power 10/20 Tier 2 Physics: Stirling Generator
3  Concrete 4
 Mechanical Parts 1
 Mechanical Parts 0.5 Generates  Power 5

Production

  • All extractors contaminate nearby building with dust, which decrease times between maintenance.
Title Size Cost Consumption Maintenance Base Production Workers per Shift
 Metals 6
 Mechanical Parts 2
 Power 5
 Mechanical Parts 1  Concrete 20
 Metals 20
 Electronics 10
 Power 10
 Electronics 1 Generates Drone Prefabs 9 (3 per shift)
10  Concrete 10
 Metals 5
 Electronics 15
 Power 8
 Rare Metals 1
 Electronics 3  Electronics 9 30 (10 per shift)
 Concrete 5
 Metals 5
 Mechanical Parts 5
 Power 5
 Water 1
 Mechanical Parts 1  Fuel 12
10  Concrete 10
 Metals 10
 Electronics 2
 Power 30
 Metals 1
 Electronics 2  Mechanical Parts 12 15 (5 per shift)
 Concrete 20
 Mechanical Parts 5
 Power 5
 Mechanical Parts 2  Metals 20 12 (4 per shift)
 Concrete 400
 Metals 100
 Mechanical Parts 300
 Power 40
 Mechanical Parts 3  Metals 50
 Rare Metals 20
 Concrete 10
 Metals 5
 Mechanical Parts 5
 Power 2
 Water 1
 Fuel 1
 Mechanical Parts 2  Polymers 9 18 (6 per shift)
 Metals 20
 Mechanical Parts 5
 Power 5
 Mechanical Parts 2  Rare Metals 7 12 (4 per shift)
 Concrete 100
 Metals 300
 Mechanical Parts 200
 Power 30
 Mechanical Parts 3  Concrete 50

Life Support

Title Size Cost Consumption Maintenance Base Production Workers per Shift
10  Concrete 8 Produces food depending on crop 6
 Concrete 10
 Metals 15
 Electronics 5
 Power 10
 Oxygen 2
 Water 0.5
 Metals 1  Food 5 6
3  Metals 4
 Polymers 2
 Power 5
 Metals 1 Produces food depending on crop 3
4  Metals 5  Power 2
 Metals 2  Oxygen 2
No production during dust storms.
4  Metals 2
 Polymers 5
 Power 5
 Metals 2  Water 1
No production during dust storms
2  Metals 3  Metals 1

7  Metals 7.2  Metals 3
 Concrete 6
 Mechanical Parts 2
 Power 5
 Mechanical Parts 1  Water 5
 Metals 3  Metals 1 Stores  Water 100
Doesn't work during cold waves.
 Metals 10  Metals 2 Stores large amounts of  Water 1000
Doesn't work during cold waves.
Large Storage

Storage

Title Size Cost Consumption Maintenance Base Production
2 Free Stores 180 units of resources
3 Free Stores 30 units of each resource
Storage
Storage
10  Metals 9.6

 Mechanical Parts 3

 Power 1  Mechanical Parts 1 Stores 4,000 units of a specific resource
7 Free Stores 105 Waste Rock

Domes

Title Size Cost Consumption Maintenance Base Production Research
Radius of 7  Concrete 80
 Metals 20
 Polymers 10
 Power 15
 Oxygen 1
 Water 1
 Concrete 1
Radius of 9  Concrete 150
 Metals 80
 Polymers 25
 Power 30
 Oxygen 2
 Water 2
 Polymers 2 Tier 2 Engineering: Low-G Engineering
 Concrete 300
 Metals 200
 Polymers 100
 Power 50
 Oxygen 4
 Water 4
 Polymers 5 Tier 4 Engineering: Gravity Engineering
 Concrete 400
 Metals 200
 Polymers 300
 Power 40
 Water 10
 Polymers 3 +25 comfort (all residents) Tier 4 Biotech: Localized Terraforming
 Concrete 150
 Metals 150
 Polymers 100
 Power 40
 Oxygen 2
 Water 2
 Polymers 4 Breakthrough: Multispiral Architecture

Home, Education, and Research

Title Size Cost Consumption Maintenance Effects Workers Research
10  Concrete 35
 Polymers 10
 Power 12
 Concrete 3 24 residential space at 35 Comfort Tier 1 Engineering: Low-G High-rise
3  Concrete 15  Power 2
 Concrete 1 +40 service comfort
Services: Medical checks
6 (2 per shift)
10  Concrete 10  Power 1
 Concrete 1 14 residential space at 60 comfort
10  Concrete 30
 Metals 10
 Electronics 20
 Power 15
 Electronics 3 Trains specialists Tier 2 Social: Martian Education
3  Concrete 10  Power 2
 Concrete 1 8 residential space (children) at 60 comfort
3  Polymers 8 +80 Service comfort
Services: Playing
3  Concrete 10
 Electronics 5
 Power 5
 Electronics 1 Accelerates research progress. 9 (3 per shift)
10  Concrete 25
 Electronics 10
 Electronics 2 Accelerates perks' development in colonists (children)
10  Concrete 30
 Polymers 10
 Electronics 20
 Power 15
 Electronics 4 Generates Research 24 (8 per shift) Tier 3 Social: Martian Institute of Science
10  Concrete 15
 Electronics 10
 Power 4
 Electronics 1 12 residential space at 70 Comfort Tier 2 Engineering: Smart Home
 Concrete 5
 Electronics 3
 Power 2
 Electronics 0.5 4 residential space at 70 Comfort Tier 2 Engineering: Smart Home

Dome Services

Title Size Cost Consumption Maintenance Effects Workers per Shift
3  Concrete 10
 Polymers 2
 Polymers 1  Concrete 1 +80 service comfort
Services: Luxury, Shopping
3 (1 per shift)
10  Concrete 40
 Electronics 20
 Power 5
 Electronics 2 +70 service comfort
Services: Luxury, Gaming, Gambling, Social
9 (3 per shift)
3  Concrete 10
 Metals 5
 Power 2
 Food 1
 Concrete 1 +60 service comfort
Service: Dining, Social, Food
6 (2 per shift)
3  Concrete 10
 Electronics 3
 Electronics 1  Concrete 1 +100 service comfort
Services: Shopping, Gaming
3 (1 per shift)
3  Concrete 10  Food 1  Concrete 1 Service comfort: 50
Services: Food, Shopping
3 (1 per shift)
10  Metals 10
 Polymers 8
+50 service comfort
Services: Exercise, Social
3  Concrete 15
 Metals 5
 Power 2
 Concrete 1 Reduces crime and Sanity loss 9 (3 per shift)
10  Concrete 15
 Metals 5
 Power 2
 Concrete 1 +60 service comfort
Services: Relaxation, Drinking, Social
6 (2 per shift)

Dome Spires

  • One Dome Spire can be built in the center of almost all of the Domes
  • The Oval Dome has space for two Dome Spires
Title Cost Consumption Maintenance Effects Workers per Shift
 Concrete 80
 Polymers 10
 Power 20
 Polymers 4 +32 residential space

+ 60 comfort

 Metals 50
 Polymers 20
 Electronics 10
 Power 30
 Polymers 3 Provides clones 18 (6 per shift)
 Concrete 30
 Metals 30
 Polymers 10
 Power 20
 Polymers 3 +70 service comfort
Services: Medical Checks
9 (3 per shift)
 Concrete 50
 Metals 50
 Electronics 20
 Power 20
 Electronics 3 Bonus to research rate 18 (6 per shift)
 Concrete 50
 Metals 20
 Polymers 10
 Power 20
 Polymers 2 Removes colonist flaws.
 Concrete 50
 Polymers 10
 Mechanical Parts 5
 Mechanical Parts 3 Recycles up to 70% of the water consumed by a Dome. 6 (2 per shift)

Decorations

Title Size Cost Consumption Maintenance Effects Workers per Shift
 Concrete 4 +40 service comfort
1  Concrete 4 +40 service comfort
1  Concrete 4 +40 service comfort
 Concrete 40
 Polymers 10
 Water 2  Concrete 4 +100 service comfort
+30 comfort (all residences)
Services: Relaxation, Exercise, Playing
 Concrete 3 +40 service comfort
Services: Relaxation, Exercise, Playing
 Concrete 1  Power 0.2
 Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
 Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
 Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
 Concrete 1 +40 service comfort
Services: Relaxation, Exercise, Playing
 Concrete 4 +40 service comfort
Services: Relaxation, Exercise, Playing