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Sniper Rifle

Sniper Rifles are a type of Ground Weapon. Their primary fire method shoots a bolt of energy at a target.

They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target further away than any other weapon, dealing high damage with a good chance to knock back. These shots have the ability to deal a large amount of bonus damage if the target is exposed.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Rifle Types

Sniper Rifle
Damage Types Icon Effect
Phaser 2.5% chance: +2 Stun and -50% Runspeed
Disruptor 2.5% chance: -10 All Damage resistance for 10 sec
Plasma 2.5% chance: __ Plasma Damage
Polaron 2.5% Chance: Weapons Malfunction for 5 sec
Tetryon 2.5% chance: -__ All Shields
Antiproton +20 Critical Severity Bonus

Special Weapons

There are currently 2 special Sniper Rifle available.


Modifiers

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix

Uncommon Sniper Rifles will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Skills

Player Skills
Skill Rank Effects
Weapon Proficiency
Increases the base damage of your ground weapons.
Weapon Expert
Increases the base damage of your ground weapons.
Weapon Criticals
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Armor

Icon Armor Effects
Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor +10% Physical Damage strength



v · d · e
Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Antiproton
Disruptor
Phaser
Plasma
Polaron
Tetryon
Non-Standard
Q's Winter
Wonderland
?
 
Elite Fleet Ground Weapons (standard + extra proc)
Damage Type Pistol Rifle Assault Melee
Physical damage
Expose Exploit Expose Exploit Expose
Phaser
 
Disruptor
Plasma
   
Tetryon
   
Polaron
   
Antiproton
   
Reputation and Lock Box (dual-proc and new proc)
Damage Type Pistol Rifle Assault Set Items
& Other
Expose Exploit Expose Exploit Expose
Antiproton
-based
Disruptor
-based
Phaser
-based
Plasma
-based
Polaron
-based
Tetryon
-based
 
 
Non-Standard          
v · d · e
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