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Havoc

Taldarim Sentry SC2 Rend
"New Tal'darim robotics have been constructed based on Alarak's specifications. Let us hope his instructions were thorough."

- Rohana(src)

The havoc is a variant of the sentry available in the single-player campaign of StarCraft II: Legacy of the Void.

Overview

The Tal'darim stole a number of sentries from the Daelaam and reprogrammed them violently, replacing their shield generators with on-board targeting systems. However, their force field generators remained intact. The Daelaam came into usage of the havocs during the End War.[1]

During the Defenders of Man Insurgency, havocs participated in the failed attacks on Tyrador IX[2] and Vardona.[3]

Game Unit

The havoc lacks an innate attack like the sentry and energizer, being a purely supportive unit. It is able to use Force Field, and has the passive ability "Squad Sight," which boosts the range of units in a radius of 4 from the havoc. Its third ability is "Target Lock," which locks the havoc on a single target, causing it to take 30% more damage from the player's units. This makes the havoc a very effective supporter in frontline combat armies, but lacking in the more versatile and defensive abilities of the sentry and energizer. The havoc is also the only variant of sentry which isn't psionic.

Abilities

Force Field

Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields.

Usage
Hotkey F
Cost 50 Energy
Range 5
Duration 11 seconds
Cooldown 11 seconds
ve
Squad Sight

Nearby allied units gain +2 range to their attacks.

Usage
Passive
Range 4
ve
Target Lock

Increases damage dealt to target enemy unit by 30%. Effect lasts as long as the Havoc remains locked onto the target. Can be set to autocast.

Usage
Hotkey T
Range 6
Cooldown 3 seconds
Notes

Multiple havocs cannot use Target Lock on the same target multiple times. One havoc can use Target Lock on two enemies at the same time (secondary enemy targeted after cooldown).

ve


Co-op Missions

Havocs can be constructed by Alarak in Co-op Missions. They are upgraded at the cybernetics core, and additional upgrades for them are unlocked at Level 9. Unique to Co-op, havocs act as detectors.

Abilities

Force Field

Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields. Can store up to 3 charges

Usage
Hotkey F
Range 5
Duration 11 seconds
Cooldown 11 seconds
ve
Squad Sight

Nearby allied units gain +2 range to their attacks.

Usage
Passive
Range 4
ve
Target Lock

Increases damage dealt to target enemy unit by 15%. Effect lasts as long as the Havoc remains locked onto the target. Can be set to autocast.

Usage
Hotkey T
Range 6
Cooldown 3 seconds
Notes

Multiple havocs cannot use Target Lock on the same target multiple times. One havoc can use Target Lock on two enemies at the same time (secondary enemy targeted after cooldown).

ve

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve

Upgrades

Bloodshard Resonance

Increases radius of Squad Sight and casting range of Target Lock and Force Field by 3.

Campaign Acquisition
Unlock Reach Alarak Level 9
Acquisition
Purchased from Cybernetics core
Hotkey A
Cost 150 Minerals 150 Vespene gas 90seconds
ve
Detect Weakness

Increases the damage bonus to enemies targeted by Target Lock by 15%.

Campaign Acquisition
Unlock Reach Alarak Level 9
Acquisition
Purchased from Cybernetics core
Hotkey T
Cost 150 Minerals 150 Vespene gas 90seconds
Required Death council
ve
Cloaking Module

All havocs are permanently cloaked.

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Cybernetics core
Hotkey E
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Protoss Armor

Increases the armor of all protoss units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Death council
Effect Armor: 2
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Death council
Effect Armor: 3
ve
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Death council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Death council
Effect Shield armor: 3
ve

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

Map editor files indicate the havoc may have been called the "monitor" earlier in development. Its Squad Sight and Target Lock abilities are tagged "observer" in the editor files; it is unknown if this was another name used for it at some point, or if the havoc's abilities were intended for the protoss observer, which does not appear in the campaign.

References

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  2. Blizzard Entertainment. StarCraft II: Nova Covert Ops. (Activision Blizzard). PC. Mission: Trouble in Paradise (in English). 2016-08-02.
  3. Blizzard Entertainment. StarCraft II: Nova Covert Ops. (Activision Blizzard). PC. Mission: Dark Skies (in English). 2016-11-22.