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Magical Card

The Magical Card is an object that appears in the Sonic the Hedgehog series. They were given to Sonic, Tails, Amy and Knuckles by Lumina Flowlight and are a major part of gameplay in Sonic Shuffle.

Overview

The player can hold up to a maximum of seven cards at any time. The player's own hand is displayed on the screen of the VMU. If the player is not using a VMU, their cards will be displayed on the screen. Press to reshuffle the player's cards so other players will not know what they are. The majority of cards are plain numbered cards with values of 1-6. There are also the following extra cards:[1]

Wild Cards

Special Card

Play a Special card to perform one of the following three acts:

  1. Roulette. Stop the roulette between 1 and S (7) then move the same number of spaces.[1]
  2. Exchange cards with another player.[1]
  3. Steal from another player. Randomly takes up to 7 cards.[1]

Eggman Card

A roulette with 16 grades of evil will spin if someone plays an Eggman card.[1]

Invention Effect
1 The player will lose all of their Rings.
2 The player's cards are shown to the others for 2 turns.
3 Using a roulette, the player must decide who to swap places with. It has no effect if the chosen player is on the same space.
4 Dr. Eggman will move the player to a random space.
5 For the next five turns, the player gets the 1 card for each battle they participate in.
6 The player receives a Carbuncle Forcejewel.
7 Dr. Eggman uses the Geasdain Forcejewel on the player, forcing them to move six spaces for the next three turns.
8 The player's cards, Rings, and Precioustones are hidden from everyone for three turns.
9 Dr. Eggman spawns a monster on the board. Anyone who runs into it will be forced to battle it.
10 Dr. Eggman changes the "1" cards to "4" cards.
11 The player must move one space for the next five turns.
12 The player has Eggman cards for the next three turns.
13 All Spaces on the board are hidden for five turns.
14 All four players receive the Swap Jewel.
15 The player who drew the Eggman card will have Minus Ring Spaces for the next four turns.
16 The player must rest for one turn.

Eggman's 4

Eggman may decide to replace one of the player's 1 cards for an Eggman 4. The player can use this card like any other 4.[1]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Sonic Shuffle (Dreamcast) United States instruction booklet, p. 16.

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