![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seeker | |
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As a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. | |
Health | 115 (+34 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 20 (![]() |
Category | ImmuneToExecutes |
Internal Name | Seeker |
Umbra Title | |
Diviner of House Beyond | |
Ending Phrase | |
Escaped : And so she left, burdened with knowledge.
Vanished : And so she vanished, replacement en route. |
Seeker is a playable character, unlocked by default in the Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seekers of the Storm expansion.
Utilizing spiritual forces and tranquility, The Seeker's strength is her ability to heal - or sometimes revive - her allies, providing powerful support while also able to stand her ground against powerful enemies.
The Seeker is immediately unlockable after buying the Seekers of the Storm DLC.
Skills
Inner Strength

Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) stacks are obtained by successfully completing the Quick Time Event when using Meditate.- Only 6 stacks of Tranquility can be obtained. The 7th grants
Seekers of the Storm - DLC Content
Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace (Buff)
Increases stats by 7%. If health is low, heal 50% health and remove buff., which while does not enhance Seeker's skills, it boosts all stats and therefore indirectly her attacks.
Spirit Punch

- Every hit
slows50% Slow (Debuff)
Reduces movement speed by 50% (in practice, 33.3%). the target. - The third hit gains 20% more damage for each stack of
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable), making it 420% at 6 stacks. - The first two hits go through terrain.
- Each shot has an effective range of 54m before expiring. The final hit explodes in a 7m radius with no falloff regardless of whether it has collided with an enemy, so it can still damage nearby monsters.
Unseen Hand

- Stunning.[ Stunning ]Interrupts enemies and briefly stuns them.
- Heals for 3.5% of damage dealt per enemy hit and an additional 4% per
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) stack, maxing out at 27.5% at 6 stacks.
Soul Spiral

- Unlocked via Seeker: Airborne Souls (As Seeker, hit three or more airborne enemies with a single use of the exploding third hit of Spirit Punch.)
- Each orb can hit 11 times before expiring, with the final hit dealing 200% damage.
- Each stack of
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) grants two more hits per orb before expiring, capping out at 23 hits.
- Each stack of
- Each orb grants 3% barrier on hit.
- Each stack of
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) grants 1% more barrier, capping out at 9% barrier on hit.
- Each stack of
- Up to 6 orbs can be cast at a time. Casting after reaching max stacks will spin the orbs.
- At max spin speed, the orbs deal up to +50% damage.
- Ease in: 0.5s, Boost: 3s, Ease out: 1.0s
Sojourn

- Stunning.[ Stunning ]Interrupts enemies and briefly stuns them.
- After a grace period of 1.8 seconds, Seeker takes 5% of her max health as damage every 0.2 seconds. This is further decreased by her natural armor and any other damage-reduction method, particularly
Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.. This can make Sojourn flight much safer in a similar way to reducing the self-damaging effects ofHelfire TinctureHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies..- The damage is dealt relative to Seeker's Base HP + Level HP, ignoring shields, barrier, or any other health-increasing items.
- If Seeker ever drops below 15% of max health after the grace period, she will immediately exit Sojourn.
- After the grace period, the blast damage increases by 400% every second.
- The blast radius initially starts at 5m and grows hyperbolically towards 20m. Both of these values are increased by 0.5m and 1.5m respectively for each
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) stack. The final blast radius is 110% of what the previous value is at that moment in time when Seeker exits the mode. - After the grace period every second of flight cuts your healing by 10% until 10 seconds of flight, at which point you receive 0% healing from any source. The game will always round it to 1, but no health is actually gained.
- While in Sojourn, you can not activate your equipment under any circumstances(even if Seeker has a
Gesture of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown. in her inventory). - Sojourn can end prematurely if the player collides with any terrain.
- While in Sojourn, you are
Seekers of the Storm - DLC Content
Sojourn Vehicle is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.immune to damage
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Sojourn Vehicle (Buff)
Hidden. Immune to non-Sojourn damage from most damages (with the exception ofSeekers of the Storm - DLC Content
Warped Echo is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Delayed Damage
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Warped Echo
Incoming damage is reduced and dealt over time.
The next source of damage is reduced by 20% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s., even including the Void Fog and the implosion effects ofSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20 Void monsters.- A notable exception to this is Voidling's Nullifier Black Hole.
- Unlike Mercenary's
Hidden InvincibilityHidden Invincibility (Buff)
Become invulnerable.Become immune to all attacks., this immunity also includes Interactables that cost health, such as Shrine of Blood, Void Cradle and Void Potential.
Meditate

- The player gets 5 seconds to correctly input 5 keys. Failing an input decreases the available time by 1s and failing the entire sequence causes the skill to be put on an additional 5s cooldown, regardless of any cooldown reductions.
- Upon activation the player is granted 25% of max health as barrier (not counting any shields). If the max health is lower than 115, Seeker's base health, it is set to that instead. The max health value used will be referred to as healingValue.
- When the input has been successfully completed, any allies in a 10m radius are healed by 4% of healingValue. This is increased by 4% for each additional
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) stack, for a maximum of 32% at 6 stacks. - Upon completion, monsters within a 10m radius are also hit for 450% base damage. This is increased by 100% for each additional
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) stack, for a maximum of 1050% at 6 stacks. - On the 7th successful completion, any dead players are revived, while any living ones are granted
Seekers of the Storm - DLC Content
Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace (Buff)
Increases stats by 7%. If health is low, heal 50% health and remove buff., which boosts all stats and grants a blessing that heals them for 50% health upon reaching low health.- Once this buff has been consumed, it cannot be regained until Seeker respawns again.
- The color of the petals in the UI at the bottom right of the screen are a shade of transparent gold for each Tranquility level attained. Once the 7th one has been obtained and the power to revive allies or bless them with Saving Grace, the petails turn opaque to signify this power has been used up for the remaining of the stage. If Seeker is revived by any methods after that, the petals will be a shade of gray to showcase the used-up state of Reviveand Saving Grace[ Revive ].[ Saving Grace ]
- If the Seeker is revived before she has attained the 7th Tranquility stack, she will still be able to work towards that goal, albeit starting from the beginning all over again.
Behaviors
For an explanation of how these behaviors are implemented, read about Enemy AI. This section only applies when the character is controlled by AI.
- Use special: Seeker must be within 20m from an ally and be aiming at it. This behavior lasts for 2 seconds and cannot be selected twice in a row. This is currently bugged and cannot be selected because the AI does not properly update whether the ally is in line of sight, even if they are.
- Use utility: Seeker must be within 6m from the target. Since Seeker jumps in the air at the beginning of the attack, the direction of Sojourn will be downwards and unless the player reacts extremely quick to gain some space, it will explode shortly after.
- Use secondary: Seeker must be within 30m from the target and be aiming at it.
- Use primary and strafe: Seeker must be within 20m from the target.
- Use primary and chase: No requirements, but due to the previous behavior it will only be selected if Seeker is at least 20m away from the target.
Tips
- Seeker is one of the better candidates for the
Focus CrystalFocus Crystal
Deal bonus damage to nearby enemies.
Increase damage to enemies within 13m by 20% (+20% per stack)., as Sojourn, Soul Spiral, and Meditate all have relatively short range, allowing for immediate and effective payoff with higher stacks.- Because of the aforementioned short ranges of her attacks, Seeker also benefits greatly from the
Frost RelicFrost Relic
Killing enemies surrounds you with an ice storm.
Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack). andUnstable Tesla CoilUnstable Tesla Coil
Shock all nearby enemies every 10 seconds.
Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds., which when paired with the Focus Crystal can deliver high amounts of damage at short ranges.
- Because of the aforementioned short ranges of her attacks, Seeker also benefits greatly from the
Primordial CubePrimordial Cube
Fire a black hole that draws enemies in.
Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds pairs great with Unseen Hand, allowing for a large amount of enemies to be hit; this is enhanced with theArtifact of KinKinMonsters will be of only one type per stage.
Code:
●▲▲
♦●▲
♦♦●,Artifact of SwarmsSwarmsMonster spawns are doubled, but monster maximum health is halved.
Code:
●●▲
▲♦▲
▲●●, andArtifact of SoulSoulWisps emerge from defeated monsters.
Code:
●■●
●♦●
■♦■ where multiple weak enemies can be present.- Additionally, Unseen Hand will always trigger
Kjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds., allowing for even more potential AoE damage.
- Additionally, Unseen Hand will always trigger
- The movement speed while using Sojourn is not affected by movement speed items. Instead it is based on your current health, moving faster at full health and slower at low health.
- Due to the way Sojourn calculates damage taken, HP-increasing items, such as
InfusionInfusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. andBison SteakBison Steak
Gain 25 max health.
Increases maximum health by 25 (+25 per stack)., are particularly useful as they can extend the amount of time you can spend during flight while taking the same amount of damage.Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). should be avoided, as it will greatly reduce the length of time you can continuously use Sojourn (the damage you take is the exact same, but your HP is halved).TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. in particular causes the ability to end as soon as the 1.8s grace period is up, due to the 1hp meeting the automatic ability end threshold.
- Items such as
RazorwireRazorwire
Retaliate in a burst of razors on taking damage.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius,Tougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.,Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.,Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1., andPlanulaPlanula
Receive flat healing when attacked.
Heal from incoming damage for 15 (+15 per stack). synergize very well with the Sojourn's self-damaging ability, as they let her deal more damage while taking less.- Taking less damage is more important than healing here because Sojourn ends when reaching a low health threshold (15% of survivor hp), so prolonging the duration of the skill allows to make use of its mobility for longer, as well as build up more damage which is dealt when exiting the state.
- Since healing is reduced by 10% every second, all healing sources eventually have no effect and damage reduction becomes the only method to further extend the flight duration.
- Taking less damage is more important than healing here because Sojourn ends when reaching a low health threshold (15% of survivor hp), so prolonging the duration of the skill allows to make use of its mobility for longer, as well as build up more damage which is dealt when exiting the state.
- Since Sojourn ignores all sources of damage, one can use it to fly through a Shrine of Blood, for example, and activate it in-mid flight to negate its health cost.
- The same can be done for Void Cradles, which can also be timed to exit Sojourn as soon as any
Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestors
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0 come out to instantly kill them.
- The same can be done for Void Cradles, which can also be timed to exit Sojourn as soon as any
- Seeker should avoid using
Survivors of the Void - DLC Content
Goobo Jr. is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Goobo Jr.
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Goobo Jr.
Create a clone of you for 30 seconds.
Spawn a gummy clone that has 300% damage and 300% health. Expires in 30 seconds., as the gummy Seeker spawned from it tends to use Sojourn for far longer than it should, resulting in it dying far faster than it does on other survivors. - Seeker's Sojourn synergizes quite well with her Soul Spiral, as they do not expire upon entering Sojourn. If done skillfully enough, the player can effectively remain in Sojourn so long as Soul Spiral's orbs are present, as the barrier production outspeeds the damage intake from Sojourn.
- It is important to use Meditate as soon as it is on cooldown since
Seekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)
Spirit Punch's third hit gains 6.67% damage per stack, Unseen Hand heals 4% additional healing per stack, Soul Spiral grants +2 hits per stack before expiring, Sojourn's explosion is 14.28% larger per stack, Meditate increases healing by 4% and damage by 100% per stack.
(stackable) can massively enhance her damage, whileSeekers of the Storm - DLC Content
Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace (Buff)
Increases stats by 7%. If health is low, heal 50% health and remove buff. can also act as a single-useSurvivors of the Void - DLC Content
Power Elixir is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Power Elixir
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Power Elixir
Receive an instant heal at low health. Consumed on use.
Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. once per stage. - Reviving other players only works when reaching the 7th stack of Tranquility for the first time; using Meditate while already at full Tranquility stacks does NOT revive other players.
- To get around this, don't reach full Tranquility stacks until there is a player that needs to be revived. However, this is at the detriment of not utilising the stat boosts that
Seekers of the Storm - DLC Content
Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace (Buff)
Increases stats by 7%. If health is low, heal 50% health and remove buff. grants.
- To get around this, don't reach full Tranquility stacks until there is a player that needs to be revived. However, this is at the detriment of not utilising the stat boosts that
Sojourn vs Repulsion Armor Plate
The following table details (in two columns) the number of Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. stacks needed to mitigate Sojourn damage to the minimum value of 1 and below the 2.5% Permanent CursePermanent Curse (Debuff)
Permanently decrease maximum health per stage.Reduces maximum health by 1 / (1 + 0.01 * stacks).
(stackable) threshold of Eclipse 8 respectively. This assumes no other armor- and health-modifying factors other than Seeker's natural 20 armor are in play.
Keep in mind some of these stack amounts can be slightly superfluous, for example at Level 2 Sojourn deals 1.21 damage per tick with 1 stack, so obtaining a second repulsion armor plate to only mitigate 0.21 damage per tick leads to a reduction overkill. However at Level 4 where it deals ~9 damage, the second stack almost gains full value.
Survivor Level | Survivor HP | Dmg per tick | # of R.A.P Stacks
to 1 dmg per tick |
# of R.A.P Stacks
to avoid E8 Curse |
---|---|---|---|---|
1 | 115 | 4.79 | 1 | 1 |
2 | 149 | 6.21 | 2 | 1 |
3 | 183 | 7.63 | 2 | 1 |
4 | 217 | 9.04 | 2 | 1 |
5 | 251 | 10.46 | 2 | 1 |
6 | 285 | 11.88 | 3 | 1 |
7 | 319 | 13.29 | 3 | 2 |
8 | 353 | 14.71 | 3 | 2 |
9 | 387 | 16.13 | 4 | 2 |
10 | 421 | 17.54 | 4 | 2 |
11 | 455 | 18.96 | 4 | 2 |
12 | 489 | 20.38 | 4 | 2 |
13 | 523 | 21.79 | 5 | 2 |
14 | 557 | 23.21 | 5 | 2 |
15 | 591 | 24.62 | 5 | 2 |
16 | 625 | 26.04 | 5 | 3 |
17 | 659 | 27.46 | 6 | 3 |
18 | 693 | 28.88 | 6 | 3 |
19 | 727 | 30.29 | 6 | 3 |
20 | 761 | 31.71 | 7 | 3 |
21 | 795 | 33.12 | 7 | 3 |
22 | 829 | 34.54 | 7 | 3 |
23 | 863 | 35.96 | 8 | 3 |
24 | 897 | 37.38 | 8 | 3 |
Lore
(\ /) (--)--------------------------------------(--) (\ /) A new decree. Seeker_0222, Diviner of House Beyond, the Herald of your House neglects to report on Zone05_57820. The Herald reported unconfirmed sightings of Blight on the surface. We would see these hysterical rumors extinguished. Or perhaps you did not Sanitize the Blight correctly the first time, on Zone04_39666? You know what must be done if Paradise evades our grasp again. Recover the Herald only if it does not interfere with your decree and return for reconditioning, report in hand. We look forward to your success superseding their failure. Third Wing House Beyond
Version History
- As a connected client, some players reported that
Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seeker’s
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Melee / Ranged
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House BeyondSpirit PunchSpirit Punch (Primary)Fire disembodied fists at enemies for 200% damage. Every 3rd hit explodes dealing 300% damage and increases in damage.
Survivor: Seeker had a chance to collide twice with the enemy and deal double damage. That has now been addressed. - Resolved an issue were using
SojournSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
Survivor: Seeker,Eccentric VaseEccentric Vase
Create a quantum tunnel between two locations.
Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds., orVolcanic EggVolcanic Egg
Transform into a speeding draconic fireball, dealing damage as you pass through enemies.
Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage. could lock you out of viewing theSeekers of the Storm - DLC Content
False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son (Boss)
HP: 1000 (+300 per level)
Damage: 18 (+3.6 per level)
Class: Melee
Speed: 14 m/s
Armor: 23 fight into or teleporting up to the platform.
- Added new Survivor:
Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seeker
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Melee / Ranged
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House Beyond
Gallery
Trivia
- The Seeker is the only playable character as of the Seekers of the Storm expansion that can actively revive other players. However, she cannot revive herself, and as a result this effect is tied exclusively to multiplayer.
- The Seeker has the second-lowest health regeneration in the game, starting at 0.75 health per second, second only to
HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Ranged
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen, who starts at negative 6 health per second.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Chef ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specializes in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False Son ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Railgunner ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Seeker ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Melee / Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Fiend ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1) Meter of the Restless You dream of stabbing shards. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3) March of the Fallen You dream of golden leaves. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) Shadow of the Savior You dream of wurms. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4) Relic of the False Son - - • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2) Shadow of the Savior You dream of refuge. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3) Path of the Protector You dream of vines, cutting through the sky. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1) Ground Zero You dream of falls, erupting from the flora. Gigantic plants with vines and roots. Water running down their massive leaves fills the ground with pools of water. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |