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Mechanic

Mechanic

Mechanic concept art for RO.
Info
Job Tier 3rd Class
Job Base Blacksmith, Whitesmith
RO Job Bonuses
STR AGI VIT INT DEX LUK
+8 +4 +8 +6 +5 +6
RO2 Job Bonuses
STR AGI VIT INT WIS
none none none none none

No longer content with forging standard weapons, the Whitesmiths once again seek a way to expand their skills. Their quest for fame and fortune has lead them to Juno, and through research of the ancient Juperos civilization they discover a bold new technology - a fusion of magic and machine. Armed with this new knowledge, those elite Whitesmiths become Mechanics (Korean: 미케닉).

Versatile warriors capable of weilding Axes, or fighting with the aid of special robot suits known as Magic Gear. When equipped with the Magic Gear, useable skills and abilities change drastically. A Mechanic can no longer use any of his old Blacksmith skills while riding in the Magic Gear, but instead is granted with powerful long-range attacks and supportive skills... all at a price, of course.[1][2]

Background

These drivers of Magic Gears, or Madogear, use various attack and complementary skills that are completely new to the world of Ragnarok. By configuring a variety of Magic Gear equipment items, Mechanics are highly flexible in terms of skill customization and character growth. A Mechanic's attack strength, defense, movement, attack speed, and complementary skills including Self Destruction are completely reliant on equipment sets. Therefore, the Mechanic can change character attributes anytime they want as long as they have the right equipment.

While the three states--the Rune-Midgarts Kingdom, Schwarzwald Republic, and Arunafeltz Empire--were on the brink of war, a Schwarzwald scholar invented a new machine from the bodies of the mechanical monsters from Aldebaran's Clock Tower and Juperos Ruins. He named this combination of ancient technology and magic "Magic Gear" and presented it to the entire world as the epitome of a new world power.

Infatuated with this groundbreaking technology, which was easier and more practical than the mysterious mana that was wielded by many but truly understood by few, many youngsters and researchers adopted the use of the new Magic Gear with great enthusiasm. People quickly came to call these drivers of the Magic Gear Mechanics.[3]

Job Change Quest

See Job Change to Mechanic

Notable Mechanics

Races

Only Normans are able to become Mechanics by trade.

Armor

Character Mechanic2

Mechanics can equip gear designated as:

  • Mechanic Classes Only
  • 3rd Class Only
  • All Classes

Weapons

Mechanics can utilize the following weapons:

Abilities

Magic Gear License Mainframe Restructure
Axe Training Research Fire/Earth
Axe Boomerang Arm Cannon
Flame Launcher Cold Shower
Self Destruction Power Swing
Pile Bunker Vulcan Arm
Boost Knuckle Axe Tornado
Neutral Barrier Hover
Infrared Scan Magnetic Field
Analyze Backside Slide
Frontside Slide FAW - Removal
FAW - Silver Sniper FAW - Magic Decoy
Shape Shift Stealth Field
Repair Acceleration
Emergency Cool Lava Flow
Full Throttle

Advanced Jobs

Mechanics can go on to become Meisters.

1st Class 2nd Class 3rd Class 4th Class Transcendant
Merchant Blacksmith Mechanic Meister Whitesmith

Magic Gear

For more information, see Magic Gear.

Gallery

References

  1. iRO Wiki 2013 Mar.
  2. Official kRO Website 2019 Apr. 04
  3. iRO Website 2010 Oct. 07

Patches