Emergency Cool | |
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Usable by | |
Job Class | Mechanic |
Properties | |
Type | Active |
Category | Supportive |
Levels | 5 |
Cast Time | none |
Cooldown | 5 seconds |
Other Information | |
Requirements | Self Destruction Lv. 2 |
Emergency Cool cools the Magic Gear, resetting the overheat counter and preventing overheating from occurring.
- Requires the player to have Cooling Device equipped. Consumes 2 Magic Gear Fuels.
On iRO, this skill is localized as Cooldown.
Notes
- Requires the player to be in a Magic Gear.
- It does not cure the Overheat status.
External Links
Patches
- Patch (2011 Aug. 31)
- When using the skill, the number of gear fuels consumed will change. (2 -> 1)
- The overheat limit point, which decreases with the cooling unit, is changed.