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Magic Guard

Magic Guard is an Ability introduced in Generation IV.

Effect

Magic Guard only allows attacks to damage the Pokémon; it will not receive damage from status moves like Curse, the weather conditions Sandstorm and Hail, the status effects burn and poison or from held items, such as Life Orb. Nor will it receive any damage from entry hazards such as Spikes, Toxic Spikes, or Stealth Rock. There are exceptions to this, however. Magic Guard prevents most forms of recoil damage, but does not prevent recoil damage from Struggle. Damage from confusion still occurs. Magic Guard does not prevent loss of HP from Pain Split.

In other games

In Mystery Dungeon 2, a Pokémon with this ability can still lose HP and faint from hunger. Magic Guard also fails to protect the user from explosion damage in those games.

Description

GenerationsDescription
Generation IV The Pokémon only takes damage from attacks.
Generation V
Generation VI
Generation VII
Generation VIII
Generation IX

Pokémon

PokémonTypeFirst AbilitySecond AbilityHidden Ability
Clefairy FairyCute CharmMagic GuardFriend Guard
Clefable FairyCute CharmMagic GuardUnaware
Cleffa FairyCute CharmMagic GuardFriend Guard
Sigilyph Psychic /  FlyingWonder SkinMagic GuardTinted Lens
Solosis PsychicOvercoatMagic GuardRegenerator
Duosion PsychicOvercoatMagic GuardRegenerator
Reuniclus PsychicOvercoatMagic GuardRegenerator
Abra PsychicSynchronizeInner FocusMagic Guard
Kadabra PsychicSynchronizeInner FocusMagic Guard
Alakazam PsychicSynchronizeInner FocusMagic Guard


Gallery

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