Wares[1] are interactive objects in Super Stock Take. They serve as the objectives of each level.
Appearance
Due to Super Stock Take's style of including many cameos, the wares are each different. All of them are objects or entities from various Nitrome games, with the exception of a purple floppy disk found on level three.
Game information
Wares are necessary to complete the level. At the beginning of each level, the Nitrome Boss will shout at the chimp to get him the respective ware, providing some background information about it. When the chimp touches the ware, he will raise his arms above his head and the ware will fade into a shower of peanuts. When the chimp has touched all of the wares, the chimp can progress to the next level.
List of wares
Coin (Ice Breaker: A Viking Voyage) - ware of level 7
Mines (Test Subject series) - ware of levels 4 and 16
Sample (Toxic series) - ware of level 17 and 18
Banana (Bad Ice-Cream series) - ware of levels 1 and 20
Hand (Hot Air Jr) - ware of levels 6 and 19
Either an item from Blast RPG or an incorrectly drawn health canister from Bullethead (stated to be a "drink" for the Nitrome Boss in the game) - ware of level 10
Tortoise (Off the Rails) - ware of level 15
Nitrome Enjoyment System - ware of level 12
Nitrome Touchy - ware of level 8
Panda (Skywire series) - ware of level 5
Snot (Snot Put series) - ware of level 21
Tri-pointed cube (Fat Cat) - ware of level 13
Trip wire lasers (Final Ninja series) - ware of level 14
Notes
- ↑ Help section of Super Stock Take: "Collect wares to please the Nitrome boss"
v • d • eSuper Stock Take | |
---|---|
General | Super Stock Take • Chimp • Nitrome Boss • Blocks • Wares |
Hazards | Lasers • Drills |