
Drive to Work is a podcast by Mark Rosewater which he records when he drives to work.
Description
Inspired by a talk by Kevin Smith at San Diego Comic-Con, Mark decided to make a podcast.[1] In the 30-minute podcast he covers various topics, from individual stories about cards to questions from listeners. There are various meta-series such as color pie philosophy, card types, and expansions. Sometimes guests are featured. Starting with one podcast per week in October 2012, it changed to two per week in September 2013 as a try-out,[2] but that was quickly made the default.[3] During the COVID-19 pandemic Rosewater continued his podcasts working from his home ("Corona Virus Edition"). This technique allowed him to invite guests more often. After Wizards of the Coast started to work hybrid, he continued to do the guest editions from his home ("At Home Edition") while still doing his monologues while driving to work.
Episodes
№ | Title | Meta-series | Guest | Link | Transcript |
---|---|---|---|---|---|
1 | Tempest | Expansions | link | ||
2 | Zendikar | Expansions | link | ||
3 | Planeswalkers | Card types | Matt Cavotta | link | Transcript |
4 | Invasion | Expansions | link | ||
5 | Ravnica | Expansions | link | ||
6 | Gold | Color pie | link | Transcript | |
7 | Alliances | Expansions | link | ||
8 | Cycling | Mechanics | link | ||
9 | Psychographics | Design tools | link | Transcript | |
10 | Time Spiral | Expansions | link | Transcript | |
11 | Ten Things Every Game Needs | Ten Things Every Game Needs | link | Transcript | |
12 | Great Designer Search | GDS | Ethan Fleischer | link | |
13 | Unglued | Un-sets | link | Transcript | |
14 | Pro Tour | Pro Tour | link | ||
15 | Codenames | History | link | ||
16 | Urza's Saga | Expansions | link | ||
17 | On The Duelist | Media | link | ||
18 | Artifacts | Card types | link | Transcript | |
19 | Innistrad, Part 1 | Expansions | link | ||
20 | Innistrad, Part 2 | Expansions | link | ||
21 | Innistrad, Part 3 | Expansions | link | ||
22 | The Trading Card Game Genre | Golden Trifecta trilogy | link | Transcript | |
23 | Color Pie | Golden Trifecta trilogy | link | Transcript | |
24 | Mana System | Golden Trifecta trilogy | link | Transcript | |
25 | Homelands | Expansions | link | ||
26 | White | Color pie | link | Transcript | |
27 | Bad Cards | Bad cards | link | Transcript | |
28 | Planar Chaos | Expansions | link | Transcript | |
29 | Creatures | Card types | link | Transcript | |
30 | Lessons Learned, Part 1 | Lessons Learned | link | Transcript | |
31 | Lessons Learned, Part 2 | Lessons Learned | link | Transcript | |
32 | Future Sight, Part 1 | Expansions | link | Transcript | |
33 | Future Sight, Part 2 | Expansions | Matt Cavotta | link | Transcript |
34 | Future Sight, Part 3 | Expansions | link | Transcript | |
35 | Blue | Color pie | link | Transcript | |
36 | Tales From The Pit | Media | link | Transcript | |
37 | Lessons Learned, Part 3 | Lessons Learned | link | Transcript | |
38 | Unglued 2 | Un-sets | link | Transcript | |
39 | Randomness | Design concepts | link | Transcript | |
40 | Wizards of the Coast | History | link | Transcript | |
41 | Mirage, Part 1 | Expansions | link | Transcript | |
42 | Mirage, Part 2 | Expansions | link | Transcript | |
43 | Mirage, Part 3 | Expansions | link | Transcript | |
44 | Making Magic | Media | link | Transcript | |
45 | Meet My Dad | Meet My Family | Gene Rosewater (MaRo's father) | link | Transcript |
46 | Instants and Sorceries | Card types | link | Transcript | |
47 | Lessons Learned, Part 4 | Lessons Learned | link | Transcript | |
48 | Scars of Mirrodin, Part 1 | Expansions | link | Transcript | |
49 | Scars of Mirrodin, Part 2 | Expansions | link | Transcript | |
50 | Scars of Mirrodin, Part 3 | Expansions | link | Transcript | |
51 | Scars of Mirrodin, Part 4 | Expansions | link | Transcript | |
52 | Black | Color pie | link | Transcript | |
53 | Tales From The Boat | Pro Tour | link | Transcript | |
54 | Flavor Text | Flavor | Matt Cavotta | link | Transcript |
55 | Land | Card types | link | Transcript | |
56 | Drive To Work | Media | link | Transcript | |
57 | Champions of Kamigawa, Part 1 | Expansions | link | Transcript | |
58 | Champions of Kamigawa, Part 2 | Expansions | link | Transcript | |
59 | Champions of Kamigawa, Part 3 | Expansions | link | Transcript | |
60 | Comfort | Communication theory | link | Transcript | |
61 | Surprise | Communication theory | link | Transcript | |
62 | Completion | Communication theory | link | Transcript | |
63 | 1993 | Years | link | Transcript | |
64 | Walking the Planes | Media | link | Transcript | |
65 | Red | Color pie | link | Transcript | |
66 | Development | R&D | link | Transcript | |
67 | Creative | R&D | link | Transcript | |
68 | Piggybacking | Design techniques | link | Transcript | |
69 | Odyssey, Part 1 | Expansions | link | ||
70 | Odyssey, Part 2 | Expansions | link | ||
71 | Odyssey, Part 3 | Expansions | link | ||
72 | Odyssey, Part 4 | Expansions | link | ||
73 | Invitationals, Part 1 | Invitationals | link | ||
74 | Invitationals, Part 2 | Invitationals | link | ||
75 | Enchantments | Card types | link | Transcript | |
76 | 1994 | Years | link | ||
77 | Creativity | Design concepts | link | Transcript | |
78 | Pro Tour One on Video | Pro Tour | link | ||
79 | Green | Color pie | link | Transcript | |
80 | Theros, Part 1 | Expansions | link | Transcript | |
81 | Theros, Part 2 | Expansions | link | Transcript | |
82 | Theros, Part 3 | Expansions | link | Transcript | |
83 | Rarities | Rarities | link | ||
84 | Theros, Part 4 | Expansions | link | Transcript | |
85 | Theros, Part 5 | Expansions | link | Transcript | |
86 | Theros, Part 6 | Expansions | link | Transcript | |
87 | 1995 | Years | link | ||
88 | Theros, Part 7 | Expansions | link | Transcript | |
89 | Theros, Part 8 | Expansions | link | Transcript | |
90 | Stages of Design | R&D | link | Transcript | |
91 | Names | Flavor | Matt Cavotta | link | Transcript |
92 | Mail with Matt | Mailbag | Matt Cavotta | link | |
93 | Top Down Design | Design techniques | link | Transcript | |
94 | Invitationals, Part 3 | Invitationals | link | ||
95 | Emotional Connection | Communication theory | link | Transcript | |
96 | New World Order | Design tools | link | Transcript | |
97 | Blogatog | Media | link | ||
98 | 1996 | Years | link | ||
99 | Torment, Part 1 | Expansions | link | ||
100 | Torment, Part 2 | Expansions | link | ||
101 | Torment, Part 3 | Expansions | link | ||
102 | Evolution | Magic Evolution | link | Transcript | |
103 | Maro | History | link | ||
104 | Meet My Mom | Meet My Family | Lynn Bravo Rosewater (MaRo's mother) | link | Transcript |
105 | 1997 | Years | link | ||
106 | Games with R&D | R&D | link | Transcript | |
107 | Design Skeleton | Design tools | link | Transcript | |
108 | Invitationals, Part 4 | Invitationals | link | ||
109 | Judgment, Part 1 | Expansions | link | ||
110 | Judgment, Part 2 | Expansions | link | ||
111 | Judgment, Part 3 | Expansions | link | ||
112 | 1998 | Years | link | ||
113 | A Day in the Life | R&D | link | Transcript | |
114 | Twenty Things That Almost Killed Magic, Part 1 | History | link | Transcript | |
115 | Twenty Things That Almost Killed Magic, Part 2 | History | link | Transcript | |
116 | Pro Tour Coverage | Pro Tour | link | ||
117 | Zendikar Cards, Part 1 | Expansions | link | ||
118 | Zendikar Cards, Part 2 | Expansions | link | ||
119 | 1999 | Years | link | ||
120 | Zendikar Cards, Part 3 | Expansions | link | ||
121 | Zendikar Cards, Part 4 | Expansions | link | ||
122 | Repetition | Design techniques | link | Transcript | |
123 | Who's Who - The First Wave of R&D | R&D | link | ||
124 | Creature Types | Creature types | link | Transcript | |
125 | Lenticular Design, Part 1 | Design techniques | link | Transcript | |
126 | Lenticular Design, Part 2 | Design techniques | link | Transcript | |
127 | Worldwake, Part 1 | Expansions | link | ||
128 | Worldwake, Part 2 | Expansions | link | ||
129 | Worldwake, Part 3 | Expansions | link | ||
130 | 2000 | Years | link | ||
131 | The History of Magic's Story | History | link | Transcript | |
132 | Story Through Design | Design techniques | link | Transcript | |
133 | Designing Commons | Rarities | link | Transcript | |
134 | Art | Flavor | Matt Cavotta | link | Transcript |
135 | Rise of the Eldrazi, Part 1 | Expansions | link | ||
136 | Rise of the Eldrazi, Part 2 | Expansions | link | ||
137 | Rise of the Eldrazi, Part 3 | Expansions | link | ||
138 | Playtesting (1) | Design tools | link | Transcript | |
139 | Rise of the Eldrazi, Part 4 | Expansions | link | ||
140 | Rise of the Eldrazi, Part 5 | Expansions | link | ||
141 | 2001 | Years | link | ||
142 | Inspiration | Design concepts | link | Transcript | |
143 | Invitationals, Part 5 | Invitationals | link | ||
144 | Redflagging | Design tools | link | Transcript | |
145 | Getting a Job in R&D | R&D | link | Transcript | |
146 | Restraint | Design concepts | link | Transcript | |
147 | Unhinged, Part 1 | Un-sets | link | Transcript | |
148 | Unhinged, Part 2 | Un-sets | link | Transcript | |
149 | Unhinged, Part 3 | Un-sets | link | Transcript | |
150 | 2002 | Years | link | ||
151 | Unhinged, Part 4 | Un-sets | link | Transcript | |
152 | Unhinged, Part 5 | Un-sets | link | Transcript | |
153 | Who's Who: The Second Wave of R&D | R&D | link | ||
154 | Design 101 | Design techniques | link | Transcript | |
155 | Keeping Secrets | History | link | Transcript | |
156 | Vanguard | Supplemental products | link | ||
157 | San Diego Comic-Con SDCC | Conventions | link | ||
158 | Block Plans, Part 1 | Blocks | link | Transcript | |
159 | Block Plans, Part 2 | Blocks | link | Transcript | |
160 | 2003 | Years | link | ||
161 | Design Space | Design concepts | link | Transcript | |
162 | Enchantment World | Card types | link | Transcript | |
163 | Onslaught, Part 1 | Expansions | link | ||
164 | Onslaught, Part 2 | Expansions | link | ||
165 | Onslaught, Part 3 | Expansions | link | ||
166 | Design & Development | R&D | link | Transcript | |
167 | Onslaught, Part 4 | Expansions | link | ||
168 | Onslaught, Part 5 | Expansions | link | ||
169 | Onslaught, Part 6 | Expansions | link | ||
170 | 2004 | Years | link | ||
171 | Lessons Learned, Part 5 | Lessons Learned | link | Transcript | |
172 | Lessons Learned, Part 6 | Lessons Learned | link | Transcript | |
173 | White/Blue | Color pie | link | Transcript | |
174 | Meeting Expectations | Design techniques | link | Transcript | |
175 | Exploratory Design | Design techniques | link | Transcript | |
176 | Tales from Europe | Pro Tour | link | ||
177 | Goals | Ten Things Every Game Needs | link | Transcript | |
178 | Tribal | Card types | link | ||
179 | Banding | Mechanics | link | ||
180 | 2005 | Years | link | ||
181 | Legions, Part 1 | Expansions | link | ||
182 | Legions, Part 2 | Expansions | link | ||
183 | Legions, Part 3 | Expansions | link | ||
184 | Legions, Part 4 | Expansions | link | ||
185 | Blue/Black | Color pie | link | Transcript | |
186 | Portal | Supplemental products | link | ||
187 | Mail with Matt, Part 2 | Mailbag | Matt Cavotta | link | |
188 | Matt's Job | Flavor | Matt Cavotta | link | |
189 | Rules | Ten Things Every Game Needs | link | Transcript | |
190 | A Card Being Made | Production process | link | Transcript | |
191 | World Building | Flavor | Matt Cavotta | link | Transcript |
192 | Scourge, Part 1 | Expansions | link | ||
193 | Scourge, Part 2 | Expansions | link | ||
194 | Scourge, Part 3 | Expansions | link | ||
195 | Scourge, Part 4 | Expansions | link | ||
196 | 2006 | Years | link | ||
197 | Playtesting (2) | Design tools | link | ||
198 | Holiday Cards | Supplemental products | link | ||
199 | Feedback | Design tools | link | Transcript | |
200 | Black/Red | Color pie | link | Transcript | |
201 | Interactions | Ten Things Every Game Needs | link | Transcript | |
202 | If Magic Started Over | History | link | ||
203 | 2007 | Years | link | ||
204 | Arabian Nights, Part 1 | Expansions | link | ||
205 | Arabian Nights, Part 2 | Expansions | link | ||
206 | Arabian Nights, Part 3 | Expansions | link | ||
207 | Design 102 | Design techniques | link | Transcript | |
208 | Red/Green | Color pie | link | Transcript | |
209 | Iteration | Design tools | link | Transcript | |
210 | Back in the Day | History | link | ||
211 | Mistakes | History | link | Transcript | |
212 | Technology | Design tools | link | ||
213 | Catch-Up Features | Ten Things Every Game Needs | link | Transcript | |
214 | 2008 | Years | link | ||
215 | Traveling | Traveling | Matt Cavotta | link | |
216 | Innistrad Cards, Part 1 | Expansions | link | ||
217 | Innistrad Cards, Part 2 | Expansions | link | ||
218 | Innistrad Cards, Part 3 | Expansions | link | ||
219 | Green/White | Color pie | link | Transcript | |
220 | Innistrad Cards, Part 4 | Expansions | link | ||
221 | Innistrad Cards, Part 5 | Expansions | link | ||
222 | Game Developer's Conference GDC | Conventions | link | ||
223 | 10 Principles of Good Design | Design techniques | link | Transcript | |
224 | The Origin Story of Magic | History | link | ||
225 | White/Black | Color pie | link | Transcrpt | |
226 | Inertia | Ten Things Every Game Needs | link | Transcript | |
227 | 2009 | Years | link | ||
228 | Legendary | Card types | link | ||
229 | Dark Ascension, Part 1 | Expansions | link | ||
230 | Dark Ascension, Part 2 | Expansions | link | ||
231 | Dark Ascension, Part 3 | Expansions | link | ||
232 | Dark Ascension, Part 4 | Expansions | link | ||
233 | Blue/Red | Color pie | link | Transcript | |
234 | Lessons Learned: Innistrad | Lessons Learned | link | Transcript | |
235 | Lessons Learned: Dark Ascension | Lessons Learned | link | ||
236 | Leading Teams | Life skills | link | Transcript | |
237 | 2010 | Years | link | ||
238 | Surprise | Ten Things Every Game Needs | link | Transcript | |
239 | Starting Out in R&D | R&D | Melissa DeTora | link | |
240 | Pro Tour with Melissa DeTora | Pro Tour | Melissa DeTora | link | |
241 | Avacyn Restored, Part 1 | Expansions | link | ||
242 | Avacyn Restored, Part 2 | Expansions | link | ||
243 | Avacyn Restored, Part 3 | Expansions | link | ||
244 | Avacyn Restored, Part 4 | Expansions | link | ||
245 | Black/Green | Color pie | link | ||
246 | Early Trips | Traveling | link | ||
247 | Judging | History | link | ||
248 | Strategy | Ten Things Every Game Needs | link | Transcript | |
249 | Evergreen Keywords | Mechanics | link | ||
250 | 2011 | Years | link | ||
251 | Block Inspirations, Part 1 | Blocks | link | ||
252 | Block Inspirations, Part 2 | Blocks | link | ||
253 | Red/White | Color pie | link | ||
254 | Khans of Tarkir, Part 1 | Expansions | link | ||
255 | Khans of Tarkir, Part 2 | Expansions | link | ||
256 | Khans of Tarkir, Part 3 | Expansions | link | ||
257 | Keeping an Eye Out | Design techniques | link | ||
258 | Khans of Tarkir, Part 4 | Expansions | link | ||
259 | Khans of Tarkir, Part 5 | Expansions | link | ||
260 | Fun (1) | Ten Things Every Game Needs | link | ||
261 | Khans of Tarkir, Part 6 | Expansions | link | ||
262 | Khans of Tarkir, Part 7 | Expansions | link | ||
263 | 2012 | Years | link | ||
264 | Creative Process, Part 1 | Design techniques | link | ||
265 | Creative Process, Part 2 | Design techniques | link | ||
266 | Returning to Worlds | Design techniques | link | ||
267 | Green/Blue | Color pie | link | ||
268 | PAX 2015 | Conventions | link | ||
269 | Breaking Rules | Design techniques | link | ||
270 | Flavor | Ten Things Every Game Needs | link | ||
271 | Un-Rules Manager | Un-sets | link | ||
272 | The ARC System | Other games | link | ||
273 | Fate Reforged, Part 1 | Expansions | link | ||
274 | Fate Reforged, Part 2 | Expansions | link | ||
275 | Fate Reforged, Part 3 | Expansions | link | ||
276 | Primary/Secondary/Tertiary | Mechanics | link | ||
277 | Fate Reforged, Part 4 | Expansions | link | ||
278 | Fate Reforged, Part 5 | Expansions | link | ||
279 | Bad Cards (Again) | Bad cards | link | ||
280 | Bad Cards Revisited | Bad cards | link | ||
281 | Social Media | Media | link | ||
282 | Most Asked Questions | Media | link | ||
283 | 20 Years Later | History | link | ||
284 | A Hook | Ten Things Every Game Needs | link | ||
285 | Lessons Learned: Gatecrash | Lessons Learned | link | ||
286 | Designing for Limited | Design techniques | link | ||
287 | New Players | Design techniques | link | ||
288 | Dragons of Tarkir, Part 1 | Expansions | link | ||
289 | Dragons of Tarkir, Part 2 | Expansions | link | ||
290 | Dragons of Tarkir, Part 3 | Expansions | link | ||
291 | Live Like a Gamer | Life skills | link | ||
292 | Dragons of Tarkir, Part 4 | Expansions | link | ||
293 | Dragons of Tarkir, Part 5 | Expansions | link | ||
294 | Dragons of Tarkir, Part 6 | Expansions | link | ||
295 | Chicken Rabbit Donkey | History | link | ||
296 | Dream Job | Life skills | link | ||
297 | Creature Types (2) | Creature types | link | ||
298 | Star Wars TCG | Other games | link | ||
299 | Choices vs. Options | Design concepts | link | ||
300 | 2013 | Years | link | ||
301 | Celebrity | Life skills | link | ||
302 | Head-to-Head | Media | link | ||
303 | Magic Firsts, Part 1 | Magic Firsts | Melissa DeTora | link | |
304 | Magic Firsts, Part 2 | Magic Firsts | Melissa DeTora | link | |
305 | Reprints | Design tools | link | ||
306 | Christopher Rush | People | link | ||
307 | Limited Edition, Part 1 | Core sets | link | ||
308 | Limited Edition, Part 2 | Core sets | link | ||
309 | Limited Edition, Part 3 | Core sets | link | ||
310 | Traveling (2) | Traveling | link | ||
311 | Limited Edition, Part 4 | Core sets | link | ||
312 | Limited Edition, Part 5 | Core sets | link | ||
313 | Limited Edition, Part 6 | Core sets | link | ||
314 | Getting a Job | Life skills | link | ||
315 | Collaboration | Life skills | link | ||
316 | Design Space (2) | Design concepts | link | ||
317 | Lessons Learned: Theros | Lessons Learned | link | ||
318 | Early Days | History | link | ||
319 | Early Tournaments | History | link | ||
320 | Advertising | History | link | ||
321 | Top 10 Sets I've Made | Top 10s | link | ||
322 | Tee-shirts | History | link | ||
323 | Late Changes | Design techniques | link | ||
324 | Leaks | History | link | ||
325 | Magic: The Puzzling | History | link | ||
326 | Designing Creatures | Design techniques | link | ||
327 | GDC 2016 | Conventions | link | ||
328 | Meet My Daughter | Meet My Family | Rachel Rosewater (MaRo's eldest daughter) | link | |
329 | Human Nature | 20 Lessons | link | Transcript | |
330 | Storm Scale | Scales | link | ||
331 | Storm Scale: Khans of Tarkir | Scales | link | ||
332 | Card Elements | Design tools | link | ||
333 | Market Research | Design tools | link | ||
334 | Aesthetics | 20 Lessons | link | Transcript | |
335 | Interviews | Media | link | ||
336 | Top 10 Nonevergreen Mechanics | Top 10s | link | ||
337 | Gaming's Past | Other games | link | ||
338 | The Gathering | History | link | ||
339 | Supertypes | Card types | link | ||
340 | Subtypes | Card types | link | ||
341 | Urza's Saga, Part 1 | Expansions | link | ||
342 | Urza's Saga, Part 2 | Expansions | link | ||
343 | Urza's Saga, Part 3 | Expansions | link | ||
344 | Urza's Saga, Part 4 | Expansions | link | ||
345 | Resonance | 20 Lessons | link | Transcript | |
346 | History of Limited | History | link | ||
347 | Stand-Up Comedy | Life skills | link | ||
348 | Two-Block Model | Blocks | link | ||
349 | Piggybacking (2) | 20 Lessons | link | Transcript | |
350 | 25 Random Things About Magic | History | link | ||
351 | Replies with Rachel, Part 1 | Mailbag | Rachel Rosewater | link | |
352 | Vocabulary | Design tools | Rachel Rosewater | link | |
353 | 2014 | Years | link | ||
354 | Top 10 Cards I Designed | Top 10s | link | ||
355 | VidCon 2016 | Conventions | link | ||
356 | Interesting vs Fun | 20 Lessons | link | Transcript | |
357 | Hybrid Mana | Color pie | link | ||
358 | Media | link | |||
359 | Top 10 Nondesign Jobs | Top 10s | link | ||
360 | Tweaking | Design techniques | link | ||
361 | Emotional Impact | 20 Lessons | link | Transcript | |
362 | Work/Life Balance | Life skills | link | Transcript | |
363 | Packaging | Production process | link | ||
364 | Urza's Legacy, Part 1 | Expansions | link | ||
365 | Urza's Legacy, Part 2 | Expansions | link | ||
366 | Ravnica Showdown | Showdowns | link | ||
367 | Flux | Design concepts | link | ||
368 | Making It Personal | 20 Lessons | link | Transcript | |
369 | Lessons Learned: Khans of Tarkir | Lessons Learned | link | ||
370 | Learning from Mistakes | Life skills | link | ||
371 | Six Stages of Magic Design | R&D | link | ||
372 | Phyrexians | Flavor | link | ||
373 | Perspective | Design concepts | link | ||
374 | Discontinued Rules | History | link | ||
375 | Details Matter | 20 Lessons | link | Transcript | |
376 | Being a Magician | Life skills | link | ||
377 | Top 20 Creature Types | Top 20s | link | ||
378 | PAX West 2016 | Conventions | link | ||
379 | Replies with Rachel, Part 2 | Mailbag | Rachel Rosewater | link | |
380 | Quick Creativity | Design techniques | link | ||
381 | Card Concepting | Flavor | link | ||
382 | Mirrodin Showdown | Showdowns | link | ||
383 | Customization | 20 Lessons | link | Transcript | |
384 | Group Creation | Design techniques | link | ||
385 | Council of Colors | R&D | link | ||
386 | Preview Season | Media | link | ||
387 | Urza's Destiny, Part 1 | Expansions | link | ||
388 | Urza's Destiny, Part 2 | Expansions | link | ||
389 | Urza's Destiny, Part 3 | Expansions | link | ||
390 | Urza's Destiny, Part 4 | Expansions | link | ||
391 | Cohesion | Design concepts | link | ||
392 | Designing Uncommons | Rarities | link | ||
393 | Top 10 Evergreen Creature Keywords | Top 10s | link | ||
394 | R&D Vocabulary, Part 1 | R&D | link | ||
395 | R&D Vocabulary, Part 2 | R&D | link | ||
396 | R&D Vocabulary, Part 3 | R&D | link | ||
397 | Innistrad Showdown | Showdowns | link | ||
398 | You Make the Card | Media | link | ||
399 | Exploration | 20 Lessons | link | Transcript | |
400 | Top 10 Supplemental Products | Top 10s | link | ||
401 | An Average Day | R&D | link | ||
402 | Color Pie Conflicts | Color pie | link | ||
403 | Color Pie Alliances | Color pie | link | ||
404 | History of Standard | History | link | ||
405 | Evaluation | Design techniques | link | ||
406 | Answering Questions | Media | link | ||
407 | Let the Best Idea Win | Life skills | link | ||
408 | Replies with Rachel, Part 3 | Mailbag | Rachel Rosewater | link | |
409 | Ravnica Cards, Part 1 | Expansions | link | ||
410 | Ravnica Cards, Part 2 | Expansions | link | ||
411 | Ravnica Cards, Part 3 | Expansions | link | ||
412 | Love Not Like | 20 Lessons | link | Transcript | |
413 | Ravnica Cards, Part 4 | Expansions | link | ||
414 | Ravnica Cards, Part 5 | Expansions | link | ||
415 | Teaching | Life skills | link | ||
416 | Early Worlds | History | link | ||
417 | Duel Masters | Other games | link | ||
418 | Designing Rares | Rarities | link | ||
419 | Around the World | Traveling | link | ||
420 | Top 10 Favorite Things About R&D | Top 10s | link | ||
421 | Strengths & Weaknesses | Design concepts | link | ||
422 | Behind-the-Scenes | Media | link | ||
423 | Virtual Tour | Wizards of the Coast | link | ||
424 | Don't Prove | 20 Lessons | link | Transcript | |
425 | Lessons Learned: Battle for Zendikar | Lessons Learned | link | ||
426 | Fights I Lost | History | link | ||
427 | Top-Down vs. Bottom-Up | Design techniques | link | ||
428 | 2015 | Years | link | ||
429 | Planes | Flavor | link | ||
430 | Guildpact, Part 1 | Expansions | link | ||
431 | Guildpact, Part 2 | Expansions | link | ||
432 | Guildpact, Part 3 | Expansions | link | ||
433 | Telling Story Through a TCG | Flavor | link | ||
434 | Fun (2) | 20 Lessons | link | Transcript | |
435 | Principles of Magic R&D | R&D | link | ||
436 | The Great Designer Search 1, Part 1 | GDS | link | ||
437 | The Great Designer Search 1, Part 2 | GDS | link | ||
438 | Rarities (2) | Rarities | link | ||
439 | Other Teams | R&D | link | ||
440 | Dungeons & Dragons | Other games | link | ||
441 | Prereleases | History | link | ||
442 | New vs. Returning Worlds | Design techniques | link | ||
443 | Sparks | Media | link | ||
444 | Vanilla Matters | Design concepts | link | ||
445 | Frames | Design tools | link | ||
446 | Bluntness | 20 Lessons | link | Transcript | |
447 | Wizards Other Games, Part 1 | Other games | link | ||
448 | Wizards Other Games, Part 2 | Other games | link | ||
449 | Counters | Design tools | link | ||
450 | R&D, Wave 3 | R&D | link | ||
451 | Designer|Becoming a Game Designer | Life skills | link | ||
452 | Amonkhet, Part 1 | Expansions | link | ||
453 | Amonkhet, Part 2 | Expansions | link | ||
454 | Flashback | Mechanics | link | ||
455 | Complexity | Design concepts | link | ||
456 | Mechanical Color Pie | Color pie | link | ||
457 | Color Pie - Dealing with Creatures | Color pie | link | ||
458 | Change | Design tools | link | ||
459 | Early Magic Trivia | Trivia | link | ||
460 | Announcement Week | History | link | ||
461 | College Visits | Traveling | link | ||
462 | VidCon 2017 | Conventions | link | ||
463 | Cycles | Design tools | link | ||
464 | Old Formats | Formats | link | ||
465 | Tweaks | Design tools | link | ||
466 | Generation Decks | Book reviews | link | ||
467 | Multicolor Blocks | Blocks | link | ||
468 | Poison | Mechanics | link | ||
469 | Starting a Game Design | Design techniques | link | ||
470 | The Pit | R&D | link | ||
471 | San Diego Comic-Con 2017 | Conventions | link | ||
472 | Designing Components | 20 Lessons | link | Transcript | |
473 | Gavin Verhey | People | Gavin Verhey | link | |
474 | Keeping Things Different | Life skills | link | ||
475 | Giving Input | Media | link | ||
476 | Hour of Devastation | Expansions | link | ||
477 | Topical Blend | Media | link | ||
478 | Artists | Flavor | link | ||
479 | When to Keyword | Design tools | link | ||
480 | Scry | Mechanics | link | ||
481 | Ixalan, Part 1 | Expansions | link | ||
482 | Ixalan, Part 2 | Expansions | link | ||
483 | Ixalan, Part 3 | Expansions | link | ||
484 | Early Magic Evolution | Magic Evolution | link | ||
485 | HASCON 2017 | Conventions | link | ||
486 | Getting Unstable Made | Un-sets | Mark Purvis | link | |
487 | Pitching | Life skills | link | ||
488 | Unstable, Part 1 | Un-sets | link | ||
489 | Unstable, Part 2 | Un-sets | link | ||
490 | Unstable, Part 3 | Un-sets | link | ||
491 | Being a Spokesperson | Media | link | ||
492 | Printing | Production process | link | ||
493 | Challenging Players | 20 Lessons | link | ||
494 | Kicker | Mechanics | link | ||
495 | Vision Design, Set Design & Play Design | Design techniques | link | ||
496 | Vision Design | Design techniques | link | ||
497 | Symbols | Design tools | link | ||
498 | The Move | Wizards of the Coast | link | ||
499 | Lessons Learned: Kaladesh | Lessons Learned | link | ||
500 | 100 & Counting | & Counting | link | ||
501 | 200 & Counting | & Counting | link | ||
502 | Slivers | Creature types | link | ||
503 | Unstable Rules | Un-sets | link | ||
504 | Hackathons | Design techniques | link | ||
505 | Reactions | Media | link | ||
506 | Game Knights | Media | link | ||
507 | Unstable Talk, Part 1 | Un-sets | link | ||
508 | Unstable Talk, Part 2 | Un-sets | link | ||
509 | Mechanical Evolution, Part 2 | Magic Evolution | link | ||
510 | The Great Designer Search 3 | GDS | link | ||
511 | Less Is More | 20 Lessons | link | Transcript | |
512 | Playtest Cards | Design techniques | link | ||
513 | Unstable Variants | Un-sets | link | ||
514 | Unstable Pre-Prerelease | Media | link | ||
515 | Designing for New Worlds | Design techniques | link | ||
516 | Introduction to Magic | Basics of Magic | link | ||
517 | Answering Questions | Media | link | ||
518 | ESPN2 | Media | link | ||
519 | Editing | R&D | link | ||
520 | GDS3 Trial 1 | GDS | link | ||
521 | GDS3 Trial 2, Part 1 | GDS | link | ||
522 | GDS3 Trial 2, Part 2 | GDS | link | ||
523 | GDS3 Trial 2, Part 3 | GDS | link | ||
524 | GDS3 Trial 3 | GDS | link | ||
525 | Rookie Mistakes | GDS | link | ||
526 | Dissension, Part 1 | Expansions | link | ||
527 | Dissension, Part 2 | Expansions | link | ||
528 | Dissension, Part 3 | Expansions | link | ||
529 | Creativity | 20 Lessons | link | Transcript | |
530 | What Is a Game? | Other games | link | ||
531 | Magic Evolution, Part 3 | Magic Evolution | link | ||
532 | Morph | Mechanics | link | ||
533 | Editor-in-Chief | Media | link | ||
534 | Designing Legendary Creatures | Design techniques | link | ||
535 | Constructive Criticism | Life skills | link | ||
536 | Lessons Learned: Amonkhet | Lessons Learned | link | ||
537 | Poll Position #1 | Media | link | ||
538 | Making Videos | Media | link | ||
539 | Reprints (2) | Design tools | link | ||
540 | Dominaria, Part 1 | Expansions | link | ||
541 | Dominaria, Part 2 | Expansions | link | ||
542 | Dominaria, Part 3 | Expansions | link | ||
543 | Stand-Up Comedy (2) | Life skills | link | ||
544 | The Great Designer Search 3 Update | GDS | link | ||
545 | Feedback | 20 Lessons | link | Transcript | |
546 | World Identities | Design tools | link | ||
547 | Jumping Off Points | Design techniques | link | ||
548 | Kicker (2) | Mechanics | link | ||
549 | Parts of a Card | Design tools | link | ||
550 | Magic Evolution, Part 4 | Magic Evolution | link | ||
551 | How to Be More Creative | Life skills | link | ||
552 | When to Keyword | Design tools | link | ||
553 | Unstable Cards, Part 1 | Un-sets | link | ||
554 | Unstable Cards, Part 2 | Un-sets | link | ||
555 | Unstable Cards, Part 3 | Un-sets | link | ||
556 | Video with Richard & Peter | Media | link | ||
557 | Unstable Cards, Part 4 | Un-sets | link | ||
558 | Unstable Cards, Part 5 | Un-sets | link | ||
559 | Unstable Cards, Part 6 | Un-sets | link | ||
560 | The Tuesday Magic Meeting | R&D | link | ||
561 | GDS3 Final Day | GDS | link | ||
562 | Vision / Set / Play Design Retrospective | Design techniques | link | ||
563 | It All Connects | 20 Lessons | link | Transcript | |
564 | GP Las Vegas | Pro Tour | link | ||
565 | Replies with Rachel, Part 4 | Mailbag | Rachel Rosewater | link | |
566 | VidCon 2018 | Conventions | link | ||
567 | Magic Evolution, Part 5 | Magic Evolution | link | ||
568 | Throwing Parties | Life skills | link | ||
569 | White Speaks | Color Speaks | link | ||
570 | Blue Speaks | Color Speaks | link | ||
571 | Black Speaks | Color Speaks | link | ||
572 | Bad Cards (4) | Bad cards | link | ||
573 | Red Speaks | Color Speaks | link | ||
574 | Green Speaks | Color Speaks | link | ||
575 | SDCC 2018 | Conventions | link | ||
576 | History of Magic | History | link | ||
577 | Squirrels | Creature types | link | ||
578 | Transformers TCG | Other games | Scott Van Essen | link | |
579 | Designing Kaladesh | Expansions | Scott Van Essen | link | |
580 | Busy R&D | R&D | link | ||
581 | Narrative Equity | Design techniques | link | ||
582 | Creature Types (3) | Creature types | link | ||
583 | Lessons Learned: Ixalan | Lessons Learned | link | ||
584 | Alpha Playtesters | Core sets | link | ||
585 | Magic Evolution, Part 6 | Magic Evolution | link | ||
586 | Flickering | Mechanics | link | ||
587 | Sets by Planes | Flavor | link | ||
588 | College | Other Lessons | link | ||
589 | Chicago | Pro Tour | link | ||
590 | Letting Go | Life skills | link | ||
591 | Guilds of Ravnica | Expansions | link | ||
592 | CAPS | Production process | link | ||
593 | Mechanic inspirations | Design techniques | link | ||
594 | Dimir | Ravnican guilds | link | ||
595 | Selesnya | Ravnican guilds | link | ||
596 | Izzet | Ravnican guilds | link | ||
597 | Collecting | Design concepts | link | ||
598 | Golgari | Ravnican guilds | link | ||
599 | Boros | Ravnican guilds | link | ||
600 | Conventions | Conventions | link | ||
601 | Factions | Design techniques | link | ||
602 | Magic Evolution, Part 7 | Magic Evolution | link | ||
603 | Lorwyn | Expansions | link | ||
604 | Designing Counterspells | Designing ___________ | link | ||
605 | Market Research | Design tools | link | ||
606 | Lessons Learned: Dominaria | Lessons Learned | link | ||
607 | Unique Creature Types | Creature types | link | ||
608 | Poetry | Other People’s Lessons | link | ||
609 | Designing Direct Damage | Designing ___________ | link | ||
610 | Color Pie Bends & Breaks | Color pie | link | ||
611 | Lorwyn Cards, Part 1 | Expansions | link | ||
612 | Lorwyn Cards, Part 2 | Expansions | link | ||
613 | Lorwyn Cards, Part 3 | Expansions | link | ||
614 | Lorwyn Cards, Part 4 | Expansions | link | ||
615 | Azorius | Ravnican guilds | link | ||
616 | Rakdos | Ravnican guilds | link | ||
617 | Gruul | Ravnican guilds | link | ||
618 | Broadwaycon, Part 1 | Conventions | link | ||
619 | Broadwaycon, Part 2 | Conventions | link | ||
620 | Orzhov | Ravnican guilds | link | ||
621 | Simic | Ravnican guilds | link | ||
622 | Brian David-Marshall | People | link | ||
623 | Mailbag Columns | Media | link | ||
624 | Playdays | R&D | link | ||
625 | Lessons Learned: Guilds of Ravnica & Ravnica Allegiance | Lessons Learned | link | ||
626 | The Golden Rules | Design concepts | link | ||
627 | Empathy | Life skills | link | ||
628 | Greg Weisman | Flavor | Greg Weisman | link | |
629 | Designing Destruction | Designing ___________ | link | ||
630 | Five Requests I Often Have to Ignore | Design techniques | link | ||
631 | Morningtide, Part 1 | Expansions | link | ||
632 | Morningtide, Part 2 | Expansions | link | ||
633 | Morningtide, Part 3 | Expansions | link | ||
634 | Rabiah Scale, Part 1 | Scales | link | ||
635 | Rabiah Scale, Part 2 | Scales | link | ||
636 | The Rise & Fall of Blocks | Blocks | link | ||
637 | Social Media in Game Design | Media | link | ||
638 | War of the Spark | Expansions | link | ||
639 | Top 10 Worst Mechanics | Top 10s | link | ||
640 | Planeswalker Who's Who | Planeswalkers | link | ||
641 | Booster Packs | Production process | link | ||
642 | Retired Mechanics | Mechanics | link | ||
643 | Breaking Rules | Design techniques | link | ||
644 | Ajani's Pridemate | Rules changes | link | ||
645 | Languages | Production process | link | ||
646 | Seeing the World | Traveling | link | ||
647 | Designing Library Effects | Designing ___________ | link | ||
648 | Working on the Road | Traveling | link | ||
649 | Magic Fest London | Pro Tour | link | ||
650 | War of the Spark Cards, Part 1 | Expansions | link | ||
651 | War of the Spark Cards, Part 2 | Expansions | link | ||
652 | War of the Spark Cards, Part 3 | Expansions | link | ||
653 | Ideas & Execution | Other Lessons | link | ||
654 | War of the Spark Cards, Part 4 | Expansions | link | ||
655 | War of the Spark Cards, Part 5 | Expansions | link | ||
656 | Modern Horizons | Modern | link | ||
657 | Innovation Products | Supplemental products | link | ||
658 | Split Cards | Mechanics | link | ||
659 | Modern Horizons Cards, Part 1 | Modern | link | ||
660 | Modern Horizons Cards, Part 2 | Modern | link | ||
661 | Power Level | Design concepts | link | ||
662 | Modern Horizons Cards, Part 3 | Modern | link | ||
663 | Modern Horizons Cards, Part 4 | Modern | link | ||
664 | Milling | Mechanics | link | ||
665 | Lessons Learned: Unstable | Lessons Learned | link | ||
666 | Demons | Creature types | link | ||
667 | Full-Art Lands | Graphic design | link | ||
668 | Zones | Design tools | link | ||
669 | Meet Sarah | Meet My Family | Sarah Rosewater (MaRo's youngest daughter) | link | |
670 | Banned & Restricted, Part 1 | Banned & Restricted | link | ||
671 | Banned & Restricted, Part 2 | Banned & Restricted | link | ||
672 | Banned & Restricted, Part 3 | Banned & Restricted | link | ||
673 | Banned & Restricted, Part 4 | Banned & Restricted | link | ||
674 | SDCC 2019 | Conventions | link | ||
675 | Bolas Arc | Flavor | link | ||
676 | Lessons Learned: War | Lessons Learned | link | ||
677 | Life Lessons | Other People’s Lessons | link | ||
678 | Small Talk wit Sarah | Mailbag | Sarah Rosewater | link | |
679 | Changing the Color Pie | Color pie | link | ||
680 | Diversity in Game Design | Design concepts | link | ||
681 | Math in Magic | Design tools | link | ||
682 | Connecting Set & Story | Flavor | link | ||
683 | Throne of Eldraine Stream | Media | link | ||
684 | Throne of Eldraine | Expansions | link | ||
685 | When Things Don't Go According to Plan | Life skills | link | ||
686 | Throne of Eldraine Cards, Part 1 | Expansions | link | ||
687 | Throne of Eldraine Cards, Part 2 | Expansions | link | ||
688 | Subtypes (2) | Card types | link | ||
689 | Artifacts & Enchantments | Card types | link | ||
690 | The Priority Problem | Design concepts | link | ||
691 | Throne of Eldraine Cards, Part 3 | Expansions | link | ||
692 | Throne of Eldraine Cards, Part 4 | Expansions | link | ||
693 | Food Cluster | Clusters | link | ||
694 | Top 50 Words | Trivia | link | ||
695 | Core of Planes | Mechanics | link | ||
696 | When to Change | Design techniques | link | ||
697 | Planeswalker Evolutions | Planeswalkers | link | ||
698 | Reusing Things | Design techniques | link | ||
699 | Maria & Meghan | People | link | ||
700 | Plane Diversity | Flavor | link | ||
701 | Collecting | Basics of Magic | link | ||
702 | White/Blue Philosophy | Color pie | link | ||
703 | Top 50 Creature Types | Trivia | link | ||
704 | Tempest Cards, Part 1 | Expansions | link | ||
705 | Tempest Cards, Part 2 | Expansions | link | ||
706 | Blue/Black Philosophy | Color pie | link | ||
707 | Tempest Cards, Part 3 | Expansions | link | ||
708 | Tempest Cards, Part 4 | Expansions | link | ||
709 | Black/Red Philosophy | Color pie | link | ||
710 | Success Paralysis | Design concepts | link | ||
711 | Head-to-Head Commander, Part 1 | Commander | link | ||
712 | Theros Beyond Death | Expansions | link | ||
713 | Head-to-Head Commander, Part 2 | Commander | link | ||
714 | Red/Green Philosophy | Color pie | link | ||
715 | Unsanctioned, Part 1 | Un-sets | link | ||
716 | Unsanctioned, Part 2 | Un-sets | link | ||
717 | Making Un-Cards | Un-sets | link | ||
718 | Green/White Philosophy | Color pie | link | ||
719 | Broadwaycon 2020 | Conventions | link | ||
720 | Did It Start In Alpha? | Trivia | link | ||
721 | White/Black Philosophy | Color pie | link | ||
722 | Top 10 Blocks | Top 10s | link | ||
723 | Theros Beyond Death Cards, Part 1 | Expansions | link | ||
724 | Theros Beyond Death Cards, Part 2 | Expansions | link | ||
725 | Theros Beyond Death Cards, Part 3 | Expansions | link | ||
726 | Blue/Red Philosophy | Color pie | link | ||
727 | Theros Beyond Death Cards, Part 4 | Expansions | link | ||
728 | Theros Beyond Death Cards, Part 5 | Expansions | link | ||
729 | Michael Ryan, Part 1 | People | Michael Ryan | link | |
730 | Michael Ryan, Part 2 | People | Michael Ryan | link | |
731 | Aaron Forsythe | People | Aaron Forsythe | link | |
732 | Annie Sardelis | People | Annie Sardelis | link | |
733 | Ari Nieh | People | Ari Nieh | link | |
734 | Chris Mooney | People | Chris Mooney | link | |
735 | Matt Place, Part 1 | People | Matt Place | link | |
736 | Matt Place, Part 2 | People | Matt Place | link | |
737 | Richard Garfield | People | Richard Garfield | link | |
738 | Donald Smith, Jr. | People | Donald Smith, Jr | link | |
739 | The Professor | People | Brian Lewis | link | |
740 | Meghan & Maria | People | Meghan Wolff and Maria Bartholdi (Good Luck, High Five) |
link | |
741 | Bill Rose | People | Bill Rose | link | |
742 | Brian Weissman | People | Brian Weissman | link | |
743 | Mark Heggen | People | Mark Heggen | link | |
744 | Erik Lauer | People | Erik Lauer | link | |
745 | Matt Tabak | People | Matt Tabak | link | |
746 | Brian Tinsman | People | Brian Tinsman | link | |
747 | Dawn Murin | People | Dawn Murin | link | |
748 | Blake Rasmussen | People | Blake Rasmussen | link | |
749 | Josh Lee Kwai and Jimmy Wong | People | Josh Lee Kwai and Jimmy Wong (Game Knights) | link | |
750 | Skaff Elias | People | Skaff Elias | link | |
751 | Christine Sprankle | People | Christine Sprankle | link | |
752 | April King | People | April King | link | |
753 | Gaby Spartz | People | Gaby Spartz | link | |
754 | Cedric Phillips | People | Cedric Phillips | link | |
755 | Dave Humpherys | People | Dave Humpherys | link | |
756 | Chris Pikula | People | Chris Pikula | link | |
757 | Brian Hacker | People | Brian Hacker | link | |
758 | Doug Beyer | People | Doug Beyer | link | |
759 | Sheldon Menery | People | Sheldon Menery | link | |
760 | Shivam Bhatt | People | Shivam Bhatt | link | |
761 | Devin Low | People | Devin Low | link | |
762 | Mike Turian | People | Mike Turian | link | |
763 | Witney Williams | People | Witney Williams | link | |
764 | Brian Schneider | People | Brian Schneider | link | |
765 | Graeme Hopkins | People | Graeme Hopkins | link | |
766 | Black/Green Philosophy | Color pie | link | ||
767 | Ethan Fleischer Returns | People | Ethan Fleischer | link | |
768 | Ikoria Vision Design, Part 1 | Expansions | link | ||
769 | Jim Lin | People | Jim Lin | link | |
770 | Ikoria, Part 2 | Expansions | link | ||
771 | Corey Bowen | People | Corey Bowen | link | |
772 | Making Magic in the Pandemic | Wizards of the Coast | link | ||
773 | Adam Prosak | People | Adam Prosak | link | |
774 | Replies with Rachel, Part 5 | Mailbag | Rachel Rosewater | link | |
775 | Rachel Agnes | People | Rachel Agnes | link | |
776 | Zendikar Rising | Expansions | link | ||
777 | Elaine Chase | People | Elaine Chase | link | |
778 | Evergreen Origins | Mechanics | link | ||
779 | Worth Wollpert | People | Worth Wollpert | link | |
780 | The Problem with Four Color Factions | Design techniques | link | ||
781 | Ken Nagle | People | Ken Nagle | link | |
782 | Red/White Philosophy | Color pie | link | ||
783 | Jules Robins | People | Jules Robins | link | |
784 | It's All Magic | Basics of Magic | link | ||
785 | Scott Larabee | People | Scott Larabee | link | |
786 | Oozes | Creature types | link | ||
787 | Henry Stern | People | Henry Stern | link | |
788 | 25 Years | History | link | ||
789 | Brian David-Marshall | People | Brian David-Marshall | link | |
790 | Antiquities, Part 1 | Expansions | link | ||
791 | Antiquities, Part 2 | Expansions | link | ||
792 | George Fan | People | George Fan | link | |
793 | Mike Elliott | People | Mike Elliott | link | |
794 | Trivia - Largest Creatures | Trivia | link | ||
795 | Matt Cavotta | People | Matt Cavotta | link | |
796 | Green/Blue Philosophy | Color pie | link | ||
797 | Randy Buehler | People | Randy Buehler | link | |
798 | Planar Chaos Colorshifted Cards, Part 1 | Expansions | link | ||
799 | Planar Chaos Colorshifted Cards, Part 2 | Expansions | link | ||
800 | Charlie Catino | People | Charlie Catino | link | |
801 | Graham Stark | People | Graham Stark | link | |
802 | Kaldheim, Part 1 | Expansions | link | ||
803 | Kaldheim, Part 2 | Expansions | link | ||
804 | Luis Scott-Vargas | People | Luis Scott-Vargas | link | |
805 | Olivia Gobert-Hicks | People | Olivia Gobert-Hicks | link | |
806 | Angels, Part 1 | Creature types | link | ||
807 | Angels, Part 2 | Creature types | link | ||
808 | Evan Erwin | People | Evan Erwin | link | |
809 | Arabian Nights with Richard Garfield, Part 1 | Expansions | Richard Garfield | link | |
810 | Arabian Nights with Richard Garfield, Part 2 | Expansions | Richard Garfield | link | |
811 | Mark Tedin | People | Mark Tedin | link | |
812 | Timeshifted Sheets | Expansions | link | ||
813 | Time Spiral with Aaron Forsythe | Expansions | Aaron Forsythe | link | |
814 | Trivia - Shortest Names | Trivia | link | ||
815 | Trivia - Longest Names | Trivia | link | ||
816 | Innistrad with Erik Lauer | Expansions | Erik Lauer | link | |
817 | Invasion with Bill Rose | Expansions | Bill Rose | link | |
818 | From the Vault | Supplemental products | link | ||
819 | Champions of Kamigawa with Brian Tinsman | Expansions | Brian Tinsman | link | |
820 | Legendary Artifacts, Part 1 | Card types | link | ||
821 | Kaladesh with Shawn | Expansions | Shawn Main | link | |
822 | Strixhaven Design, Part 1 | Expansions | link | ||
823 | Strixhaven Design, Part 2 | Expansions | link | ||
824 | Kaldheim with Ethan | Expansions | Ethan Fleischer | link | |
825 | Strixhaven with Ari Nieh | Expansions | Ari Nieh | link | |
826 | Legendary Artifacts, Part 2 | Card types | link | ||
827 | Zendikar with Matt Place | Expansions | Matt Place | link | |
828 | What's More Likely? | What's More Likely? | link | ||
829 | Dark Ascension with Tom LaPille | Expansions | Tom LaPille | link | |
830 | 2016 | Years | link | ||
831 | Mirrodin with Tyler Bielman | Expansions | Tyler Bielman | link | |
832 | Codenames, Part 2 | History | link | ||
833 | Worldwake with Ken Nagle | Expansions | Ken Nagle | link | |
834 | Unglued Cards, Part 1 | Un-sets | link | ||
835 | Unsanctioned with Matt Tabak | Un-sets | Matt Tabak | link | |
836 | Unglued Cards, Part 2 | Un-sets | link | ||
837 | Ikoria with Dave Humpherys | Expansions | Dave Humpherys | link | |
838 | Unglued Cards, Part 3 | Un-sets | link | ||
839 | War of the Spark with Doug Beyer | Expansions | Doug Beyer | link | |
840 | Planeswalker Characters, Part 1 | Planeswalkers | link | ||
841 | Shadowmoor with Sean Fletcher | Expansions | Sean Fletcher | link | |
842 | Planeswalker Characters, Part 2 | Planeswalkers | link | ||
843 | Tempest Story, Part 1 | Flavor | Michael Ryan | link | |
844 | Tempest Story, Part 2 | Flavor | Michael Ryan | link | |
845 | Modern Horizons with Mark Globus | Modern | Mark Globus | link | |
846 | Planeswalkers, Part 3 | Planeswalkers | link | ||
847 | Unstable with Ben Hayes | Un-sets | Ben Hayes | link | |
848 | Mini-Master | Formats | link | ||
849 | Future Sight with Mike Turian | Expansions | Mike Turian | link | |
850 | Faeries | Creature types | link | ||
851 | Dominaria with Kelly Digges | Expansions | Kelly Digges | link | |
852 | Creature tokens, Part 1 | Tokens | link | ||
853 | Odyssey with Randy Buehler | Expansions | Randy Buehler | link | |
854 | Creature tokens, Part 2 | Tokens | link | ||
855 | Ice Age with Chris Page | Expansions | Chris Page | link | |
856 | Parasitism | Design concepts | link | ||
857 | Adventures in the Forgotten Realms with Jules Robins | Expansions | Jules Robins | link | |
858 | Vanity cards | Design concepts | link | ||
859 | Replies with Rachel, Part 6 | Mailbag | Rachel Rosewater | link | |
860 | Sagas | Card types | link | ||
861 | Antiquities with Skaff Elias | Expansions | Skaff Elias | link | |
862 | Obsoleted Things | Rules changes | link | ||
863 | Shards of Alara with Devin Low | Expansions | Devin Low | link | |
864 | Equipment, Part 1 | Card types | link | ||
865 | Strixhaven Art Direction with Taylor Ingvarsson | Expansions | Taylor Ingvarsson | link | |
866 | Equipment, Part 2 | Card types | link | ||
867 | Unstable with Glenn Jones | Un-sets | Glenn Jones | link | |
868 | Magic Showcase 2021 | Media | link | ||
869 | Innistrad: Midnight Hunt Commander Decks with Corey Bowen | Commander | Corey Bowen | link | |
870 | Innistrad: Midnight Hunt Design | Expansions | link | ||
871 | Midnight Hunt with Ian Duke | Expansions | Ian Duke | link | |
872 | Zombies, Part 1 | Creature types | link | ||
873 | Portal Three Kingdoms with Henry Stern | Supplemental products | Henry Stern | link | |
874 | Zombies, Part 2 | Creature types | link | ||
875 | Modern Horizons with Adam Prosak | Modern | Adam Prosak | link | |
876 | World Enchantments | Card types | link | ||
877 | Most Influential Expansions with Matt Place | History | Matt Place | link | |
878 | Planar Chaos Color Pie | Color pie | link | ||
879 | Magic 2010 with Aaron Forsythe | Core sets | Aaron Forsythe | link | |
880 | Cards Starting with X | Trivia | link | ||
881 | Strixhaven with Yoni Skolnik | Expansions | Yoni Skolnik | link | |
882 | Color Pie Changes 2021, Part 1 | Color pie | link | ||
883 | Khans of Tarkir with Erik Lauer | Expansions | Erik Lauer | link | |
884 | Color Pie Changes 2021, Part 2 | Color pie | link | ||
885 | Amonkhet with Ethan Fleischer | Expansions | Ethan Fleischer | link | |
886 | Set Sizes | Design tools | link | ||
887 | Top Down Crimson Vow Designs with Chris Mooney | Expansions | Chris Mooney | link | |
888 | Innistrad: Crimson Vow Design | Expansions | link | ||
889 | Secret Lair with Mark Heggen | Supplemental products | Mark Heggen | link | |
890 | Storm Scale - Ravnica and Return to Ravnica | Scales | link | ||
891 | Tempest with Richard Garfield | Expansions | Richard Garfield | link | |
892 | Lessons Learned: Throne of Eldraine | Lessons Learned | link | ||
893 | Shadowmoor with Devin Low | Expansions | Devin Low | link | |
894 | Maro Teasers | Media | link | ||
895 | Mirage with Bill Rose | Expansions | Bill Rose | link | |
896 | Urza's Cards | Planeswalkers | link | ||
897 | Rise of the Eldrazi with Brian Tinsman | Expansions | Brian Tinsman | link | |
898 | 2017 | Years | link | ||
899 | Templating with Matt Tabak | Design Tools | Matt Tabak | link | |
900 | R&D Vocabulary, Part 4 | R&D | link | ||
901 | Casual Play with Melissa DeTora | R&D | Melissa DeTora | link | |
902 | Champions of Kamigawa Block Mechanics | Mechanics | link | ||
903 | Neon Dynasty Vision Design | Expansions | link | ||
904 | Neon Dynasty Set Design with David Humpherys | Expansions | David Humpherys | link | |
905 | Neon Dynasty Commander with Corey Bowen | Commander | Corey Bowen | link | |
906 | R&D Vocabulary, Part 5 | R&D | link | ||
907 | Neon Dynasty with Daniel Holt | Expansions | Daniel Holt | link | |
908 | Gods | Creature types | link | ||
909 | The Council of Colors with Chris Mooney | R&D | Chris Mooney | link | |
910 | The Big Picture | Design concepts | link | ||
911 | Good Morning Magic with Gavin Verhey | Media | Gavin Verhey | link | |
912 | Watermarks | Design tools | link | ||
913 | Copywriting with Ari Zirulnik | Production process | Ari Zirulnik | link | |
914 | Initial Ideation | Design tools | link | ||
915 | New World Order with Matt Place | R&D | Matt Place | link | |
916 | Card frames | Design tools | link | ||
917 | Lorwyn with Aaron Forsythe | Expansions | Aaron Forsythe | link | |
918 | Stories from Japan | Traveling | link | ||
919 | Oath of the Gatewatch with Ethan Fleischer | Expansions | Ethan Fleischer | link | |
920 | Rules Management with Jess Dunks | R&D | Jess Dunks | link | |
921 | Non-tournament Design | Design concepts | link | ||
922 | Lessons Learned: Ikoria | Lessons Learned | link | ||
923 | Zendikar Rising with Andrew Brown | Expansions | Andrew Brown | link | |
924 | Making Magic Trivia | Trivia | link | ||
925 | Managing Designers with Brady Bell | R&D | Brady Bell | link | |
926 | Myrs | Creature types | link | ||
927 | Worldbuilding with Emily Teng | Flavor | Emily Teng | link | |
928 | Streets of New Capenna Design | Expansions | link | ||
929 | Streets of New Capenna with Jules Robins | Expansions | Jules Robins | link | |
930 | Restrictions | Design tools | link | ||
931 | NCC with Chris Mooney | Commander | Chris Mooney | link | |
932 | Magic Design Tools | Design tools | link | ||
933 | Editing with Gregg Luben | Production process | Gregg Luben | link | |
934 | Mirrodin | Expansions | link | ||
935 | Darksteel | Expansions | link | ||
936 | Fifth Dawn | Expansions | link | ||
937 | CLB Vision Design with Glenn Jones | Commander | Glenn Jones | link | |
938 | Double-faced cards | Design tools | link | ||
939 | CLB Set Design with Corey Bowen | Commander | Corey Bowen | link | |
940 | Creative Components | Design tools | link | ||
941 | CLB Commander Decks with Gavin Verhey | Commander | Gavin Verhey | link | |
942 | Making New Magic Mechanics | Design techniques | link | ||
943 | Basic Lands | Card types | link | ||
944 | Deciduous | Mechanics | link | ||
945 | Return to Ravnica | Expansions | link | ||
946 | Gatecrash | Expansions | link | ||
947 | Dragon's Maze | Expansions | link | ||
948 | Spice8Rack's Un-video | Media | link | ||
949 | Double Masters 2022 with Bryan | Supplemental products | Bryan Hawley | link | |
950 | Vehicles | Card types | link | ||
951 | Booster Fun with Tom & Sarah | Production process | Tom Jenkot & Sarah Wassell | link | |
952 | Lessons Learned: Zendikar Rising | Lessons Learned | link | ||
953 | Mechanical Depth | Design concepts | link | ||
954 | Broadwaycon 2022 | Conventions | link | ||
955 | San Diego Comic-Con 2022 | Conventions | link | ||
956 | Use Case | Design tools | link | ||
957 | Scarecrows | Creature types | link | ||
958 | Snow | Mechanics | link | ||
959 | Playtest Cards | Design tools | link | ||
960 | Enchantment Types | Card types | link | ||
961 | Barry Reich | History | Barry Reich | link | |
962 | My Wizards Origin Story | History | link | ||
963 | Build Arounds | Design concepts | link | ||
964 | Concurrency | R&D | link | ||
965 | DMU Vision Design with Ethan Fleischer | Expansions | Ethan Fleischer | link | |
966 | Rise & Fall of Blocks, Part 1 | Blocks | link | ||
967 | Rise & Fall of Blocks, Part 2 | Blocks | link | ||
968 | Dominaria United Set Design with Erik Lauer and Ian Duke | Expansions | Erik Lauer and Ian Duke | link | |
969 | Feature Matches | Pro Tour | link | ||
970 | Joel Mick | People | Joel Mick | link | |
971 | UNF with Chris Mooney | Un-sets | Chris Mooney | link | |
972 | Unfinity Design, Part 1 | Un-sets | link | ||
973 | Card Concepting with Annie Sardelis | Design techniques | Annie Sardelis | link | |
974 | Unfinity Design, Part 2 | Un-sets | link | ||
975 | Names and Flavor Text with Ari Zirulnik | Flavor | Ari Zirulnik | link | |
976 | Unfinity Design, Part 3 | Un-sets | link | ||
977 | Unfinity Flavor with Graham & Kathleen | Flavor | Graham Stark & Kathleen de Vere (LoadingReadyRun) | link | |
978 | Unfinity Design, Part 4 | Un-sets | link | ||
979 | Unfinity LoadingReadyRun Pre-Prerelease | Media | link | ||
980 | Set Design | Design techniques | link | ||
981 | The Brothers' War Vision Design with Ari Nieh | Expansions | Ari Nieh | link | |
982 | Magic 30 Talk | Media | link | ||
983 | Magic 30 in Las Vegas | Conventions | link | ||
984 | The Brothers' War Design | Expansions | link | ||
985 | The Brothers' War Art with Taylor Ingvarsson | Flavor | Taylor Ingvarsson | link | |
986 | Costing Cards | Design tools | link | ||
987 | Unfinity Rules with Jess Dunks | Un-sets | Jess Dunks | link | |
988 | Designing for an Eternal World | Design concepts | link | ||
989 | Public Speaking | Life skills | link | ||
990 | Top-Down Design (2) | Design techniques | link | ||
991 | Unfinity Flavor with Ari Zirulnik, Part 2 | Un-sets | Ari Zirulnik | link | |
992 | Doing Interviews | Media | link | ||
993 | The Brothers' War with Yoni Skolnik | Expansions | Yoni Skolnik | link | |
994 | Bonus Sheets | Design tools | link | ||
995 | Off-Color Activations | Design tools | link | ||
996 | Artifact Destruction | Mechanics | link | ||
997 | Noncreature Artifact Tokens | Tokens | link | ||
998 | Budgets | Design tools | link | ||
999 | Green with Megan Smith | Color pie | Megan Smith | link | |
1000 | Drive to Work (2) | Media | link | ||
1001 | Red with Jules Robins | Color pie | Jules Robins | link | |
1002 | Phyrexia Design | Expansions | link | ||
1003 | Phyrexia: All Will Be One with Adam Prosak | Expansions | Adam Prosak | link | |
1004 | Logistics | Design concepts | link | ||
1005 | Blue with Ethan Fleischer | Color pie | Ethan Fleischer | link | |
1006 | Lessons Learned: Strixhaven | Lessons Learned | link | ||
1007 | Black with Corey Bowen | Color pie | Corey Bowen | link | |
1008 | Die Rolling | Mechanics | link | ||
1009 | White with Chris Mooney | Color pie | Chris Mooney | link | |
1010 | Mana value | Parts of a card | link | ||
1011 | Mental Processing | Design concepts | link | ||
1012 | World Building | Design techniques | link | ||
1013 | Colorless with Ben Weitz | Color pie | Ben Weitz | link | |
1014 | MagicCon Philadelphia | Conventions | link | ||
1015 | Artifacts and Enchantments | Card types | link | ||
1016 | Product Architect | Production process | link | ||
1017 | Phyrexian Art with Ovidio Cartagena | Flavor | Ovidio Cartagena | link | |
1018 | Unreleased Mechanics, Part 1 | Mechanics | link | ||
1019 | Magic Story with Harless Snyder and Natalie Kreider | Flavor | Harless Snyder and Natalie Kreider | link | |
1020 | Structural Support | Design concepts | link | ||
1021 | Legends | Expansions | link | ||
1022 | Invitational Cards | History | link | ||
1023 | March of the Machine Frames and Icons with Daniel Holt | Expansions | Daniel Holt | link | |
1024 | March of the Machine Design | Expansions | link | ||
1025 | March of the Machine with David Humpherys | Expansions | David Humpherys | link | |
1026 | Lessons Learned: Innistrad: Crimson Vow | Lessons Learned | link | ||
1027 | March of the Machine Art with Taylor Ingvarsson | Expansions | Taylor Ingvarsson | link | |
1028 | Databases | Design tools | link | ||
1029 | March of the Machine Commander decks with Ethan Fleischer | Commander | Ethan Fleischer | link | |
1030 | F.I.R.E Design | Design concepts | link | ||
1031 | March of the Machine Casual Play Design with Ellie Rice | Expansions | Ellie Rice | link | |
1032 | Turn Structure | Basics of Magic | link | ||
1033 | March of the Machine Play Design with Jadine Klomparens | Expansions | Jadine Klomparens | link | |
1034 | Why Not? | Design concepts | link | ||
1035 | Card Advantage with Brian Weissman | Strategy | Brian Weissman | link | Transcript |
1036 | Mana Symbols | Basics of Magic | link | ||
1037 | Shadows over Innistrad Design | Expansions | link | ||
1038 | Eldritch Moon Design | Expansions | link | ||
1039 | Costa Mesa Women's Club with Scott Larabee | History | Scott Larabee | link | |
1040 | Ice Age Prerelease | History | link | ||
1041 | Costless Artifacts, Part 1 | Card types | link | ||
1042 | Costless Artifacts, Part 2 | Card types | link | ||
1043 | Green/White/Blue | Color pie | link | ||
1044 | Beginner Design Mistakes | Design techniques | link | ||
1045 | The Lord of the Rings: Tales of Middle-earth Design | Universes Beyond | link | ||
1046 | The Phyrexian Arc | Flavor | link | ||
1047 | The Lord of the Rings Set Design with Glenn Jones | Universes Beyond | Glenn Jones | link | |
1048 | White/Blue/Black | Color pie | link | ||
1049 | Mapping | Design Concepts | link | ||
1050 | (Tabletop Gaming) Hall of Fame | Conventions | link | ||
1051 | Blue/Black/Red | Color pie | link | ||
1052 | Coldsnap | Expansions | link | ||
1053 | Apes and Monkeys, Part 1 | Creature types | link | ||
1054 | Apes and Monkeys, Part 2 | Creature types | link | ||
1055 | Black/Red/Green | Color pie | link | ||
1056 | The Landmark | Wizards of the Coast | link | ||
1057 | Bends and Breaks (2) | Color pie | link | ||
1058 | SDCC 2023 | Conventions | link | ||
1059 | MagicCon: Barcelona 2023 | Conventions | link | ||
1060 | GenCon 2023 | Conventions | link | ||
1061 | Cards with Set Names | Trivia | link | ||
1062 | Red/Green/White | Color pie | link | ||
1063 | Wilds of Eldraine Vision Design with Chris Mooney | Expansions | Chris Mooney | link | |
1064 | Inclusion over Exclusion | Design concepts | link | ||
1065 | Wilds of Eldraine Set Design with Ian Duke | Expansions | Ian Duke | link | |
1066 | Wilds of Eldraine Design | Expansions | link | ||
1067 | Wilds of Eldraine Commander with Jeremy Geist | Commander | Jeremy Geist | link | |
1068 | Red-White-Black | Color pie | link | ||
1069 | Heroes of the Realm | Wizards of the Coast | link | ||
1070 | Wilds of Eldraine Play Design with Ben Weitz | Expansions | Ben Weitz | link | |
1071 | Wilds of Eldraine Story with Roy Graham | Flavor | Roy Graham | link | |
1072 | Green-Blue-Red | Color pie | link | ||
1073 | Lessons Learned: Kamigawa: Neon Dynasty | Lessons Learned | link | ||
1074 | Alternative Win Conditions | Design concepts | link | ||
1075 | 2018 | Years | link | ||
1076 | Iconic and Characteristic Creature Types | Creature types | link | ||
1077 | White-Black-Green | Color pie | link | ||
1078 | Designing for Limited | Design techniques | link | ||
1079 | Doctor Who Commander with Gavin Verhey | Commander | Gavin Verhey | link | |
1080 | Prescriptive Design | Design concepts | link | ||
1081 | Copying | Mechanics | link | ||
1082 | Blue-Red-White | Color pie | link | ||
1083 | The Lost Caverns of Ixalan Vision Design | Expansions | link | ||
1084 | The Lost Caverns of Ixalan Set Design with Jules Robins | Expansions | Jules Robins | link | |
1085 | The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena | Flavor | Ovidio Cartagena | link | |
1086 | Black-Green-Blue | Color pie | link | ||
1087 | Exploratory Design (2) | Design techniques | link | ||
1088 | Vision Design (2) | Design techniques | link | ||
1089 | Expansions Symbols with Daniel Holt | Design tools | Daniel Holt | link | |
1090 | Lessons Learned: Unfinity | Lessons Learned | link | ||
1091 | Colorless Design | Design techniques | link | ||
1092 | Vision Design Summit | Design techniques | link | ||
1093 | Fixed Mechanics | Mechanics | link | ||
1094 | Returning Mechanics | Mechanics | link | ||
1095 | How I Became Head Designer | Life skills | link | ||
1096 | Why Restrictions? | Design techniques | link | ||
1097 | The Waiting Game | Design techniques | link | ||
1098 | Mana Cost | Basics of Magic | link | ||
1099 | The Dark | Expansions | link | ||
1100 | Designing to Art | Design techniques | link | ||
1101 | Designing Universes Beyond | Universes Beyond | link | ||
1102 | Play Design Changes with Ben Weitz | Design techniques | Ben Weitz | link | |
1103 | Making Things with Jess Dunks | Design techniques | Jess Dunks | link | |
1104 | Strictly better | Design concepts | link | ||
1105 | History of Learn to Play | History | link | ||
1106 | Murders at Karlov Manor Design | Expansions | link | ||
1107 | Murders at Karlov Manor Puzzles with Mark Gottlieb | Expansions | Mark Gottlieb | link | |
1108 | Erik Lauer | People | link | ||
1109 | Murders at Karlov Manor Set Design with Andrew Brown | Expansions | Andrew Brown | link | |
1110 | Early Advertising | History | link | ||
1111 | Puzzle Design | Design techniques | link | ||
1112 | Perfectionism | Design techniques | link | ||
1113 | Synergy | Design techniques | link | ||
1114 | Playtesting in 2024 | Design techniques | link | ||
1115 | MagicCon Chicago 2024 | Conventions | link | ||
1116 | The Top 20 Mechanics of All Time, Part 1 | Top 20s | link | ||
1117 | The Top 20 Mechanics of All Time, Part 2 | Top 20s | link | ||
1118 | The Top 20 Mechanics of All Time, Part 3 | Top 20s | link | ||
1119 | The 'Elephant in Boots Problem' | Design concepts | link | ||
1120 | The Early Days of Magic | History | link | ||
1121 | The Top 20 Evergreen Mechanics, Part 1 | Top 20s | link | ||
1122 | The Top 20 Evergreen Mechanics, Part 2 | Top 20s | link | ||
1123 | Every Set | Trivia | link | ||
1124 | Outlaws of Thunder Junction Vision Design | Expansions | link | ||
1125 | Mercenaries | Creature types | link | ||
1126 | Outlaws of Thunder Junction Set Design with David Humpherys | Expansions | David Humpherys | link | |
1127 | Same But Different | Design concepts | link | ||
1128 | Outlaws of Thunder Junction Play Design with Jadine Klomparens | Expansions | Jadine Klomparens | link | |
1129 | The Question | GDS | link | ||
1130 | AB Mechanics | Design concepts | link | ||
1131 | Magic Stories About My Dad | Meet My Family | Gene Rosewater (MaRo's father) | link | |
1132 | Sixth Edition Rules | Rules changes | link | ||
1133 | Naming Sets with Ari Zirulnik | History | Ari Zirulnik | link | |
1134 | Alphabet | Design tools | link | ||
1135 | Monocolor Design | Design techniques | link | ||
1136 | Being a Team Lead | R&D | link | ||
1137 | Designing Typal | Design techniques | link | ||
1138 | Lessons Learned: Phyrexia: All Will Be One | Lessons Learned | link | ||
1139 | Sheldon Menery with Scott Larabee | People | Scott Larabee | link | |
1140 | History of the Color Pie | Color pie | link | ||
1141 | Modern Horizons 3 Vision Design with Erik Lauer | Modern | Erik Lauer | link | |
1142 | Designing Tokens | Tokens | link | ||
1143 | Modern Horizons 3 Set Design with Michael Majors | Modern | Michael Majors | link | |
1144 | Color Imbalance | Color pie | link | ||
1145 | Power & Toughness | Parts of a card | link | ||
1146 | Color Weaknesses | Color pie | link | ||
1147 | Demand vs. Innovation | Design concepts | link | ||
1148 | Assassin's Creed with Corey Bowen | Universes Beyond | Corey Bowen | link | |
1149 | Exile Zone | Design tools | link | ||
1150 | Emotional Center | Design concepts | link | ||
1151 | Blue Sky Design | Design techniques | link | ||
1152 | Fallen Empires | Expansions | link | ||
1153 | Looking Back, Part 1 | Design innovations | link | ||
1154 | Looking Back, Part 2 | Design innovations | link | ||
1155 | Bloomburrow Vision Design with Doug Beyer | Expansions | Doug Beyer | link | |
1156 | Fun (3) | Design concepts | link | ||
1157 | Bloomburrow Set Design with Ian Duke | Expansions | Ian Duke | link | |
1158 | Power Level | Design concepts | link | ||
1159 | Batching | Design techniques | link | ||
1160 | Hand Matters | Mechanics | link | ||
1161 | Bloomburrow Play Design with Jadine Klomparens | Expansions | Jadine Klomparens | link | |
1162 | SDCC 2024 | Conventions | link | ||
1163 | Bloomburrow Worldbuilding with Neale LaPlante Johnson | Flavor | Neale LaPlante Johnson | link | |
1164 | Stages of Design | R&D | link | ||
1165 | Bloomburrow Art Direction with Zack Stella | Flavor | Zack Stella | link | |
1166 | State of Design 2024 | R&D | link | ||
1167 | Ally & Enemy | Color pie | link | ||
1168 | The Nadu Situation | Design techniques | link | ||
1169 | Frame & Borders | Parts of a card | link | ||
1170 | Duskmourn Vision Design with Annie Sardelis | Expansions | link | ||
1171 | Duskmourn Art with Ovidio Cartagena | Flavor | Ovidio Cartagena | link | |
1172 | Lessons Learned: March of the Machine | Lessons Learned | link | ||
1173 | Duskmourn Set Design with Jules Robins | Expansions | Jules Robins | link | |
1174 | The Un-Line | Un-sets | link | ||
1175 | Duskmourn Worldbuilding with Emily Teng | Flavor | Emily Teng | link | |
1176 | The History of Magic Design, Part 1 | History of Magic Design | link | ||
1177 | 2023-2024 Mechanical Review | Mechanics | link | ||
1178 | The History of Magic Design, Part 2 | History of Magic Design | link | ||
1179 | Cardcrafting | R&D | link | ||
1180 | The History of Magic Design, Part 3 | History of Magic Design | link | ||
1181 | Backwards Compatibility | Design concepts | link | ||
1182 | The History of Magic Design, Part 4 | History of Magic Design | link | ||
1183 | Graveyard Mechanics | Mechanics | link | ||
1184 | The History of Magic Design, Part 5 | History of Magic Design | link | ||
1185 | Foundations Design with Bryan Hawley | Core sets | Bryan Hawley | link | |
1186 | The History of Magic Design, Part 6 | History of Magic Design | link | ||
1187 | Foundations Starter Collection with Carmen Klomparens | Supplemental products | Carmen Klomparens | link | |
1188 | The History of Magic Design, Part 7 | History of Magic Design | link | ||
1189 | Game Knights Live with Jimmy Wong, Josh Lee Kwai, and Becca Scott | Conventions | Jimmy Wong, Josh Lee Kwai, and Becca Scott | link | |
1190 | The History of Magic Design, Part 8 | History of Magic Design | link | ||
1191 | MagicCon Las Vegas 2024 | Conventions | link | ||
1192 | Stickiness | Design concepts | link | ||
1193 | Designing Mythic Rares | Rarities | link | ||
1194 | Brainstorming | Design techniques | link | ||
1195 | History of Drafting | Formats | link | ||
1196 | The Buffet Metaphor | Basics of Magic | link | ||
1197 | Evolution of Top-Down and Bottom-Up Design | Design techniques | link | ||
1198 | Variance | Design concepts | link | ||
1199 | Two-in-Ones, Part 1 | Design tools | link | ||
1200 | Two-in-Ones, Part 2 | Design tools | link | ||
1201 | Card Preview Articles | Media | link | ||
1202 | Psychology | Life skills | link | ||
1203 | Planeshift | Expansions | link | ||
1204 | Apocalypse | Expansions | link | ||
1205 | Innistrad Remastered with JC Tao | Expansions | JC Tao | link | |
1206 | Draft Archetypes | link | |||
1207 | Lessons Learned: Lost Caverns of Ixalan | Lessons Learned | link | ||
1208 | History of Creature Types | Creature Types, History | link |
External links
- Drive to Work archive on Blogatog, Mark Rosewater's Tumblr.
- RSS feed for the podcast.
- Player.fm page for the podcast.
- iTunes page for the podcast.
- Drive to Work transcripts by Lucas Harrington.
- Marcus Rosewaterus (April 1, 2015). "Announcing Drive to Work: The Box Set (April Fools)". magicthegathering.com. Wizards of the Coast.
References
- ↑ Mark Rosewater (November 07, 2014). ""What event prompted you to start this wonderful public service?"". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 06, 2013). "Double-Scoop September". Blogatog. Tumblr.
- ↑ Mark Rosewater (November 01, 2013). ""Drive to Work" To Stay Twice a Week". Blogatog. Tumblr.