View at: Template:Effects/content [edit]
Strength is an effect which increases attack power.
Effect
Increases melee damage by 3 × level in Java Edition. Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
In Bedrock Edition, melee damage under the Strength effect can be found through the equation , where is the default damage of whatever weapon or tool is used to attack.[1] Example for an iron sword:
- Normal: 7
- Level 1: 10.1
× 5.05
- Level 2: 14.13
× 7.065
Causes
Cause | Potency | Length | Notes |
---|---|---|---|
Potion of Strength | I | 3:00 | |
Potion of Strength (extended) | I | 8:00 | |
Potion of Strength II | II | 1:30 | |
Splash Potion of Strength | I | 3:00 | |
Splash Potion of Strength (extended) |
I | 8:00 | |
Splash Potion of Strength II | II | 1:30 | |
Lingering Potion of Strength | I | 0:45 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength (extended) | I | 2:00 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength II | II | 0:23 | Potion cloud lasts 30 seconds at most |
Arrow of Strength | I | 0:23 | |
Arrow of Strength (extended) | I | 1:00 | |
Arrow of Strength II | II | 0:12 | |
Beacon | I | 0:05 – 0:17 | Replenishes when within range, level 3 only |
Beacon | II | 0:17 | Replenishes when within range, level 4 only |
Being a zombie villager | I | 2:00 – 5:00 | When being cured and the difficulty is Normal. Time is always equivalent to the total conversion time. |
Being a zombie villager | II | 2:00 – 5:00 | When being cured and the difficulty is Hard. Time is always equivalent to the total conversion time. |
Spawning within the world | I | ∞ | Only applies to some spiders on Hard difficulty.[note 1][JE only] |
- ↑ The chance for a spider to have an effect is (10×clamped regional difficulty)%, and the chance for Strength is 20% of that.
Brewing
Immune mobs
Withers and ender dragons are immune to Strength. While not immune, any mobs that cannot attack are unaffected by Strength.
Data values
ID
This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | effect.minecraft.strength |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | potion.damageBoost |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
History
Java Edition Beta | |||||
---|---|---|---|---|---|
1.8 | Pre-release | Strength is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | ![]() | |||
Beta 1.9 Prerelease 3 | Added Potion of Strength. | ||||
Beta 1.9 Prerelease 4 | Strength now increases damage dealt by melee attacks by 3![]() ![]() | ||||
1.6.1 | ? | Strength now increases damage by 130% per level. | |||
1.9 | 15w33a | Strength now increases damage by 3![]() ![]() | |||
1.14 | 18w43a | ![]() | |||
18w43b | ![]() | ||||
Upcoming Java Edition | |||||
Combat Tests | Combat Test 8b | Strength I/II now adds +20%/+40% (was +3/+6 damage). | |||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | ![]() | |||
v0.12.1 | build 1 | Strength can now be obtained from potions and splash potions of strength. | |||
Zombie villagers now gain strength when being cured. | |||||
v0.15.0 | build 1 | Added the Arrow of Strength, which grants strength. | |||
v0.16.0 | build 4 | Strength can now be gained from beacons. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Strength can now be obtained from lingering potions of strength. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.5 | ![]() | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU19 | CU7 | 1.12 | Added the ability to get strength from a beacon. | ||
TU46 | CU36 | 1.38 | Patch 15 | Added the Lingering Potion of Strength. | |
Added the Arrow of Strength. | |||||
1.90 | ![]() |
References
- ↑ Background for this new equation: https://docs.google.com/document/d/1GtZ9ceTfVGbEkKkbZAfzpKKGk2FQ0FwmeUyw5ja14B8/edit?usp=sharing